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authorAdam Frisby2008-04-30 21:43:47 +0000
committerAdam Frisby2008-04-30 21:43:47 +0000
commitbe20f41637b6c06ce3ab16bc25851b6e43468e12 (patch)
treec41081329891f4c24de704fc760fb9012954ac9d /OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
parent* Sometimes you know, you do something really stupid. (diff)
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* Cruft removal step #1. Cleaning Modules directory.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs82
1 files changed, 47 insertions, 35 deletions
diff --git a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
index 63eee97..735a3cf 100644
--- a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
+++ b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
@@ -47,32 +47,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
47 47
48 private Dictionary<LLUUID, DynamicTextureUpdater> Updaters = new Dictionary<LLUUID, DynamicTextureUpdater>(); 48 private Dictionary<LLUUID, DynamicTextureUpdater> Updaters = new Dictionary<LLUUID, DynamicTextureUpdater>();
49 49
50 public void Initialise(Scene scene, IConfigSource config) 50 #region IDynamicTextureManager Members
51 {
52 if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID))
53 {
54 RegisteredScenes.Add(scene.RegionInfo.RegionID, scene);
55 scene.RegisterModuleInterface<IDynamicTextureManager>(this);
56 }
57 }
58
59 public void PostInitialise()
60 {
61 }
62
63 public void Close()
64 {
65 }
66
67 public string Name
68 {
69 get { return "DynamicTextureModule"; }
70 }
71
72 public bool IsSharedModule
73 {
74 get { return true; }
75 }
76 51
77 public void RegisterRender(string handleType, IDynamicTextureRender render) 52 public void RegisterRender(string handleType, IDynamicTextureRender render)
78 { 53 {
@@ -164,20 +139,55 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
164 return LLUUID.Zero; 139 return LLUUID.Zero;
165 } 140 }
166 141
142 #endregion
143
144 #region IRegionModule Members
145
146 public void Initialise(Scene scene, IConfigSource config)
147 {
148 if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID))
149 {
150 RegisteredScenes.Add(scene.RegionInfo.RegionID, scene);
151 scene.RegisterModuleInterface<IDynamicTextureManager>(this);
152 }
153 }
154
155 public void PostInitialise()
156 {
157 }
158
159 public void Close()
160 {
161 }
162
163 public string Name
164 {
165 get { return "DynamicTextureModule"; }
166 }
167
168 public bool IsSharedModule
169 {
170 get { return true; }
171 }
172
173 #endregion
174
175 #region Nested type: DynamicTextureUpdater
176
167 public class DynamicTextureUpdater 177 public class DynamicTextureUpdater
168 { 178 {
169 public LLUUID SimUUID; 179 public bool BlendWithOldTexture = false;
170 public LLUUID UpdaterID;
171 public string ContentType;
172 public string Url;
173 public string BodyData; 180 public string BodyData;
174 public LLUUID PrimID; 181 public string ContentType;
175 public int UpdateTimer; 182 public byte FrontAlpha = 255;
176 public LLUUID LastAssetID; 183 public LLUUID LastAssetID;
177 public string Params; 184 public string Params;
178 public bool BlendWithOldTexture = false; 185 public LLUUID PrimID;
179 public bool SetNewFrontAlpha = false; 186 public bool SetNewFrontAlpha = false;
180 public byte FrontAlpha = 255; 187 public LLUUID SimUUID;
188 public LLUUID UpdaterID;
189 public int UpdateTimer;
190 public string Url;
181 191
182 public DynamicTextureUpdater() 192 public DynamicTextureUpdater()
183 { 193 {
@@ -224,7 +234,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
224 234
225 LastAssetID = asset.FullID; 235 LastAssetID = asset.FullID;
226 236
227 237
228 part.Shape.Textures = new LLObject.TextureEntry(asset.FullID); 238 part.Shape.Textures = new LLObject.TextureEntry(asset.FullID);
229 part.ScheduleFullUpdate(); 239 part.ScheduleFullUpdate();
230 } 240 }
@@ -273,5 +283,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
273 } 283 }
274 } 284 }
275 } 285 }
286
287 #endregion
276 } 288 }
277} \ No newline at end of file 289} \ No newline at end of file