#include "aabbox3d.h"
#include "IMesh.h"
 
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Classes
Namespaces
- namespace irr
Everything in the Irrlicht Engine can be found in this namespace. 
 - namespace irr::scene
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... 
 
Enumerations
- enum irr::scene::E_ANIMATED_MESH_TYPE { 
  irr::scene::EAMT_UNKNOWN =  0, 
irr::scene::EAMT_MD2, 
irr::scene::EAMT_MD3, 
irr::scene::EAMT_OBJ, 
  irr::scene::EAMT_BSP, 
irr::scene::EAMT_3DS, 
irr::scene::EAMT_MY3D, 
irr::scene::EAMT_LMTS, 
  irr::scene::EAMT_CSM, 
irr::scene::EAMT_OCT, 
irr::scene::EAMT_MDL_HALFLIFE, 
irr::scene::EAMT_SKINNED
 }
- Possible types of (animated) meshes.  More...