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authorUbitUmarov2012-04-24 03:38:13 +0100
committerUbitUmarov2012-04-24 03:38:13 +0100
commitf1d6b3e710787f89b76bc85aff83feac1d22dd0b (patch)
treef04e5bba35cfdb7515ca9c6295c1019db1e46a2a
parent*testing* changed stats time reports to be per reported frame and not acumul... (diff)
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some reduction on time resolution efects on spare time report
-rw-r--r--OpenSim/Region/Framework/Scenes/SimStatsReporter.cs12
1 files changed, 8 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
index 31f5b88..2d73380 100644
--- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
+++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
@@ -267,21 +267,25 @@ namespace OpenSim.Region.Framework.Scenes
267 float factor = 1 / statsUpdateFactor; 267 float factor = 1 / statsUpdateFactor;
268 if (reportedFPS <= 0) 268 if (reportedFPS <= 0)
269 reportedFPS = 1; 269 reportedFPS = 1;
270 float TotalFrameTime = 1000.0f * statsUpdateFactor / (float)reportedFPS; 270
271 float perframe = 1.0f / (float)reportedFPS; 271 float perframe = 1.0f / (float)reportedFPS;
272 272
273 float TotalFrameTime = 1000.0f * statsUpdateFactor * perframe;
274
275 float targetframetime = 1100.0f / (float)m_nominalReportedFps;
276
273 float sparetime; 277 float sparetime;
274 if (m_nominalReportedFps <= 0) 278 if (TotalFrameTime > targetframetime )
275 sparetime = 0; 279 sparetime = 0;
276 else 280 else
277 { 281 {
278 sparetime = 1000.0f / (float)m_nominalReportedFps; 282 sparetime = TotalFrameTime - m_frameMS * perframe;
279 sparetime -= m_frameMS * perframe;
280 if (sparetime < 0) 283 if (sparetime < 0)
281 sparetime = 0; 284 sparetime = 0;
282 else if (sparetime > TotalFrameTime) 285 else if (sparetime > TotalFrameTime)
283 sparetime = TotalFrameTime; 286 sparetime = TotalFrameTime;
284 } 287 }
288
285 289
286 for (int i = 0; i < 23; i++) 290 for (int i = 0; i < 23; i++)
287 { 291 {