aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/FlattenSphere.cs
blob: c1ef9d6fe8e5ba68174d9cd15e7b1773a0295a22 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*     * Redistributions of source code must retain the above copyright
*       notice, this list of conditions and the following disclaimer.
*     * Redistributions in binary form must reproduce the above copyright
*       notice, this list of conditions and the following disclaimer in the
*       documentation and/or other materials provided with the distribution.
*     * Neither the name of the OpenSim Project nor the
*       names of its contributors may be used to endorse or promote products
*       derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* 
*/
using OpenSim.Region.Environment.Interfaces;

namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
{
    public class FlattenSphere : ITerrainPaintableEffect
    {
        private double SphericalFactor(double x, double y, double rx, double ry, double size)
        {
            double z = size * size - ((x - rx) * (x - rx) + (y - ry) * (y - ry));
            return z;
        }

        private double GetBilinearInterpolate(double x, double y, ITerrainChannel map)
        {
            int w = map.Width;
            int h = map.Height;

            if (x > w - 2.0)
                x = w - 2.0;
            if (y > h - 2.0)
                y = h - 2.0;
            if (x < 0.0)
                x = 0.0;
            if (y < 0.0)
                y = 0.0;

            int stepSize = 1;
            double h00 = map[(int)x, (int)y];
            double h10 = map[(int)x + stepSize, (int)y];
            double h01 = map[(int)x, (int)y + stepSize];
            double h11 = map[(int)x + stepSize, (int)y + stepSize];
            double h1 = h00;
            double h2 = h10;
            double h3 = h01;
            double h4 = h11;
            double a00 = h1;
            double a10 = h2 - h1;
            double a01 = h3 - h1;
            double a11 = h1 - h2 - h3 + h4;
            double partialx = x - (int)x;
            double partialz = y - (int)y;
            double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz);
            return hi;
        }

        #region ITerrainPaintableEffect Members

        public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength)
        {
            int x, y;
            double[,] tweak = new double[map.Width, map.Height];

            double area = strength;
            double step = strength / 4.0;

            double sum = 0.0;
            double step2 = 0.0;
            double avg = 0.0;

            // compute delta map 
            for (x = 0; x < map.Width; x++)
            {
                for (y = 0; y < map.Height; y++)
                {
                    double z = SphericalFactor(x, y, rx, ry, strength);

                    if (z > 0) // add in non-zero amount 
                    {
                        sum += map[x, y] * z;
                        step2 += z;
                    }
                }
            }

            avg = sum / step2;

            // blend in map 
            for (x = 0; x < map.Width; x++)
            {
                for (y = 0; y < map.Height; y++)
                {
                    double z = SphericalFactor(x, y, rx, ry, strength);

                    if (z > 0) // add in non-zero amount 
                    {
                        if (z > 1.0)
                            z = 1.0;

                        map[x, y] = (map[x, y] * (1.0 - z)) + (avg * z);
                    }
                }
            }
        }

        #endregion
    }
}