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My fork of OpenSim for IG and DG, called SledjChisl.
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Scenes
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SceneObjectGroup.cs
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Merge branch 'master' into bigmerge
Melanie
2011-11-05
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Don't rotate child prims, if only the root prim is rotated.
nebadon
2011-11-05
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+2
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Replacing te linking code with the code from Avination. Link sets prims are now
Melanie
2011-11-05
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-35
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+11
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Merge branch 'master' into bigmerge
Melanie
2011-11-04
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-1
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+1
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Rename ForEachAvatar back to ForEachScenePresence. The other changes
Dan Lake
2011-11-03
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+1
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Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
Dan Lake
2011-11-03
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+1
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Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
Melanie
2011-11-02
1
-4
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+4
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Merge branch 'master' into bigmerge
Melanie
2011-11-03
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-4
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+4
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Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
Dan Lake
2011-11-02
1
-3
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+3
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Fix link order when linking sets to sets
Melanie
2011-11-02
1
-39
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+11
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Merge branch 'master' into bigmerge
Melanie
2011-10-30
1
-19
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+14
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Remove completely unused SOG.Rotation parameter
Justin Clark-Casey (justincc)
2011-10-29
1
-8
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+0
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set grp.RootPart.GroupPosition for code consistency (and readability) rather ...
Justin Clark-Casey (justincc)
2011-10-28
1
-5
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+0
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Add missing doc to rotation/position methods in SOG
Justin Clark-Casey (justincc)
2011-10-28
1
-5
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+5
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Merge commit '0c041ce12f393367e2754e88d9b8dad5e45f88c4' into bigmerge
Melanie
2011-10-25
1
-2
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+2
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Merge
Melanie
2011-10-25
1
-1
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+1
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Merge commit '5ddefc256468e4b394d82a2c4bc69fe28c4b59ea' into bigmerge
Melanie
2011-10-25
1
-2
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+2
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remove now redundant m_physical_prim flag from SOP.ApplyPhysics()
Justin Clark-Casey (justincc)
2011-10-15
1
-2
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+2
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Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
Melanie
2011-10-12
1
-20
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+17
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Merge commit '56dbab35e122e724c9277b05820417a05ad8a1be' into bigmerge
Melanie
2011-10-11
1
-7
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+0
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Remove unimplementated UpdateMovement() methods from SOG, SOP.
Justin Clark-Casey (justincc)
2011-10-01
1
-7
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+0
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Merge commit '2b2580e3a12d5c493f9a77bf9435ca32a0a0355c' into bigmerge
Melanie
2011-10-11
1
-0
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+8
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Fix for rezzing and derezzing HUDs (see Mantis #5406). From now on updates ar...
Snoopy Pfeffer
2011-09-25
1
-1
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+5
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Merge commit 'd358125cac4e01194dae4b1f0bc9afc87e463f76' into bigmerge
Melanie
2011-10-11
1
-1
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+1
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Reinstate option to land an npc when it reaches a target.
Justin Clark-Casey (justincc)
2011-09-22
1
-1
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+1
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Merge commit 'de19dc3024e5359f594d0a32c593d905163c24ea' into bigmerge
Melanie
2011-10-11
1
-12
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+8
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refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to refle...
Justin Clark-Casey (justincc)
2011-09-15
1
-12
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+8
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Merge branch 'careminster-presence-refactor' into bigmerge
Melanie
2011-10-06
1
-2
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+6
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Fix physics proxy position when linking and rotating the root prim only
Melanie
2011-10-06
1
-2
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+6
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Merge fixes, and fix the build
Tom
2011-09-14
1
-105
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+61
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First set of merge fixes
Tom
2011-09-07
1
-61
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+26
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Now merging the core changes.
Tom
2011-09-04
1
-421
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+444
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Change of tactic. Reverting this to the careminster version, then i'll select...
Tom
2011-09-04
1
-635
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+1117
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I fucked up the merge for SOG, so reverting back to OpenSim Core's version...
Tom
2011-09-04
1
-1005
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+255
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Resolve merge commits, stage 1
Tom
2011-09-04
1
-264
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+532
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Go back to resetting the State parameter for all parts of a SOG when SOG.Clea...
Justin Clark-Casey (justincc)
2011-09-02
1
-0
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+6
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Eliminate pointless checks of SOG.RootPart != null
Justin Clark-Casey (justincc)
2011-09-01
1
-124
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+70
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add Name property to ISceneEntity
Justin Clark-Casey (justincc)
2011-08-30
1
-2
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+5
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Eliminate duplicate AttachmentPoint properties by always using the one stored...
Justin Clark-Casey (justincc)
2011-08-27
1
-18
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+18
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refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...
Justin Clark-Casey (justincc)
2011-08-27
1
-25
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+19
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refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
Justin Clark-Casey (justincc)
2011-08-26
1
-2
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+10
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refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToG...
Justin Clark-Casey (justincc)
2011-08-26
1
-40
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+6
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refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingl...
Justin Clark-Casey (justincc)
2011-08-26
1
-28
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+4
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refactor: simplify EntityBase.IsDeleted property
Justin Clark-Casey (justincc)
2011-08-24
1
-3
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+3
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add SOG helper properties IsPhantom, IsTemporary, etc. to improve code readab...
Justin Clark-Casey (justincc)
2011-08-24
1
-20
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+46
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early code to allow scripts to force npcs not to fly when moving to target
Justin Clark-Casey (justincc)
2011-08-10
1
-1
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+1
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Add regression test for setting phantom status on a scene object. This is no...
Justin Clark-Casey (justincc)
2011-08-05
1
-9
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+13
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refactor: rename the move to position methods to move to target to be consist...
Justin Clark-Casey (justincc)
2011-08-03
1
-1
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+1
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get rid of vestigal move to parameters
Justin Clark-Casey (justincc)
2011-08-03
1
-1
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+1
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Partially fix autopilot/go here
Justin Clark-Casey (justincc)
2011-08-02
1
-10
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+1
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