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* Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs ↵Melanie2012-05-042-28/+8
| | | | | | to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);" This reverts commit 12c9916193bbb87aaa95407f798c241cbe5e23cb.
* *TO TEST/REVIEW* added current default animation in animationSet.cs ↵UbitUmarov2012-05-042-8/+28
| | | | to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);
* SOG copy bug fix, now new group has own empty list of sitted avatars. Also ↵UbitUmarov2012-05-041-12/+54
| | | | changed crossing code to restore sitting avas in case of group cross fail
* Stabilize sit position on region crossingMelanie2012-05-031-1/+7
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* Clear permissions given to the object we stand up fromMelanie2012-05-032-2/+31
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* Improved sitted avatars crossings ( plus tests on vehicles)UbitUmarov2012-05-022-9/+18
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* Bogus change to get a version numberMelanie2012-05-021-1/+1
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* Merge branch 'ubitwork' into avinationMelanie2012-05-025-115/+139
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| * ubitODE fix applyROtationImpulse, let vehicle hover be relative to root ↵UbitUmarov2012-04-292-15/+32
| | | | | | | | prim and not center of mass ( as SL docs said) updated some flags to current ones
| * ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass ↵UbitUmarov2012-04-292-97/+91
| | | | | | | | and simulate
| * llGetGeometricCenter...UbitUmarov2012-04-292-3/+16
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* | Preserve attachment rotation on objects rezzed via a script. Makes toastersMelanie2012-05-023-0/+11
| | | | | | | | work right, finally.
* | Fix saving of attachment positionsMelanie2012-05-011-1/+1
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* remove repeated set of group rotation to physicsUbitUmarov2012-04-291-2/+3
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* SOG bug fix in group rotations updatesUbitUmarov2012-04-291-4/+6
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* fix llGetCenterOfMass ( checked with ubitODE only)UbitUmarov2012-04-284-9/+101
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* Oooops don't hover underground but do hoverUbitUmarov2012-04-271-26/+27
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* reorder priority of vehicle hover flagsUbitUmarov2012-04-271-109/+114
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* testUbitUmarov2012-04-271-1/+7
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* testUbitUmarov2012-04-272-5/+2
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* testUbitUmarov2012-04-271-12/+9
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* testUbitUmarov2012-04-271-1/+1
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* itestUbitUmarov2012-04-272-4/+4
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* testUbitUmarov2012-04-271-13/+11
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* itestUbitUmarov2012-04-271-2/+5
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* testUbitUmarov2012-04-271-2/+2
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* testingUbitUmarov2012-04-271-1/+1
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* testing....UbitUmarov2012-04-272-56/+102
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* ubitODE fix don't report colisions with a volume detector ( only report to it )UbitUmarov2012-04-271-12/+16
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* testingUbitUmarov2012-04-271-1/+1
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* testingUbitUmarov2012-04-271-58/+71
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* testingUbitUmarov2012-04-272-2/+2
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* testingUbitUmarov2012-04-271-0/+6
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* TESTINGUbitUmarov2012-04-272-4/+5
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* TEST more changesUbitUmarov2012-04-271-1/+2
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* TEST more options to avnLocalTeleportUbitUmarov2012-04-271-4/+9
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* TEST added avnLocalTeleport(Vector3 newpos, Quaternion? newrot, bool ↵UbitUmarov2012-04-271-0/+22
| | | | Stopped) to scenepresence.cs
* revert last add commitUbitUmarov2012-04-261-2/+3
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* add wearable type PHYSICSUbitUmarov2012-04-261-6/+13
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* Help big boobies to dance (avatar visualParams). May not persist and need ↵UbitUmarov2012-04-264-17/+41
| | | | more lobe ?
* set PIDHoverTau and not PIDTau since all physics need thatUbitUmarov2012-04-251-5/+7
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* fix chODE loosing some part positions when doing isPhysical falseUbitUmarov2012-04-242-11/+42
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* SOG bug fix in UI object changesUbitUmarov2012-04-241-11/+20
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* fix animations if sited in ground alsoUbitUmarov2012-04-241-1/+1
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* let objects/avas push avasUbitUmarov2012-04-241-2/+1
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* "save the catgirls"UbitUmarov2012-04-242-18/+13
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* display heatbeat sleep time in stats. This may not be good for general use, ↵UbitUmarov2012-04-241-0/+5
| | | | but for testing/debug
* fix Simulation time reportUbitUmarov2012-04-241-0/+7
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* some reduction on time resolution efects on spare time reportUbitUmarov2012-04-241-4/+8
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* *testing* changed stats time reports to be per reported frame and not ↵UbitUmarov2012-04-241-11/+64
| | | | acumulated in about 1second. Total Frame Time is not just 1/reported sim fps