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author | UbitUmarov | 2014-10-26 10:08:13 +0000 |
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committer | UbitUmarov | 2014-10-26 10:08:13 +0000 |
commit | 6600282fe99fc1a3c7ff7b80f8aedbac8fe69015 (patch) | |
tree | d6b9a22ba369d00f4517f5d8d0b1ff2d018a1280 /OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |
parent | bug fix (diff) | |
download | opensim-SC-6600282fe99fc1a3c7ff7b80f8aedbac8fe69015.zip opensim-SC-6600282fe99fc1a3c7ff7b80f8aedbac8fe69015.tar.gz opensim-SC-6600282fe99fc1a3c7ff7b80f8aedbac8fe69015.tar.bz2 opensim-SC-6600282fe99fc1a3c7ff7b80f8aedbac8fe69015.tar.xz |
another try to prevent double crossing
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 98 |
1 files changed, 46 insertions, 52 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 9f2a689..b9b5621 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -530,77 +530,71 @@ namespace OpenSim.Region.Framework.Scenes | |||
530 | { | 530 | { |
531 | Vector3 val = value; | 531 | Vector3 val = value; |
532 | 532 | ||
533 | if (Scene != null && !inTransit) | 533 | if (!IsAttachmentCheckFull() && !Scene.LoadingPrims && |
534 | ( Scene.TestBorderCross(val, Cardinals.E) || | ||
535 | Scene.TestBorderCross(val, Cardinals.W) || | ||
536 | Scene.TestBorderCross(val, Cardinals.N) || | ||
537 | Scene.TestBorderCross(val, Cardinals.S)) | ||
538 | ) | ||
534 | { | 539 | { |
535 | if ( | 540 | lock (m_parts) |
536 | // (Scene.TestBorderCross(val - Vector3.UnitX, Cardinals.E) | ||
537 | // || Scene.TestBorderCross(val + Vector3.UnitX, Cardinals.W) | ||
538 | // || Scene.TestBorderCross(val - Vector3.UnitY, Cardinals.N) | ||
539 | // || Scene.TestBorderCross(val + Vector3.UnitY, Cardinals.S)) | ||
540 | // Experimental change for better border crossings. | ||
541 | // The commented out original lines above would, it seems, trigger | ||
542 | // a border crossing a little early or late depending on which | ||
543 | // direction the object was moving. | ||
544 | (Scene.TestBorderCross(val, Cardinals.E) | ||
545 | || Scene.TestBorderCross(val, Cardinals.W) | ||
546 | || Scene.TestBorderCross(val, Cardinals.N) | ||
547 | || Scene.TestBorderCross(val, Cardinals.S)) | ||
548 | && !IsAttachmentCheckFull() && (!Scene.LoadingPrims)) | ||
549 | { | 541 | { |
550 | inTransit = true; | 542 | if (!inTransit) |
551 | SOGCrossDelegate d = CrossAsync; | 543 | { |
552 | d.BeginInvoke(this, val, CrossAsyncCompleted, d); | 544 | inTransit = true; |
545 | SOGCrossDelegate d = CrossAsync; | ||
546 | d.BeginInvoke(this, val, CrossAsyncCompleted, d); | ||
547 | } | ||
553 | return; | 548 | return; |
554 | } | 549 | } |
550 | } | ||
555 | 551 | ||
556 | 552 | if (RootPart.GetStatusSandbox()) | |
557 | if (RootPart.GetStatusSandbox()) | 553 | { |
554 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) | ||
558 | { | 555 | { |
559 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, value) > 10) | 556 | RootPart.ScriptSetPhysicsStatus(false); |
560 | { | ||
561 | RootPart.ScriptSetPhysicsStatus(false); | ||
562 | 557 | ||
563 | if (Scene != null) | 558 | if (Scene != null) |
564 | Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), | 559 | Scene.SimChat(Utils.StringToBytes("Hit Sandbox Limit"), |
565 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); | 560 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); |
566 | 561 | ||
567 | return; | 562 | return; |
568 | } | ||
569 | } | 563 | } |
564 | } | ||
570 | 565 | ||
571 | bool triggerScriptEvent = m_rootPart.GroupPosition != val; | 566 | bool triggerScriptEvent = m_rootPart.GroupPosition != val; |
572 | if (m_dupeInProgress || IsDeleted) | 567 | if (m_dupeInProgress || IsDeleted) |
573 | triggerScriptEvent = false; | 568 | triggerScriptEvent = false; |
574 | 569 | ||
575 | m_rootPart.GroupPosition = val; | 570 | m_rootPart.GroupPosition = val; |
576 | 571 | ||
577 | // Restuff the new GroupPosition into each child SOP of the linkset. | 572 | // Restuff the new GroupPosition into each child SOP of the linkset. |
578 | // this is needed because physics may not have linksets but just loose SOPs in world | 573 | // this is needed because physics may not have linksets but just loose SOPs in world |
579 | 574 | ||
580 | SceneObjectPart[] parts = m_parts.GetArray(); | 575 | SceneObjectPart[] parts = m_parts.GetArray(); |
581 | 576 | ||
582 | foreach (SceneObjectPart part in parts) | 577 | foreach (SceneObjectPart part in parts) |
583 | { | 578 | { |
584 | if (part != m_rootPart) | 579 | if (part != m_rootPart) |
585 | part.GroupPosition = val; | 580 | part.GroupPosition = val; |
586 | } | 581 | } |
587 | 582 | ||
588 | foreach (ScenePresence av in m_linkedAvatars) | 583 | foreach (ScenePresence av in m_linkedAvatars) |
589 | { | 584 | { |
590 | av.sitSOGmoved(); | 585 | av.sitSOGmoved(); |
591 | } | 586 | } |
592 | 587 | ||
593 | // now that position is changed tell it to scripts | 588 | // now that position is changed tell it to scripts |
594 | if (triggerScriptEvent) | 589 | if (triggerScriptEvent) |
590 | { | ||
591 | foreach (SceneObjectPart part in parts) | ||
595 | { | 592 | { |
596 | foreach (SceneObjectPart part in parts) | 593 | part.TriggerScriptChangedEvent(Changed.POSITION); |
597 | { | ||
598 | part.TriggerScriptChangedEvent(Changed.POSITION); | ||
599 | } | ||
600 | } | 594 | } |
601 | |||
602 | Scene.EventManager.TriggerParcelPrimCountTainted(); | ||
603 | } | 595 | } |
596 | |||
597 | Scene.EventManager.TriggerParcelPrimCountTainted(); | ||
604 | } | 598 | } |
605 | } | 599 | } |
606 | 600 | ||