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path: root/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs (follow)
Commit message (Expand)AuthorAgeFilesLines
* Merge branch 'master' into avinationmergeUbitUmarov2015-11-011-4/+6
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| * Introduce an EntityTransferContext carrying the version numbers to passMelanie Thielker2015-10-311-4/+5
| * Merge branch 'master' of opensimulator.org:/var/git/opensimMelanie Thielker2015-10-311-6/+2
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| | * fix mantis 7733, reverting setting of IsAttachment on first call to full chec...UbitUmarov2015-10-291-6/+2
| * | Testing stage of the new versioning system. Use at own risk. May notMelanie Thielker2015-10-311-1/+1
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| * set SOG.IsAttachment when doing a full check, so future gets see the right v...UbitUmarov2015-10-251-1/+6
* | replace objects scale clamp by a more readable clamp. Simplify GroupResize a...UbitUmarov2015-10-231-129/+74
* | stop using a Vector3 to store 3bitsUbitUmarov2015-10-201-12/+37
* | STATUS_ROTATE are linkset flags and not primUbitUmarov2015-10-201-11/+18
* | add high level code suport for SetHoverHeight() called from a attachment, so...UbitUmarov2015-09-301-1/+9
* | fix object crossings to other scene on same instanceUbitUmarov2015-09-261-1/+6
* | last merging of sog m_linkedAvatars into m_sittingAvatars - untested.UbitUmarov2015-09-211-48/+5
* | Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.Kevin Cozens2015-09-211-4/+4
* | try to improve vehicles crossing with Xengine. Lag seems main issue now, but...UbitUmarov2015-09-141-4/+16
* | Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-081-1/+1
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| * More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-301-1/+1
| * Renamed the namespaces tooDiva Canto2015-08-301-1/+1
* | seems to compile ( tests comented out)UbitUmarov2015-09-021-235/+7
* | bad merge?UbitUmarov2015-09-011-270/+1433
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| * funny bugUbitUmarov2015-08-191-1/+1
| * varregion: any conversions of use of Constants.RegionSize converted intoRobert Adams2015-03-291-1/+1
| * Varregion: first cut at removing Border class checks for region crossings.Robert Adams2015-03-221-6/+4
| * fix stopMoveToTarget in attachments case ( similar to core fix)UbitUmarov2014-11-191-4/+15
| * BUG FIX prevent references to null scene (as happens on mesh uploads)UbitUmarov2014-11-031-12/+15
| * remove debug messageUbitUmarov2014-10-261-7/+0
| * delete keyframes on temporary backup groupUbitUmarov2014-10-261-0/+8
| * Debug... ( restored TriggerOnSceneObjectPreSave)UbitUmarov2014-10-261-12/+10
| * remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSaveUbitUmarov2014-10-261-4/+3
| * another try to prevent double crossingUbitUmarov2014-10-261-52/+46
| * keep intransit flag even if deleted, dont set sog position if in transitUbitUmarov2014-10-261-41/+38
| * some cleanup, localID coerence fix..UbitUmarov2014-10-261-27/+7
| * don't backup in transit SOGsUbitUmarov2014-10-241-1/+1
| * try to make SOG crossings full async. Simplify some borders checking....UbitUmarov2014-10-241-158/+199
| * some changes in link/unlink code, bypassing complex variables set methodsUbitUmarov2014-09-221-25/+25
| * a few more changes on link/unlinkUbitUmarov2014-09-221-3/+3
| * update scenegraph group find by part information in sog link, so script lin...UbitUmarov2014-09-221-3/+5
| * dont send fullObjectUpdate on deselectUbitUmarov2014-09-091-4/+4
| * limit number of prims on physical objects. Not all cases covered stillUbitUmarov2014-09-081-2/+44
| * some cleanup ( well or not )UbitUmarov2014-08-221-14/+4
| * add filter sog updatesUbitUmarov2014-08-211-0/+40
| * sitting avatars hidding by their position. This is not as SL that usesUbitUmarov2014-08-011-0/+5
| * change how sounds work. May be bad.. needs testingUbitUmarov2014-07-271-2/+4
| * clear script controls on crossing (untested)(possible should be doneUbitUmarov2014-07-261-0/+1
| * CrossPrimGroupIntoNewRegion does keyframes and physics crossing fails, soUbitUmarov2014-07-221-91/+86
| * consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE andUbitUmarov2014-07-221-0/+2
| * make ResetChildPrimPhysicsPositions only do what it is supposed to do andUbitUmarov2014-07-221-1/+11
| * tell scripts about positions changes after they are actually changedUbitUmarov2014-07-221-10/+18
| * dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sogUbitUmarov2014-07-221-84/+96
| * bug fix. Child position got broken because first prim i parts array mayUbitUmarov2014-07-221-0/+5
| * Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie Thielker2014-06-211-25/+24
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