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* send land parcels overlay in cat Land not Task, or avatar freezesUbitUmarov2015-08-281-1/+2
* remove the rest of #justEditedTerrain, it was sending patchs nonUbitUmarov2015-08-271-16/+0
* NEVER EVER SEND TERRAIN PATCHS AS UNRELIABLE!!!!!!!!!!!!!!!!!!!!!!!!!!UbitUmarov2015-08-261-26/+13
* delay terrain sending if land queue is 2 busyUbitUmarov2015-08-222-1/+24
* put back entities remove from updates on SendKillObject.UbitUmarov2015-08-191-1/+11
* Merge branch 'mbworkvar2' into ubitvarUbitUmarov2015-08-191-109/+164
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| * varregion: add varregion and TerrainData use in LLClientView.Robert Adams2015-03-281-109/+164
* | Track selected objects per clientMelanie Thielker2015-08-151-0/+6
* | Maybe reduce incidence of ghost avatarsMelanie Thielker2015-06-121-1/+10
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* Remove the Invisible stuff and add more baked caching. Refactor selection of ...Melanie Thielker2014-11-111-4/+1
* Second part of invisible base avatar optionMelanie Thielker2014-11-101-1/+6
* Remove JustinCCs UDP patch - it is harmful to Avination's grid managementMelanie Thielker2014-11-101-2/+4
* scale ChildAgentThrottles with distance (internal to child server and notUbitUmarov2014-11-062-8/+19
* allow drawdistance to change between 32 and MaxDrawDistance, configurableUbitUmarov2014-11-061-2/+2
* don't send updates for deleted agentsUbitUmarov2014-11-011-3/+4
* sadly revert to resend terseUpdates enqueuing them back into entityupdatesUbitUmarov2014-10-312-4/+47
* set udp SocketOptionName.ReuseAddress to false, to not allow two regionsUbitUmarov2014-10-301-0/+2
* try to make SOG crossings full async. Simplify some borders checking....UbitUmarov2014-10-241-1/+1
* Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads."Melanie Thielker2014-10-132-18/+1
* revert to async send, since past experience showed sync didn't work whenUbitUmarov2014-10-131-2/+2
* *TEST* send udp sync. Stop uncontroled and hidden use of IO threads.UbitUmarov2014-10-132-2/+19
* do global position X and Y with double precision in autopilot, soUbitUmarov2014-09-301-4/+7
* Fix a nullref in a debug message. If we have no SceneAgent, we can't output d...Melanie Thielker2014-09-151-5/+8
* Reinstate closing the client if CloseAgen returns false. This was partMelanie Thielker2014-09-141-1/+2
* revert changes to m_pendingCache and remove client close if there is noUbitUmarov2014-09-141-21/+14
* do not use a blind expire of m_pendingCache. Entries must be valid whileUbitUmarov2014-09-131-15/+23
* If a client's SceneAgent is null, that client is not fully logged in orMelanie Thielker2014-09-131-0/+14
* reduce MIN_CALLBACK_MS guard time. A value too high introduces a extraUbitUmarov2014-09-021-1/+1
* void time change between gettime callsUbitUmarov2014-09-021-4/+3
* *needs testing, not that good* change throttles math using floats and notUbitUmarov2014-09-024-125/+112
* add method to get a category throttle rateUbitUmarov2014-08-292-38/+37
* reduce burstUbitUmarov2014-08-291-1/+1
* replace the tick() by a limit on the maximum number of tokens that can beUbitUmarov2014-08-292-15/+39
* disable first dripUbitUmarov2014-08-291-1/+1
* try to reduce insane high data rate udp bursts. This needs testing on aUbitUmarov2014-08-282-1/+11
* remove misplaced commentUbitUmarov2014-08-281-1/+0
* try to make sense of throttle rate limitsUbitUmarov2014-08-282-4/+15
* add some functions for estimation of number of bytes that can be send in a c...UbitUmarov2014-08-282-0/+13
* send all presences terseupdates in same batchUbitUmarov2014-08-281-3/+3
* if we send wearables with ThrottleOutPacketType.HighPriority, then weUbitUmarov2014-08-282-125/+18
* enqueue also if m_nextPackets[category] is not null. This is really theUbitUmarov2014-08-271-4/+8
* dont append acks to a resend packetUbitUmarov2014-08-261-1/+1
* *test* back to no sog kills, little retouch on attachment updates,UbitUmarov2014-08-251-1/+1
* *test* cleanup the bugs nestUbitUmarov2014-08-251-6/+8
* change enconding of attachment updates NameValue and State fieldsUbitUmarov2014-08-251-0/+19
* clean sendKill a bit, remove a IsChild that is set too early in a callingUbitUmarov2014-08-241-22/+2
* on updates, send rotations using livomv Quaternion.toBytes() againUbitUmarov2014-08-231-4/+2
* Remove entities from updates queues on kill. Do it sync so enqueues afterUbitUmarov2014-08-231-0/+6
* add a direct sendpartfullUpdate to send a full object update to a part,UbitUmarov2014-08-211-0/+26
* revert droping udp packet resends after 6 retries, keep resending.UbitUmarov2014-08-211-10/+0