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path: root/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs (follow)
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* Merge fixes, and fix the buildTom2011-09-141-105/+61
* First set of merge fixesTom2011-09-071-61/+26
* Now merging the core changes.Tom2011-09-041-421/+444
* Change of tactic. Reverting this to the careminster version, then i'll select...Tom2011-09-041-635/+1117
* I fucked up the merge for SOG, so reverting back to OpenSim Core's version...Tom2011-09-041-1005/+255
* Resolve merge commits, stage 1Tom2011-09-041-264/+532
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| * Go back to resetting the State parameter for all parts of a SOG when SOG.Clea...Justin Clark-Casey (justincc)2011-09-021-0/+6
| * Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)2011-09-011-124/+70
| * add Name property to ISceneEntityJustin Clark-Casey (justincc)2011-08-301-2/+5
| * Eliminate duplicate AttachmentPoint properties by always using the one stored...Justin Clark-Casey (justincc)2011-08-271-18/+18
| * refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)2011-08-271-25/+19
| * refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatarJustin Clark-Casey (justincc)2011-08-261-2/+10
| * refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToG...Justin Clark-Casey (justincc)2011-08-261-40/+6
| * refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingl...Justin Clark-Casey (justincc)2011-08-261-28/+4
| * refactor: simplify EntityBase.IsDeleted propertyJustin Clark-Casey (justincc)2011-08-241-3/+3
| * add SOG helper properties IsPhantom, IsTemporary, etc. to improve code readab...Justin Clark-Casey (justincc)2011-08-241-20/+46
| * early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)2011-08-101-1/+1
| * Add regression test for setting phantom status on a scene object. This is no...Justin Clark-Casey (justincc)2011-08-051-9/+13
| * refactor: rename the move to position methods to move to target to be consist...Justin Clark-Casey (justincc)2011-08-031-1/+1
| * get rid of vestigal move to parametersJustin Clark-Casey (justincc)2011-08-031-1/+1
| * Partially fix autopilot/go hereJustin Clark-Casey (justincc)2011-08-021-10/+1
| * Fix undo when changing just the root prim's position in a linkset.Justin Clark-Casey (justincc)2011-07-191-4/+6
| * refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...Justin Clark-Casey (justincc)2011-07-191-2/+2
| * comment out all kinds of debugging guffJustin Clark-Casey (justincc)2011-07-191-15/+15
| * Fix undo for rotation of the root prim in a linkset on its own.Justin Clark-Casey (justincc)2011-07-191-6/+11
| * Fix undo of rotation of single prims in a linksetJustin Clark-Casey (justincc)2011-07-191-3/+5
| * Fix undo of prim group rotation.Justin Clark-Casey (justincc)2011-07-191-6/+13
| * fix undo when resizing of non-root individual prims in a linksetJustin Clark-Casey (justincc)2011-07-191-3/+5
| * Fix undo for resizing linksetsJustin Clark-Casey (justincc)2011-07-191-8/+15
| * Make various tweaks to undo code in an effort to get things working better.Justin Clark-Casey (justincc)2011-07-181-13/+45
| * Replace ifs in SOG.GroupResize() with Math.Min()Justin Clark-Casey (justincc)2011-07-161-13/+7
| * remove now unncessary parts of SceneObjectGroup.Resize()Justin Clark-Casey (justincc)2011-07-161-21/+5
| * refactor: Push all part resize code down into SceneObjectPart.Resize()Justin Clark-Casey (justincc)2011-07-161-50/+0
| * refactor: make SceneObjectGroup.GroupScale() a property rather than a mehodJustin Clark-Casey (justincc)2011-07-161-29/+32
| * eliminate unused and redundant SceneObjectGroup.AssetReceived()Justin Clark-Casey (justincc)2011-07-161-17/+0
| * fix build break from last commitJustin Clark-Casey (justincc)2011-07-161-1/+1
| * remove the need to supply SceneObjectGroup.GroupResize() with a localId.Justin Clark-Casey (justincc)2011-07-161-130/+131
| * Add very basic test for resizing a scene object with one primJustin Clark-Casey (justincc)2011-07-161-1/+2
| * If resized shape is a mesh/sculpt, leave it to the mesh asset callback to tri...Justin Clark-Casey (justincc)2011-07-161-2/+8
| * Fix physics proxy regeneration when a mesh with more than one submesh is resizedJustin Clark-Casey (justincc)2011-07-161-0/+12
| * Fix some local id issues in physics glueroot2011-07-151-2/+2
| * fix duplication of physical objects for physics engines that care about the i...Robert Adams2011-07-151-6/+6
| * When a mesh object is added to a scene, delay adding the physics actor until ...Justin Clark-Casey (justincc)2011-07-121-1/+1
| * refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall...Justin Clark-Casey (justincc)2011-07-111-17/+15
| * When a sculpt/mesh texture is received by a part on a callback request, don't...Justin Clark-Casey (justincc)2011-07-111-0/+3
| * refactor: Make arguments for SceneObjectGroup.UpdatePrimFlags() more readableJustin Clark-Casey (justincc)2011-07-111-6/+8
| * Add localID to physical object creation functions.Mic Bowman2011-06-151-1/+1
| * Add the PhysActor to the correct SOP when duplicating a physicalMic Bowman2011-06-151-4/+9
* | Fix some local id issues in physics glueroot2011-07-151-1/+1
* | Fox some local id issues in physics glueMelanie2011-07-151-1/+2