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authorDave Seikel2018-05-27 01:18:52 +1000
committerDave Seikel2018-05-27 01:18:52 +1000
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treecce724e44d2dcf99e31035539a9140ae2cb223ad
parentMention where the source is. (diff)
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Various minor clean ups.
Including using more Markdown.
-rw-r--r--README.md43
1 files changed, 23 insertions, 20 deletions
diff --git a/README.md b/README.md
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1# MLP-lite 1# MLP-lite
2A lighter version of the MLP scripts, built for OpenSim. 2A lighter version of the MLP scripts, built for OpenSim.
3 3
4MLP lite v3.0 for OpenSim is almost a complete rewrite by onefang 4MLP lite v3.0 for OpenSim is almost a complete rewrite of the venerable
5rejected, of the venerable MLP scripts. It uses OpenSim specific 5MLP scripts, by onefang rejected. It uses OpenSim specific functions, so
6functions, so wont work in Second Life. It might not work on some 6wont work in Second Life. It might not work on some OpenSim grids or
7OpenSim grids or sims, due to the use of OpenSim specific "high threat 7sims, due to the use of OpenSim specific "high threat level" functions.
8level" functions. Test it first before putting it in anything important. 8Test it first before putting it in anything important.
9
9The source code for MLP-lite is kept at https://github.com/onefang/MLP-lite 10The source code for MLP-lite is kept at https://github.com/onefang/MLP-lite
10and this file is written using GitHub Flavored Markdown. 11and this file is written using GitHub Flavored Markdown.
11 12
12---
13 13
14CONTENTS: 14CONTENTS:
15- INTRODUCTION 15- INTRODUCTION
@@ -79,26 +79,27 @@ with the latest MLP versions I had laying around.
79 79
80- Put all your poseball animations into one object (110 pairs or even more 80- Put all your poseball animations into one object (110 pairs or even more
81should be no problem). 81should be no problem).
82- Create submenus for each category of poses, for instance: "Solo, 82- Create submenus for each category of poses, for instance:
83Boy-Girl, Girl-Girl, Dance, 3some, 4some" 83 - "Solo, Boy-Girl, Girl-Girl, Dance, 3some, 4some"
84- Shows up to nine poseballs depending on the submenu you select 84- Shows up to nine poseballs depending on the submenu you select.
85- Positions can be adjusted and saved into memory or notecard. 85- Positions can be adjusted and saved into memory or notecard.
86- Portable, can be worn and used everywhere 86- Portable, can be worn and used everywhere.
87- Option to adjust height offset (Z) of all poses at once (for different 87- Option to adjust height offset (Z) of all poses at once (for different
88persons/locations). 88persons/locations).
89- 15 poseball colours: 89- 15 poseball colours:
90 PINK, BLUE, PINK2, BLUE2, GREEN, MAGENTA, RED, ORANGE, WHITE, BLACK, 90 - PINK, BLUE, PINK2, BLUE2, GREEN, MAGENTA, RED, ORANGE, WHITE, BLACK,
91 YELLOW, CYAN, RED2, TEAL, GREEN2 91 - YELLOW, CYAN, RED2, TEAL, GREEN2
92 92
93 93
94## OPERATION: 94## BASIC OPERATION:
95 95
96- Click the MLP object to switch it on. 96- Click the MLP object to switch it on.
97- When everything has loaded the main menu will appear. 97- When everything has loaded the main menu will appear.
98- Select a submenu containing poses, and select a pose. Pose balls will 98- Select a submenu containing poses, and select a pose. Pose balls will
99appear. 99appear.
100- Sit on your pose ball (Right-click - LOVE). 100- Sit on your pose ball (Right-click - LOVE).
101- To remove the balls, select 'EXTRAS>>' then 'STOP', or just walk away, 101- When you are done, stand up.
102- To remove the balls, select `EXTRAS>>` then `STOP`, or just walk away,
102it will shut down automatically when no one is around. 103it will shut down automatically when no one is around.
103 104
104### ACCESS TO THE MAIN MENU: 105### ACCESS TO THE MAIN MENU:
@@ -125,12 +126,12 @@ see examples in .MENUITEMS).
125You can adjust the poses to fit your own avatar and those you share MLP 126You can adjust the poses to fit your own avatar and those you share MLP
126with. 127with.
127- Select a pose you want to adjust and sit on the balls. 128- Select a pose you want to adjust and sit on the balls.
128- Select 'EXTRAS>> ' then 'ADJUST'. This changes the balls into 129- Select `EXTRAS>> ` then `ADJUST`. This changes the balls into
129translucent beams. 130translucent beams.
130- Right-click a beam, select Edit and adjust the position (Shift-click to 131- Right-click a beam, select Edit and adjust the position (Shift-click to
131select more than one). 132select more than one).
132- Position the balls anywhere within the sim. 133- Position the balls anywhere within the sim.
133- 'EXTRAS>>', 'OPTIONS>>', then 'Save Pos' stores the positions into a 134- `EXTRAS>>`, `OPTIONS>>`, then `Save Pos` stores the positions into a
134new notecard. 135new notecard.
135 136
136### TO MAKE A BACKUP: 137### TO MAKE A BACKUP:
@@ -150,7 +151,7 @@ to verify your changes, if desired.
150 151
151### TO ADJUST HEIGHT OFFSET (Z): 152### TO ADJUST HEIGHT OFFSET (Z):
152 153
153Select 'EXTRAS>>', 'OPTIONS>>', then'Height>>' and click the 'Z'-buttons, 154Select `EXTRAS>>`, `OPTIONS>>`, then`Height>>` and click the `Z`-buttons,
154this will adjust the height for all poses. Note: the offset height is 155this will adjust the height for all poses. Note: the offset height is
155stored in the objects Description, so any descriptions will be replaced. 156stored in the objects Description, so any descriptions will be replaced.
156 157
@@ -163,9 +164,8 @@ as MLP, just copy the MLP contents in the object of your choice. Open the
163 164
164POSE name | animation1 | animation2 ... 165POSE name | animation1 | animation2 ...
165 166
166The changes will become active after MLP is (re)started. Use the 'Menu 167The changes will become active after MLP is (re)started. Use the `Menu
167Reset' command after changing 168Reset` command after changing .MENUITEMS* files.
168*.MENUITEMS* files.
169 169
170To give an expression to an animation, add one of the following suffixes 170To give an expression to an animation, add one of the following suffixes
171to the anim name in the POSE line. (Just add it to the POSE config line, 171to the anim name in the POSE line. (Just add it to the POSE config line,
@@ -283,6 +283,9 @@ object. Don't worry about the poseballs, they are copies of the one in
283the MLP object. A balls will commit suicide if left behind somewhere 283the MLP object. A balls will commit suicide if left behind somewhere
284(the MLP object needs to be within the same sim). 284(the MLP object needs to be within the same sim).
285 285
286
287## FAQ for CREATORS:
288
286- Sometimes notecards or scripts won't open for editing, why? 289- Sometimes notecards or scripts won't open for editing, why?
287 290
288If the MLP object contains many things, access to it's contents can be 291If the MLP object contains many things, access to it's contents can be