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author | Dave Seikel | 2018-05-27 01:18:52 +1000 |
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committer | Dave Seikel | 2018-05-27 01:18:52 +1000 |
commit | 97f8f164a7a6219e9ea942e3ba51b1e3982902f8 (patch) | |
tree | cce724e44d2dcf99e31035539a9140ae2cb223ad | |
parent | Mention where the source is. (diff) | |
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Various minor clean ups.
Including using more Markdown.
-rw-r--r-- | README.md | 43 |
1 files changed, 23 insertions, 20 deletions
@@ -1,15 +1,15 @@ | |||
1 | # MLP-lite | 1 | # MLP-lite |
2 | A lighter version of the MLP scripts, built for OpenSim. | 2 | A lighter version of the MLP scripts, built for OpenSim. |
3 | 3 | ||
4 | MLP lite v3.0 for OpenSim is almost a complete rewrite by onefang | 4 | MLP lite v3.0 for OpenSim is almost a complete rewrite of the venerable |
5 | rejected, of the venerable MLP scripts. It uses OpenSim specific | 5 | MLP scripts, by onefang rejected. It uses OpenSim specific functions, so |
6 | functions, so wont work in Second Life. It might not work on some | 6 | wont work in Second Life. It might not work on some OpenSim grids or |
7 | OpenSim grids or sims, due to the use of OpenSim specific "high threat | 7 | sims, due to the use of OpenSim specific "high threat level" functions. |
8 | level" functions. Test it first before putting it in anything important. | 8 | Test it first before putting it in anything important. |
9 | |||
9 | The source code for MLP-lite is kept at https://github.com/onefang/MLP-lite | 10 | The source code for MLP-lite is kept at https://github.com/onefang/MLP-lite |
10 | and this file is written using GitHub Flavored Markdown. | 11 | and this file is written using GitHub Flavored Markdown. |
11 | 12 | ||
12 | --- | ||
13 | 13 | ||
14 | CONTENTS: | 14 | CONTENTS: |
15 | - INTRODUCTION | 15 | - INTRODUCTION |
@@ -79,26 +79,27 @@ with the latest MLP versions I had laying around. | |||
79 | 79 | ||
80 | - Put all your poseball animations into one object (110 pairs or even more | 80 | - Put all your poseball animations into one object (110 pairs or even more |
81 | should be no problem). | 81 | should be no problem). |
82 | - Create submenus for each category of poses, for instance: "Solo, | 82 | - Create submenus for each category of poses, for instance: |
83 | Boy-Girl, Girl-Girl, Dance, 3some, 4some" | 83 | - "Solo, Boy-Girl, Girl-Girl, Dance, 3some, 4some" |
84 | - Shows up to nine poseballs depending on the submenu you select | 84 | - Shows up to nine poseballs depending on the submenu you select. |
85 | - Positions can be adjusted and saved into memory or notecard. | 85 | - Positions can be adjusted and saved into memory or notecard. |
86 | - Portable, can be worn and used everywhere | 86 | - Portable, can be worn and used everywhere. |
87 | - Option to adjust height offset (Z) of all poses at once (for different | 87 | - Option to adjust height offset (Z) of all poses at once (for different |
88 | persons/locations). | 88 | persons/locations). |
89 | - 15 poseball colours: | 89 | - 15 poseball colours: |
90 | PINK, BLUE, PINK2, BLUE2, GREEN, MAGENTA, RED, ORANGE, WHITE, BLACK, | 90 | - PINK, BLUE, PINK2, BLUE2, GREEN, MAGENTA, RED, ORANGE, WHITE, BLACK, |
91 | YELLOW, CYAN, RED2, TEAL, GREEN2 | 91 | - YELLOW, CYAN, RED2, TEAL, GREEN2 |
92 | 92 | ||
93 | 93 | ||
94 | ## OPERATION: | 94 | ## BASIC OPERATION: |
95 | 95 | ||
96 | - Click the MLP object to switch it on. | 96 | - Click the MLP object to switch it on. |
97 | - When everything has loaded the main menu will appear. | 97 | - When everything has loaded the main menu will appear. |
98 | - Select a submenu containing poses, and select a pose. Pose balls will | 98 | - Select a submenu containing poses, and select a pose. Pose balls will |
99 | appear. | 99 | appear. |
100 | - Sit on your pose ball (Right-click - LOVE). | 100 | - Sit on your pose ball (Right-click - LOVE). |
101 | - To remove the balls, select 'EXTRAS>>' then 'STOP', or just walk away, | 101 | - When you are done, stand up. |
102 | - To remove the balls, select `EXTRAS>>` then `STOP`, or just walk away, | ||
102 | it will shut down automatically when no one is around. | 103 | it will shut down automatically when no one is around. |
103 | 104 | ||
104 | ### ACCESS TO THE MAIN MENU: | 105 | ### ACCESS TO THE MAIN MENU: |
@@ -125,12 +126,12 @@ see examples in .MENUITEMS). | |||
125 | You can adjust the poses to fit your own avatar and those you share MLP | 126 | You can adjust the poses to fit your own avatar and those you share MLP |
126 | with. | 127 | with. |
127 | - Select a pose you want to adjust and sit on the balls. | 128 | - Select a pose you want to adjust and sit on the balls. |
128 | - Select 'EXTRAS>> ' then 'ADJUST'. This changes the balls into | 129 | - Select `EXTRAS>> ` then `ADJUST`. This changes the balls into |
129 | translucent beams. | 130 | translucent beams. |
130 | - Right-click a beam, select Edit and adjust the position (Shift-click to | 131 | - Right-click a beam, select Edit and adjust the position (Shift-click to |
131 | select more than one). | 132 | select more than one). |
132 | - Position the balls anywhere within the sim. | 133 | - Position the balls anywhere within the sim. |
133 | - 'EXTRAS>>', 'OPTIONS>>', then 'Save Pos' stores the positions into a | 134 | - `EXTRAS>>`, `OPTIONS>>`, then `Save Pos` stores the positions into a |
134 | new notecard. | 135 | new notecard. |
135 | 136 | ||
136 | ### TO MAKE A BACKUP: | 137 | ### TO MAKE A BACKUP: |
@@ -150,7 +151,7 @@ to verify your changes, if desired. | |||
150 | 151 | ||
151 | ### TO ADJUST HEIGHT OFFSET (Z): | 152 | ### TO ADJUST HEIGHT OFFSET (Z): |
152 | 153 | ||
153 | Select 'EXTRAS>>', 'OPTIONS>>', then'Height>>' and click the 'Z'-buttons, | 154 | Select `EXTRAS>>`, `OPTIONS>>`, then`Height>>` and click the `Z`-buttons, |
154 | this will adjust the height for all poses. Note: the offset height is | 155 | this will adjust the height for all poses. Note: the offset height is |
155 | stored in the objects Description, so any descriptions will be replaced. | 156 | stored in the objects Description, so any descriptions will be replaced. |
156 | 157 | ||
@@ -163,9 +164,8 @@ as MLP, just copy the MLP contents in the object of your choice. Open the | |||
163 | 164 | ||
164 | POSE name | animation1 | animation2 ... | 165 | POSE name | animation1 | animation2 ... |
165 | 166 | ||
166 | The changes will become active after MLP is (re)started. Use the 'Menu | 167 | The changes will become active after MLP is (re)started. Use the `Menu |
167 | Reset' command after changing | 168 | Reset` command after changing .MENUITEMS* files. |
168 | *.MENUITEMS* files. | ||
169 | 169 | ||
170 | To give an expression to an animation, add one of the following suffixes | 170 | To give an expression to an animation, add one of the following suffixes |
171 | to the anim name in the POSE line. (Just add it to the POSE config line, | 171 | to the anim name in the POSE line. (Just add it to the POSE config line, |
@@ -283,6 +283,9 @@ object. Don't worry about the poseballs, they are copies of the one in | |||
283 | the MLP object. A balls will commit suicide if left behind somewhere | 283 | the MLP object. A balls will commit suicide if left behind somewhere |
284 | (the MLP object needs to be within the same sim). | 284 | (the MLP object needs to be within the same sim). |
285 | 285 | ||
286 | |||
287 | ## FAQ for CREATORS: | ||
288 | |||
286 | - Sometimes notecards or scripts won't open for editing, why? | 289 | - Sometimes notecards or scripts won't open for editing, why? |
287 | 290 | ||
288 | If the MLP object contains many things, access to it's contents can be | 291 | If the MLP object contains many things, access to it's contents can be |