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author | UbitUmarov | 2015-09-02 19:54:53 +0100 |
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committer | UbitUmarov | 2015-09-02 19:54:53 +0100 |
commit | a11edceb00b5b86f825bd957bdac9edb91f893dd (patch) | |
tree | c192eae26f3aadf365a66f32fc6d9ade2f0a0c61 /OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |
parent | bad merge? (diff) | |
download | opensim-SC-a11edceb00b5b86f825bd957bdac9edb91f893dd.zip opensim-SC-a11edceb00b5b86f825bd957bdac9edb91f893dd.tar.gz opensim-SC-a11edceb00b5b86f825bd957bdac9edb91f893dd.tar.bz2 opensim-SC-a11edceb00b5b86f825bd957bdac9edb91f893dd.tar.xz |
seems to compile ( tests comented out)
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/OdeScene.cs')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdeScene.cs | 24 |
1 files changed, 0 insertions, 24 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index 7f4a809..3776ac9 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |||
@@ -2020,35 +2020,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2020 | 2020 | ||
2021 | #region Add/Remove Entities | 2021 | #region Add/Remove Entities |
2022 | 2022 | ||
2023 | <<<<<<< HEAD | ||
2024 | public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying) | 2023 | public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying) |
2025 | { | 2024 | { |
2026 | OdeCharacter newAv | 2025 | OdeCharacter newAv |
2027 | = new OdeCharacter( | 2026 | = new OdeCharacter( |
2028 | avName, this, position, velocity, size, avPIDD, avPIDP, | 2027 | avName, this, position, velocity, size, avPIDD, avPIDP, |
2029 | ======= | ||
2030 | /* core version | ||
2031 | public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying) | ||
2032 | { | ||
2033 | OdeCharacter newAv | ||
2034 | = new OdeCharacter( | ||
2035 | avName, this, position, velocity, size, avPIDD, avPIDP, | ||
2036 | avCapRadius, avStandupTensor, avDensity, | ||
2037 | avMovementDivisorWalk, avMovementDivisorRun); | ||
2038 | |||
2039 | newAv.Flying = isFlying; | ||
2040 | newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset; | ||
2041 | newAv.m_avatarplanted = avplanted; | ||
2042 | |||
2043 | return newAv; | ||
2044 | } | ||
2045 | */ | ||
2046 | public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) | ||
2047 | { | ||
2048 | OdeCharacter newAv | ||
2049 | = new OdeCharacter( | ||
2050 | avName, this, position, Vector3.Zero, size, avPIDD, avPIDP, | ||
2051 | >>>>>>> avn/ubitvar | ||
2052 | avCapRadius, avStandupTensor, avDensity, | 2028 | avCapRadius, avStandupTensor, avDensity, |
2053 | avMovementDivisorWalk, avMovementDivisorRun); | 2029 | avMovementDivisorWalk, avMovementDivisorRun); |
2054 | 2030 | ||