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authorSean Dague2008-06-18 02:35:53 +0000
committerSean Dague2008-06-18 02:35:53 +0000
commit7a11f6f1e2fbdbe6ab64444bf60ece8e7b3ccfd5 (patch)
treeb591563be7d0ec528a180023b8a0bf26908bed97 /OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
parentchange the default drawing font from Times -> Arial, as (diff)
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make neb happy. I found where we initialized the dynamic textures to
32bit images and changed them to 24bit images.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
index 95e6c32..0e3780c 100644
--- a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
+++ b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
@@ -270,7 +270,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
270 Bitmap joint; 270 Bitmap joint;
271 Graphics jG; 271 Graphics jG;
272 272
273 joint = new Bitmap(back.Width, back.Height, PixelFormat.Format32bppArgb); 273 joint = new Bitmap(back.Width, back.Height, PixelFormat.Format24bppRgb);
274 jG = Graphics.FromImage(joint); 274 jG = Graphics.FromImage(joint);
275 275
276 jG.DrawImage(back, 0, 0, back.Width, back.Height); 276 jG.DrawImage(back, 0, 0, back.Width, back.Height);