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path: root/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs (follow)
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* Various logging fix ups.onefang2020-09-091-2/+5
* Remove useless executable bit that Windows adds.onefang2020-09-091-0/+0
* changes on lludp acks and resendsUbitUmarov2019-12-181-15/+14
* missing filesUbitUmarov2019-12-161-1/+1
* change to ping based RTOUbitUmarov2019-04-091-8/+6
* testing ...UbitUmarov2019-04-091-1/+0
* testing ...UbitUmarov2019-04-091-15/+1
* change interpretation of a viewer flagUbitUmarov2019-04-061-1/+1
* a few more changes on initial objects sendUbitUmarov2019-03-301-116/+8
* try another wayUbitUmarov2019-03-271-1/+2
* add more test code to make usage od compressed updates etc. Should be disable...UbitUmarov2019-03-231-7/+2
* add some code for compressed updates, but disabled, since more changes are ne...UbitUmarov2019-03-211-7/+3
* RegionHandshake IS critical llupd protocol not to be done by odd modulesUbitUmarov2019-03-201-3/+5
* add a few extra checks for viewers animated objects support, to avoid timming...UbitUmarov2019-03-191-2/+2
* lludp ChatFromSimulator enconding; some simplificationUbitUmarov2019-03-181-5/+25
* remove redundant codeUbitUmarov2019-03-171-4/+4
* lludp: direct encode PacketAck, StartPingCheck and CompletePingCheckUbitUmarov2019-03-171-26/+73
* minor cleanupUbitUmarov2019-03-151-24/+1
* lludp fix max packet size on ack appendsUbitUmarov2019-03-101-1/+2
* llupd direct encode object updates for agents; let terse updates be zeroencod...UbitUmarov2019-03-051-7/+63
* Add Thread.ResetAbort() to various thread loops to clean up errors onRobert Adams2019-02-271-1/+5
* direct encode terseupdatesUbitUmarov2019-02-271-0/+21
* issues with udp buffers pool on heavy loadUbitUmarov2019-02-261-13/+16
* fix UDPBuffersPoolCount value (readable with stats show clientstackUbitUmarov2019-02-261-2/+1
* zero decode using a buffer from the poolUbitUmarov2019-02-251-6/+14
* change UDPPacketBuffer pools (does waste a bit of memory)UbitUmarov2019-02-251-164/+48
* cosmetics on terrain patchsUbitUmarov2019-01-201-12/+4
* more on the hack (runprebuild)UbitUmarov2019-01-021-1/+3
* replace my hack by others hackUbitUmarov2019-01-011-20/+10
* changes on updatesUbitUmarov2018-12-301-1/+2
* changes on updatesUbitUmarov2018-12-291-36/+57
* now break several things at same time... sog/sop updates, threads options,...UbitUmarov2018-12-281-14/+0
* simplify a bitUbitUmarov2018-12-021-40/+4
* avoid data references stuck in packet poolsUbitUmarov2018-11-251-6/+4
* udp threads don't need to be fgUbitUmarov2018-11-061-2/+2
* reduce some threads priorityUbitUmarov2018-10-281-3/+0
* change throtle datasnapshot getUbitUmarov2018-01-221-1/+1
* retire our BlockingQueue replaced by BlockingCollection and cross fingersUbitUmarov2018-01-221-10/+12
* some cleanupUbitUmarov2018-01-201-5/+7
* change llclient async udp packets processing. Removed the shared Jobengine th...UbitUmarov2017-06-131-7/+7
* udp is not tcp. If mono versions have bronke udp sento, better update, also h...UbitUmarov2017-06-131-2/+4
* remove excessive notion of paralelismUbitUmarov2017-06-131-7/+2
* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-38/+38
* Remove the AllowAlternatePorts option. It wasn't implemented anyway.Melanie Thielker2016-12-131-4/+7
* work around some warningsUbitUmarov2016-11-211-1/+1
* restore higher resolution clock on udpserver and lower uaeraccouts caching timeUbitUmarov2016-11-181-11/+7
* revert to lower resolution clock on udpserver for testingUbitUmarov2016-11-181-5/+7
* also log estimated average Util.GetTimeStampMS() resolutionUbitUmarov2016-11-091-3/+15
* change the clock source on udp outgoing, remove some dead codeUbitUmarov2016-11-091-126/+8
* be nicer to PIs (actually linux)UbitUmarov2016-07-121-5/+9