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Domme
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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
Massive console refactor. Greatly simplify interface.
Melanie
2019-08-20
6
-58
/
+62
*
EstateAccess do fill the fields(mySQL only); fix the response
UbitUmarov
2019-08-17
1
-2
/
+4
*
move file HGworldMapModule to where it belongs( runprebuild)
UbitUmarov
2019-08-15
1
-0
/
+210
*
still another missing ShowNPCs case, and needed changes for prev commit
UbitUmarov
2019-08-15
1
-6
/
+8
*
mantis 8575: npc map dots could be sent on another spot
UbitUmarov
2019-08-13
1
-0
/
+3
*
Merge branch 'master' of brain.opensimulator.org:/var/git/opensim
Melanie
2019-08-09
1
-0
/
+38
|
\
|
*
add cap EstateChangeInfo
UbitUmarov
2019-08-07
1
-0
/
+38
*
|
No idea where this diff comes from - change case to lower
Melanie
2019-08-09
1
-1
/
+1
*
|
Make showing NPCs on the world map an option
Melanie
2019-08-07
1
-2
/
+8
|
/
*
cosmetics
UbitUmarov
2019-07-30
2
-2
/
+5
*
mantis 8558: send sane values for Agents and objects capability (max hard limit)
UbitUmarov
2019-07-06
1
-1
/
+3
*
mantis 8460: reduce odds of watchdog timeout warning
UbitUmarov
2019-06-04
1
-9
/
+4
*
warp3d: reduce work prims textures to at most 256x256
UbitUmarov
2019-04-11
1
-1
/
+1
*
do clear MOAP on remove
UbitUmarov
2019-03-31
1
-6
/
+35
*
a few more changes on initial objects send
UbitUmarov
2019-03-30
1
-1
/
+1
*
add more test code to make usage od compressed updates etc. Should be disable...
UbitUmarov
2019-03-23
1
-1
/
+1
*
missing file
UbitUmarov
2019-03-20
1
-59
/
+27
*
take the deafult on the parameter overlay
UbitUmarov
2019-03-19
2
-2
/
+2
*
do not send parceloverlay on crossings (may be bad, or not)
UbitUmarov
2019-03-19
2
-4
/
+5
*
ooops
UbitUmarov
2019-03-19
1
-2
/
+2
*
try save a few ns on parcel overlays
UbitUmarov
2019-03-19
1
-85
/
+143
*
estate kick now just kill user connection if on same region. The teleport hom...
UbitUmarov
2019-02-20
2
-13
/
+35
*
cosmetics
UbitUmarov
2019-01-29
2
-13
/
+7
*
cosmetics on terrain patchs
UbitUmarov
2019-01-20
1
-13
/
+8
*
a few changes to tp home
UbitUmarov
2019-01-18
1
-12
/
+10
*
now break several things at same time... sog/sop updates, threads options,...
UbitUmarov
2018-12-28
2
-1
/
+3
*
warp3d: add RenderMinHeight and RenderMaxHeight options, work on prims only f...
UbitUmarov
2018-12-21
1
-2
/
+21
*
warp3d: try handle planar mapping
UbitUmarov
2018-12-20
1
-3
/
+36
*
remove a dev only conditional on lludp handlers; change parcel lists updates ...
UbitUmarov
2018-11-25
2
-59
/
+54
*
simplify a bit some caps paths
UbitUmarov
2018-11-14
1
-8
/
+5
*
replace Enviroment response encoding ( runprebuild needed)
UbitUmarov
2018-11-14
1
-24
/
+40
*
replace RemoteParcelRequest response encoding ( runprebuild needed)
UbitUmarov
2018-11-14
1
-4
/
+5
*
BuySell: a few changes on sell copy
UbitUmarov
2018-11-12
1
-24
/
+26
*
missed new c# version only code
UbitUmarov
2018-09-30
1
-1
/
+2
*
a few changes to last patch
UbitUmarov
2018-09-30
1
-28
/
+28
*
Implementation-and-design-of-ClientOnParcelGodMark
Mandarinka Tasty
2018-09-30
1
-5
/
+92
*
add a few more gc collect in some spots
UbitUmarov
2018-09-29
3
-1
/
+21
*
mantis 8349: fix landmasks
UbitUmarov
2018-08-07
1
-1
/
+1
*
mantis8342: make max ban height above ground configurable per regions instanc...
UbitUmarov
2018-07-21
3
-4
/
+34
*
change the scope of those options variables
UbitUmarov
2018-07-14
1
-6
/
+6
*
add options for regions to ignore age < 18 and payment access control where t...
UbitUmarov
2018-07-14
1
-0
/
+9
*
recover lost null check in last commit
UbitUmarov
2018-07-14
1
-2
/
+8
*
change bitmasks work
UbitUmarov
2018-07-14
2
-11
/
+4
*
reassign estate setting TaxFree to the role of AllowAccessOverride, as viewe...
UbitUmarov
2018-06-19
1
-8
/
+16
*
ok ok it only has one 't'
UbitUmarov
2018-05-28
1
-6
/
+6
*
english typo, thx you know who
UbitUmarov
2018-05-28
1
-6
/
+6
*
fix a bug on warp3d.dll
UbitUmarov
2018-05-26
1
-64
/
+64
*
missing updated files
UbitUmarov
2018-05-26
2
-206
/
+115
*
fix one english typo
UbitUmarov
2018-05-26
1
-15
/
+8
*
map...
UbitUmarov
2018-05-18
1
-12
/
+10
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