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My fork of OpenSim for IG and DG, called SledjChisl.
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ClientStack
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Linden
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UDP
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LLUDPServer.cs
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Author
Age
Files
Lines
*
Maybe reduce incidence of ghost avatars
Melanie Thielker
2015-06-12
1
-1
/
+10
*
sadly revert to resend terseUpdates enqueuing them back into entityupdates
UbitUmarov
2014-10-31
1
-1
/
+1
*
Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads."
Melanie Thielker
2014-10-13
1
-1
/
+0
*
revert to async send, since past experience showed sync didn't work when
UbitUmarov
2014-10-13
1
-2
/
+2
*
*TEST* send udp sync. Stop uncontroled and hidden use of IO threads.
UbitUmarov
2014-10-13
1
-1
/
+2
*
Fix a nullref in a debug message. If we have no SceneAgent, we can't output d...
Melanie Thielker
2014-09-15
1
-5
/
+8
*
Reinstate closing the client if CloseAgen returns false. This was part
Melanie Thielker
2014-09-14
1
-1
/
+2
*
revert changes to m_pendingCache and remove client close if there is no
UbitUmarov
2014-09-14
1
-21
/
+14
*
do not use a blind expire of m_pendingCache. Entries must be valid while
UbitUmarov
2014-09-13
1
-15
/
+23
*
If a client's SceneAgent is null, that client is not fully logged in or
Melanie Thielker
2014-09-13
1
-0
/
+14
*
*needs testing, not that good* change throttles math using floats and not
UbitUmarov
2014-09-02
1
-1
/
+1
*
dont append acks to a resend packet
UbitUmarov
2014-08-26
1
-1
/
+1
*
revert droping udp packet resends after 6 retries, keep resending.
UbitUmarov
2014-08-21
1
-10
/
+0
*
remove from use the UpdatesResend on resending udp packets. Just resend
UbitUmarov
2014-08-20
1
-0
/
+10
*
NextAnimationSequenceNumber be a udpserver variable with random start
UbitUmarov
2014-08-16
1
-0
/
+17
*
reduce ping filter time constant
UbitUmarov
2014-08-14
1
-1
/
+1
*
add a estimator of client ping time, and painfully make it visible in show
UbitUmarov
2014-08-14
1
-5
/
+13
*
remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we
UbitUmarov
2014-08-13
1
-9
/
+13
*
process AgentUpdates in order with rest of packets. Only give higher priority...
UbitUmarov
2014-08-13
1
-2
/
+4
*
take agentUpdate checks out of llUDPserver (disabling useless debug) and
UbitUmarov
2014-08-12
1
-19
/
+3
*
actually let delay match throttles as original design
UbitUmarov
2014-08-10
1
-11
/
+9
*
OutgoingPacketHandler can not be paced by hits on SendPacket()
UbitUmarov
2014-08-10
1
-4
/
+8
*
check...
UbitUmarov
2014-08-04
1
-17
/
+17
*
Revert "start sending terrain in scenePresence after well defined avatar. Minor"
UbitUmarov
2014-08-04
1
-17
/
+17
*
start sending terrain in scenePresence after well defined avatar. Minor
UbitUmarov
2014-08-04
1
-17
/
+17
*
dont send packets twice
UbitUmarov
2014-07-27
1
-1
/
+0
*
Merge branch 'master' into careminster
Melanie
2013-11-23
1
-0
/
+23
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*
Add IncomingPacketsResentCount clientstack statistics
Justin Clark-Casey (justincc)
2013-11-06
1
-0
/
+23
*
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Merge branch 'master' into careminster
Melanie
2013-11-08
1
-42
/
+85
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*
Start counting resent packets in the places that I missed when the stat was f...
Justin Clark-Casey (justincc)
2013-10-31
1
-0
/
+4
|
*
Add OutgoingPacketsResentCount clientstack stat.
Justin Clark-Casey (justincc)
2013-10-31
1
-0
/
+27
|
*
Comment out LLUDPServer.BroadcastPacket() to reduce code complexity. Appears...
Justin Clark-Casey (justincc)
2013-10-24
1
-38
/
+38
|
*
Only set the data present event if we actually queued an outoing packet (not ...
Justin Clark-Casey (justincc)
2013-10-24
1
-4
/
+17
*
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Merge branch 'master' into careminster
Melanie
2013-10-04
1
-15
/
+59
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*
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...
Justin Clark-Casey (justincc)
2013-09-27
1
-1
/
+1
|
*
refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...
Justin Clark-Casey (justincc)
2013-09-27
1
-2
/
+2
|
*
Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...
Justin Clark-Casey (justincc)
2013-09-25
1
-11
/
+26
|
*
Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 21:41...
Justin Clark-Casey (justincc)
2013-09-25
1
-2
/
+2
|
*
Double the time spent waiting for a UseCircuitCode packet in LLUDPServer.Hand...
Justin Clark-Casey (justincc)
2013-09-18
1
-1
/
+1
|
*
Change logging to provide more information on LLUDPServer.HandleCompleteMovem...
Justin Clark-Casey (justincc)
2013-09-18
1
-10
/
+39
*
|
Merge branch 'master' into careminster
Melanie
2013-08-17
1
-21
/
+69
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*
Add stat clientstack.<scene>.IncomingPacketsOrphanedCount to record well-form...
Justin Clark-Casey (justincc)
2013-08-14
1
-4
/
+29
|
*
Count any incoming packet that could not be recognized as an LLUDP packet as ...
Justin Clark-Casey (justincc)
2013-08-14
1
-21
/
+44
*
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Merge branch 'master' into careminster
Melanie
2013-08-11
1
-3
/
+3
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*
Fix an issue where under teleport v2 protocol, teleporting from regions in an...
Justin Clark-Casey (justincc)
2013-08-08
1
-3
/
+3
*
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Merge branch 'master' into careminster
Melanie
2013-08-01
1
-2
/
+3
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*
minor: Add name to debug lludp packet level feedback on console
Justin Clark-Casey (justincc)
2013-08-01
1
-1
/
+1
|
*
Try a different approach to slow terrain update by always cycling the loop im...
Justin Clark-Casey (justincc)
2013-08-01
1
-1
/
+2
|
*
Revert "Issue: painfully slow terrain loading. The cause is commit d9d995914c...
Justin Clark-Casey (justincc)
2013-08-01
1
-5
/
+5
|
*
Issue: painfully slow terrain loading. The cause is commit d9d995914c5fba00d4...
Diva Canto
2013-08-01
1
-5
/
+5
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