Irrlicht 3D Engine
IMesh.h
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00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
00002 // This file is part of the "Irrlicht Engine".
00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
00004 
00005 #ifndef __I_MESH_H_INCLUDED__
00006 #define __I_MESH_H_INCLUDED__
00007 
00008 #include "IReferenceCounted.h"
00009 #include "SMaterial.h"
00010 #include "EHardwareBufferFlags.h"
00011 
00012 namespace irr
00013 {
00014 namespace scene
00015 {
00016     class IMeshBuffer;
00017 
00019 
00023     class IMesh : public virtual IReferenceCounted
00024     {
00025     public:
00026 
00028 
00029         virtual u32 getMeshBufferCount() const = 0;
00030 
00032 
00036         virtual IMeshBuffer* getMeshBuffer(u32 nr) const = 0;
00037 
00039 
00042         virtual IMeshBuffer* getMeshBuffer( const video::SMaterial &material) const = 0;
00043 
00045 
00046         virtual const core::aabbox3d<f32>& getBoundingBox() const = 0;
00047 
00049 
00050         virtual void setBoundingBox( const core::aabbox3df& box) = 0;
00051 
00053 
00055         virtual void setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) = 0;
00056 
00058 
00062         virtual void setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) = 0;
00063 
00065 
00068         virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) = 0;
00069     };
00070 
00071 } // end namespace scene
00072 } // end namespace irr
00073 
00074 #endif
00075