From 96de2a2fd2feed899d19fabc077a1bd3f7cc3fc8 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Mon, 18 Aug 2014 04:07:40 +0100 Subject: reduce the kills sent, hide attachments kills on origin --- .../CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/CoreModules/Framework/EntityTransfer') diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 0208676..ec7dd77 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs @@ -1782,10 +1782,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer // Unlike a teleport, here we do not wait for the destination region to confirm the receipt. m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); - AgentHasMovedAway(agent, false); + AgentHasMovedAway(agent, true); - KillEntity(agent.Scene, agent.LocalId); -// agent.parcelRegionCross(false); + agent.parcelRegionCross(); agent.MakeChildAgent(); -- cgit v1.1