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path: root/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs (follow)
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* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-28/+40
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* Formatting cleanup.Jeff Ames2008-08-181-4/+4
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* attempt to expire out old dynamic textures, so they don't grow forever.Sean Dague2008-06-301-2/+7
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* revert 5134. Changing these bitmaps to 24bit just breaks things, and they ↵Sean Dague2008-06-181-1/+1
| | | | | | | | never display on the client.
* make neb happy. I found where we initialized the dynamic textures toSean Dague2008-06-181-1/+1
| | | | | | 32bit images and changed them to 24bit images.
* tweak dynamic texture stuff after the meeting today. This shouldSean Dague2008-06-171-1/+7
| | | | | | | now preserve the bulk of the texture attributes, and force on full bright. Not tested yet, but shouldn't bother most people.
* * minor: Just a few documentation odds and endsJustin Clarke Casey2008-05-181-2/+9
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* * Rolled back a few changes.Adam Frisby2008-05-011-5/+5
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* * Spring cleaning on Region.Environment. Adam Frisby2008-05-011-5/+5
| | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-05-011-282/+282
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* * Spring cleaned a bunch of '//TODO: unused' marked functions.Adam Frisby2008-04-301-6/+0
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* * Cruft removal step #1. Cleaning Modules directory.Adam Frisby2008-04-301-35/+47
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* * Refactored Environment/Modules directory - modules now reside in their own ↵Adam Frisby2008-04-301-0/+277
directory with any associated module-specific classes. * Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.