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* Massive console refactor. Greatly simplify interface.Melanie2019-08-2012-83/+90
* EstateAccess do fill the fields(mySQL only); fix the responseUbitUmarov2019-08-171-2/+4
* move file HGworldMapModule to where it belongs( runprebuild)UbitUmarov2019-08-151-0/+0
* still another missing ShowNPCs case, and needed changes for prev commitUbitUmarov2019-08-151-6/+8
* make HGworldmap initialize its base wordmapUbitUmarov2019-08-151-1/+9
* mantis 8575: npc map dots could be sent on another spotUbitUmarov2019-08-131-0/+3
* Merge branch 'master' of brain.opensimulator.org:/var/git/opensimMelanie2019-08-091-0/+38
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| * add cap EstateChangeInfoUbitUmarov2019-08-071-0/+38
* | No idea where this diff comes from - change case to lowerMelanie2019-08-091-1/+1
* | Make showing NPCs on the world map an optionMelanie2019-08-071-2/+8
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* Remove debug output i left inMelanie2019-08-071-7/+0
* Put a scope un users. Should fix Unknown UserUMMAU43 unless the user IS unknownMelanie Thielker2019-08-071-3/+8
* Merge branch 'master' of brain.opensimulator.org:/var/git/opensimMelanie2019-08-072-2/+5
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| * cosmeticsUbitUmarov2019-07-302-2/+5
* | Fix scope support to get friends list names across co-hosted gridsMelanie2019-08-072-2/+9
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* mantis 8558: send sane values for Agents and objects capability (max hard limit)UbitUmarov2019-07-061-1/+3
* handle confirmXfer syncUbitUmarov2019-06-131-3/+3
* delay timeout a bitUbitUmarov2019-06-131-2/+2
* minor cleanupUbitUmarov2019-06-131-45/+39
* test...UbitUmarov2019-06-121-4/+2
* add a lockUbitUmarov2019-06-121-16/+15
* still a few more changes to lludp Xfer download for lost udp caseUbitUmarov2019-06-121-9/+10
* a few more changes to lludp Xfer downloadUbitUmarov2019-06-111-15/+22
* a few more changes to lludp Xfer downloadUbitUmarov2019-06-101-15/+27
* test...UbitUmarov2019-06-091-5/+4
* reduce some useless array copiesUbitUmarov2019-06-091-20/+6
* mantis 8460: reduce odds of watchdog timeout warningUbitUmarov2019-06-041-9/+4
* missing files...UbitUmarov2019-04-304-6/+6
* warp3d: reduce work prims textures to at most 256x256UbitUmarov2019-04-111-1/+1
* old tp timing issues on grid presence notification did came back, so put back...UbitUmarov2019-04-091-0/+5
* presence detector: don't even try to logout agents that didn't made to rootUbitUmarov2019-04-061-8/+3
* try handle the special case MaxRegionsViewDistance = 0 (agents only see void ...UbitUmarov2019-04-051-10/+40
* change visible regions also by view range change; fix check on crossingsUbitUmarov2019-04-041-4/+7
* control visible regions by avatar position and view range, first dirty codeUbitUmarov2019-04-041-82/+276
* send agent view range to new child agentsUbitUmarov2019-04-041-1/+2
* make tests happy again; try to speedup crossingsUbitUmarov2019-04-021-4/+12
* still issues on fast hg tpsUbitUmarov2019-04-011-2/+6
* change avatar arrival at hg destination handlingUbitUmarov2019-04-011-2/+5
* fix tp set callback log messageUbitUmarov2019-04-011-1/+1
* do clear MOAP on removeUbitUmarov2019-03-311-6/+35
* make 2 tests happy againUbitUmarov2019-03-301-4/+4
* a few more changes on initial objects sendUbitUmarov2019-03-301-1/+1
* changes on teleports v7UbitUmarov2019-03-281-59/+33
* add more test code to make usage od compressed updates etc. Should be disable...UbitUmarov2019-03-231-1/+1
* missing fileUbitUmarov2019-03-201-59/+27
* take the deafult on the parameter overlayUbitUmarov2019-03-192-2/+2
* do not send parceloverlay on crossings (may be bad, or not)UbitUmarov2019-03-192-4/+5
* ooopsUbitUmarov2019-03-191-2/+2
* try save a few ns on parcel overlaysUbitUmarov2019-03-191-85/+143
* combat module: those parcel changes are now handled elsewhereUbitUmarov2019-02-272-35/+2