Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | *TO TEST/REVIEW* added current default animation in animationSet.cs ↵ | UbitUmarov | 2012-05-04 | 2 | -8/+28 | |
| | | | | to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0); | |||||
* | SOG copy bug fix, now new group has own empty list of sitted avatars. Also ↵ | UbitUmarov | 2012-05-04 | 1 | -12/+54 | |
| | | | | changed crossing code to restore sitting avas in case of group cross fail | |||||
* | Stabilize sit position on region crossing | Melanie | 2012-05-03 | 1 | -1/+7 | |
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* | Clear permissions given to the object we stand up from | Melanie | 2012-05-03 | 2 | -2/+31 | |
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* | Improved sitted avatars crossings ( plus tests on vehicles) | UbitUmarov | 2012-05-02 | 2 | -9/+18 | |
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* | Bogus change to get a version number | Melanie | 2012-05-02 | 1 | -1/+1 | |
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* | Merge branch 'ubitwork' into avination | Melanie | 2012-05-02 | 5 | -115/+139 | |
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| * | ubitODE fix applyROtationImpulse, let vehicle hover be relative to root ↵ | UbitUmarov | 2012-04-29 | 2 | -15/+32 | |
| | | | | | | | | prim and not center of mass ( as SL docs said) updated some flags to current ones | |||||
| * | ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass ↵ | UbitUmarov | 2012-04-29 | 2 | -97/+91 | |
| | | | | | | | | and simulate | |||||
| * | llGetGeometricCenter... | UbitUmarov | 2012-04-29 | 2 | -3/+16 | |
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* | | Preserve attachment rotation on objects rezzed via a script. Makes toasters | Melanie | 2012-05-02 | 3 | -0/+11 | |
| | | | | | | | | work right, finally. | |||||
* | | Fix saving of attachment positions | Melanie | 2012-05-01 | 1 | -1/+1 | |
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* | remove repeated set of group rotation to physics | UbitUmarov | 2012-04-29 | 1 | -2/+3 | |
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* | SOG bug fix in group rotations updates | UbitUmarov | 2012-04-29 | 1 | -4/+6 | |
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* | fix llGetCenterOfMass ( checked with ubitODE only) | UbitUmarov | 2012-04-28 | 4 | -9/+101 | |
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* | Oooops don't hover underground but do hover | UbitUmarov | 2012-04-27 | 1 | -26/+27 | |
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* | reorder priority of vehicle hover flags | UbitUmarov | 2012-04-27 | 1 | -109/+114 | |
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* | test | UbitUmarov | 2012-04-27 | 1 | -1/+7 | |
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* | test | UbitUmarov | 2012-04-27 | 2 | -5/+2 | |
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* | test | UbitUmarov | 2012-04-27 | 1 | -12/+9 | |
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* | test | UbitUmarov | 2012-04-27 | 1 | -1/+1 | |
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* | itest | UbitUmarov | 2012-04-27 | 2 | -4/+4 | |
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* | test | UbitUmarov | 2012-04-27 | 1 | -13/+11 | |
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* | itest | UbitUmarov | 2012-04-27 | 1 | -2/+5 | |
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* | test | UbitUmarov | 2012-04-27 | 1 | -2/+2 | |
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* | testing | UbitUmarov | 2012-04-27 | 1 | -1/+1 | |
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* | testing.... | UbitUmarov | 2012-04-27 | 2 | -56/+102 | |
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* | ubitODE fix don't report colisions with a volume detector ( only report to it ) | UbitUmarov | 2012-04-27 | 1 | -12/+16 | |
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* | testing | UbitUmarov | 2012-04-27 | 1 | -1/+1 | |
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* | testing | UbitUmarov | 2012-04-27 | 1 | -58/+71 | |
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* | testing | UbitUmarov | 2012-04-27 | 2 | -2/+2 | |
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* | testing | UbitUmarov | 2012-04-27 | 1 | -0/+6 | |
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* | TESTING | UbitUmarov | 2012-04-27 | 2 | -4/+5 | |
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* | TEST more changes | UbitUmarov | 2012-04-27 | 1 | -1/+2 | |
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* | TEST more options to avnLocalTeleport | UbitUmarov | 2012-04-27 | 1 | -4/+9 | |
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* | TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool ↵ | UbitUmarov | 2012-04-27 | 1 | -0/+22 | |
| | | | | Stopped) to scenepresence.cs | |||||
* | revert last add commit | UbitUmarov | 2012-04-26 | 1 | -2/+3 | |
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* | add wearable type PHYSICS | UbitUmarov | 2012-04-26 | 1 | -6/+13 | |
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* | Help big boobies to dance (avatar visualParams). May not persist and need ↵ | UbitUmarov | 2012-04-26 | 4 | -17/+41 | |
| | | | | more lobe ? | |||||
* | set PIDHoverTau and not PIDTau since all physics need that | UbitUmarov | 2012-04-25 | 1 | -5/+7 | |
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* | fix chODE loosing some part positions when doing isPhysical false | UbitUmarov | 2012-04-24 | 2 | -11/+42 | |
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* | SOG bug fix in UI object changes | UbitUmarov | 2012-04-24 | 1 | -11/+20 | |
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* | fix animations if sited in ground also | UbitUmarov | 2012-04-24 | 1 | -1/+1 | |
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* | let objects/avas push avas | UbitUmarov | 2012-04-24 | 1 | -2/+1 | |
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* | "save the catgirls" | UbitUmarov | 2012-04-24 | 2 | -18/+13 | |
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* | display heatbeat sleep time in stats. This may not be good for general use, ↵ | UbitUmarov | 2012-04-24 | 1 | -0/+5 | |
| | | | | but for testing/debug | |||||
* | fix Simulation time report | UbitUmarov | 2012-04-24 | 1 | -0/+7 | |
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* | some reduction on time resolution efects on spare time report | UbitUmarov | 2012-04-24 | 1 | -4/+8 | |
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* | *testing* changed stats time reports to be per reported frame and not ↵ | UbitUmarov | 2012-04-24 | 1 | -11/+64 | |
| | | | | acumulated in about 1second. Total Frame Time is not just 1/reported sim fps | |||||
* | ubitODE - do own timing control (as chODE does) until heartbeat does it right | UbitUmarov | 2012-04-23 | 2 | -21/+34 | |
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