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author | UbitUmarov | 2012-05-04 11:32:37 +0100 |
---|---|---|
committer | UbitUmarov | 2012-05-04 11:32:37 +0100 |
commit | 58a1a0710c971b83142bf21fa6259c95aa9d99dd (patch) | |
tree | da360e49c23c33e40c219eddd1af53c14247a3e3 | |
parent | Stabilize sit position on region crossing (diff) | |
download | opensim-SC-58a1a0710c971b83142bf21fa6259c95aa9d99dd.zip opensim-SC-58a1a0710c971b83142bf21fa6259c95aa9d99dd.tar.gz opensim-SC-58a1a0710c971b83142bf21fa6259c95aa9d99dd.tar.bz2 opensim-SC-58a1a0710c971b83142bf21fa6259c95aa9d99dd.tar.xz |
SOG copy bug fix, now new group has own empty list of sitted avatars. Also changed crossing code to restore sitting avas in case of group cross fail
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 66 |
1 files changed, 54 insertions, 12 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 8e1f447..7e6b077 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -465,7 +465,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
465 | { | 465 | { |
466 | return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0)); | 466 | return (IsAttachment || (m_rootPart.Shape.PCode == 9 && m_rootPart.Shape.State != 0)); |
467 | } | 467 | } |
468 | 468 | ||
469 | |||
470 | |||
471 | private struct avtocrossInfo | ||
472 | { | ||
473 | public ScenePresence av; | ||
474 | public uint ParentID; | ||
475 | } | ||
476 | |||
469 | /// <summary> | 477 | /// <summary> |
470 | /// The absolute position of this scene object in the scene | 478 | /// The absolute position of this scene object in the scene |
471 | /// </summary> | 479 | /// </summary> |
@@ -517,15 +525,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
517 | { | 525 | { |
518 | // We unparent the SP quietly so that it won't | 526 | // We unparent the SP quietly so that it won't |
519 | // be made to stand up | 527 | // be made to stand up |
528 | |||
529 | List<avtocrossInfo> avsToCross = new List<avtocrossInfo>(); | ||
530 | |||
520 | foreach (ScenePresence av in m_linkedAvatars) | 531 | foreach (ScenePresence av in m_linkedAvatars) |
521 | { | 532 | { |
533 | avtocrossInfo avinfo = new avtocrossInfo(); | ||
522 | SceneObjectPart parentPart = m_scene.GetSceneObjectPart(av.ParentID); | 534 | SceneObjectPart parentPart = m_scene.GetSceneObjectPart(av.ParentID); |
523 | if (parentPart != null) | 535 | if (parentPart != null) |
524 | av.ParentUUID = parentPart.UUID; | 536 | av.ParentUUID = parentPart.UUID; |
525 | 537 | ||
538 | avinfo.av = av; | ||
539 | avinfo.ParentID = av.ParentID; | ||
540 | avsToCross.Add(avinfo); | ||
541 | |||
526 | av.ParentID = 0; | 542 | av.ParentID = 0; |
527 | } | 543 | } |
528 | 544 | ||
545 | // m_linkedAvatars.Clear(); | ||
529 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); | 546 | m_scene.CrossPrimGroupIntoNewRegion(val, this, true); |
530 | 547 | ||
531 | // Normalize | 548 | // Normalize |
@@ -541,18 +558,37 @@ namespace OpenSim.Region.Framework.Scenes | |||
541 | // If it's deleted, crossing was successful | 558 | // If it's deleted, crossing was successful |
542 | if (IsDeleted) | 559 | if (IsDeleted) |
543 | { | 560 | { |
544 | foreach (ScenePresence av in m_linkedAvatars) | 561 | // foreach (ScenePresence av in m_linkedAvatars) |
562 | foreach (avtocrossInfo avinfo in avsToCross) | ||
545 | { | 563 | { |
546 | m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar {0} to {1}", av.Name, val); | 564 | ScenePresence av = avinfo.av; |
547 | 565 | if (!av.IsInTransit) // just in case... | |
548 | av.IsInTransit = true; | 566 | { |
549 | 567 | m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar {0} to {1}", av.Name, val); | |
550 | CrossAgentToNewRegionDelegate d = entityTransfer.CrossAgentToNewRegionAsync; | 568 | |
551 | d.BeginInvoke(av, val, x, y, destination, av.Flying, version, CrossAgentToNewRegionCompleted, d); | 569 | av.IsInTransit = true; |
570 | |||
571 | CrossAgentToNewRegionDelegate d = entityTransfer.CrossAgentToNewRegionAsync; | ||
572 | d.BeginInvoke(av, val, x, y, destination, av.Flying, version, CrossAgentToNewRegionCompleted, d); | ||
573 | } | ||
574 | else | ||
575 | m_log.DebugFormat("[SCENE OBJECT]: Crossing avatar alreasy in transit {0} to {1}", av.Name, val); | ||
552 | } | 576 | } |
553 | 577 | avsToCross.Clear(); | |
554 | return; | 578 | return; |
555 | } | 579 | } |
580 | else // cross failed, put avas back ?? | ||
581 | { | ||
582 | foreach (avtocrossInfo avinfo in avsToCross) | ||
583 | { | ||
584 | ScenePresence av = avinfo.av; | ||
585 | av.ParentUUID = UUID.Zero; | ||
586 | av.ParentID = avinfo.ParentID; | ||
587 | // m_linkedAvatars.Add(av); | ||
588 | } | ||
589 | } | ||
590 | avsToCross.Clear(); | ||
591 | |||
556 | } | 592 | } |
557 | else if (RootPart.PhysActor != null) | 593 | else if (RootPart.PhysActor != null) |
558 | { | 594 | { |
@@ -565,6 +601,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
565 | val.Z = Util.Clamp<float>(oldp.Z, 0.5f, 4096.0f); | 601 | val.Z = Util.Clamp<float>(oldp.Z, 0.5f, 4096.0f); |
566 | } | 602 | } |
567 | } | 603 | } |
604 | |||
568 | /* don't see the need but worse don't see where is restored to false if things stay in | 605 | /* don't see the need but worse don't see where is restored to false if things stay in |
569 | foreach (SceneObjectPart part in m_parts.GetArray()) | 606 | foreach (SceneObjectPart part in m_parts.GetArray()) |
570 | { | 607 | { |
@@ -640,9 +677,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
640 | { | 677 | { |
641 | agent.ParentPart = null; | 678 | agent.ParentPart = null; |
642 | agent.ParentPosition = Vector3.Zero; | 679 | agent.ParentPosition = Vector3.Zero; |
680 | // agent.ParentUUID = UUID.Zero; | ||
643 | } | 681 | } |
644 | } | 682 | } |
645 | 683 | ||
684 | agent.ParentUUID = UUID.Zero; | ||
685 | |||
646 | // agent.Reset(); | 686 | // agent.Reset(); |
647 | // else // Not successful | 687 | // else // Not successful |
648 | // agent.RestoreInCurrentScene(); | 688 | // agent.RestoreInCurrentScene(); |
@@ -1779,15 +1819,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1779 | part.ClearUpdateSchedule(); | 1819 | part.ClearUpdateSchedule(); |
1780 | if (part == m_rootPart) | 1820 | if (part == m_rootPart) |
1781 | { | 1821 | { |
1782 | if (!IsAttachment || (AttachedAvatar == avatar.ControllingClient.AgentId) || | 1822 | if (!IsAttachment || (AttachedAvatar == avatar.ControllingClient.AgentId) || |
1783 | (AttachmentPoint < 31) || (AttachmentPoint > 38)) | 1823 | (AttachmentPoint < 31) || (AttachmentPoint > 38)) |
1784 | avatar.ControllingClient.SendKillObject(m_regionHandle, new List<uint> { part.LocalId }); | 1824 | avatar.ControllingClient.SendKillObject(m_regionHandle, new List<uint> { part.LocalId }); |
1785 | } | 1825 | } |
1786 | } | 1826 | } |
1787 | }); | 1827 | }); |
1788 | } | 1828 | } |
1789 | 1829 | ||
1790 | |||
1791 | } | 1830 | } |
1792 | 1831 | ||
1793 | public void AddScriptLPS(int count) | 1832 | public void AddScriptLPS(int count) |
@@ -2069,6 +2108,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2069 | dupe.m_isBackedUp = false; | 2108 | dupe.m_isBackedUp = false; |
2070 | dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>(); | 2109 | dupe.m_parts = new MapAndArray<OpenMetaverse.UUID, SceneObjectPart>(); |
2071 | 2110 | ||
2111 | // new group as no sitting avatars | ||
2112 | dupe.m_linkedAvatars = new List<ScenePresence>(); | ||
2113 | |||
2072 | // Warning, The following code related to previousAttachmentStatus is needed so that clones of | 2114 | // Warning, The following code related to previousAttachmentStatus is needed so that clones of |
2073 | // attachments do not bordercross while they're being duplicated. This is hacktastic! | 2115 | // attachments do not bordercross while they're being duplicated. This is hacktastic! |
2074 | // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region! | 2116 | // Normally, setting AbsolutePosition will bordercross a prim if it's outside the region! |