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authorJustin Clark-Casey (justincc)2011-08-05 23:42:05 +0100
committerJustin Clark-Casey (justincc)2011-08-05 23:42:05 +0100
commitba89fc3aa1833c0fd6b5518d85ca966768597c6c (patch)
tree2713dcb4797e690e6edc21decfc6213d11b19230 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parentGet "show region" command in GridService to show grid co-ordinates rather tha... (diff)
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Add regression test for setting phantom status on a scene object. This is not yet complete.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs22
1 files changed, 13 insertions, 9 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 57baa99..3b6a458 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2253,7 +2253,7 @@ namespace OpenSim.Region.Framework.Scenes
2253 /// <param name="objectGroup"></param> 2253 /// <param name="objectGroup"></param>
2254 public virtual void DetachFromBackup() 2254 public virtual void DetachFromBackup()
2255 { 2255 {
2256 if (m_isBackedUp) 2256 if (m_isBackedUp && Scene != null)
2257 m_scene.EventManager.OnBackup -= ProcessBackup; 2257 m_scene.EventManager.OnBackup -= ProcessBackup;
2258 2258
2259 m_isBackedUp = false; 2259 m_isBackedUp = false;
@@ -2520,7 +2520,7 @@ namespace OpenSim.Region.Framework.Scenes
2520 { 2520 {
2521 SceneObjectPart selectionPart = GetChildPart(localID); 2521 SceneObjectPart selectionPart = GetChildPart(localID);
2522 2522
2523 if (SetTemporary) 2523 if (SetTemporary && Scene != null)
2524 { 2524 {
2525 DetachFromBackup(); 2525 DetachFromBackup();
2526 // Remove from database and parcel prim count 2526 // Remove from database and parcel prim count
@@ -2532,15 +2532,19 @@ namespace OpenSim.Region.Framework.Scenes
2532 if (selectionPart != null) 2532 if (selectionPart != null)
2533 { 2533 {
2534 SceneObjectPart[] parts = m_parts.GetArray(); 2534 SceneObjectPart[] parts = m_parts.GetArray();
2535 for (int i = 0; i < parts.Length; i++) 2535
2536 if (Scene != null)
2536 { 2537 {
2537 SceneObjectPart part = parts[i]; 2538 for (int i = 0; i < parts.Length; i++)
2538 if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax ||
2539 part.Scale.Y > m_scene.RegionInfo.PhysPrimMax ||
2540 part.Scale.Z > m_scene.RegionInfo.PhysPrimMax)
2541 { 2539 {
2542 UsePhysics = false; // Reset physics 2540 SceneObjectPart part = parts[i];
2543 break; 2541 if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax ||
2542 part.Scale.Y > m_scene.RegionInfo.PhysPrimMax ||
2543 part.Scale.Z > m_scene.RegionInfo.PhysPrimMax)
2544 {
2545 UsePhysics = false; // Reset physics
2546 break;
2547 }
2544 } 2548 }
2545 } 2549 }
2546 2550