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authorAdam Frisby2008-04-30 23:11:07 +0000
committerAdam Frisby2008-04-30 23:11:07 +0000
commit25a49ac4de056f43d6c5803fcd34804fcea96ae2 (patch)
tree3b3f24601da9ebdcc8818b86fe201da2c63d7dda /OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
parent* Fix #3 (diff)
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* Spring cleaned a bunch of '//TODO: unused' marked functions.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs6
1 files changed, 0 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
index 735a3cf..68ca5e9 100644
--- a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
+++ b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
@@ -239,12 +239,6 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
239 part.ScheduleFullUpdate(); 239 part.ScheduleFullUpdate();
240 } 240 }
241 241
242// TODO: unused
243// private byte[] BlendTextures(byte[] frontImage, byte[] backImage)
244// {
245// return BlendTextures(frontImage, backImage, false, 0);
246// }
247
248 private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha) 242 private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha)
249 { 243 {
250 Bitmap image1 = new Bitmap(OpenJPEG.DecodeToImage(frontImage)); 244 Bitmap image1 = new Bitmap(OpenJPEG.DecodeToImage(frontImage));