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authorUbitUmarov2014-07-26 16:56:21 +0100
committerUbitUmarov2014-07-26 16:56:21 +0100
commit43cf184603389d188bbbac14e5f14022be658a1e (patch)
tree02df57e428e73c2518d681ef6fbde78d3cbb7a06 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
parent dont standup avatar on crossing (diff)
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clear script controls on crossing (untested)(possible should be done
elsewhere/othe way)
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 4ac6743..9527fa5 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -761,6 +761,7 @@ namespace OpenSim.Region.Framework.Scenes
761 { 761 {
762 if (agent.ParentUUID != UUID.Zero) 762 if (agent.ParentUUID != UUID.Zero)
763 { 763 {
764 agent.ClearControls();
764 agent.ParentPart = null; 765 agent.ParentPart = null;
765// agent.ParentPosition = Vector3.Zero; 766// agent.ParentPosition = Vector3.Zero;
766// agent.ParentUUID = UUID.Zero; 767// agent.ParentUUID = UUID.Zero;