/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using OpenSim.Region.Environment.Interfaces; namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes { public class FlattenSphere : ITerrainPaintableEffect { private double SphericalFactor(double x, double y, double rx, double ry, double size) { double z = size * size - ((x - rx) * (x - rx) + (y - ry) * (y - ry)); return z; } private double GetBilinearInterpolate(double x, double y, ITerrainChannel map) { int w = map.Width; int h = map.Height; if (x > w - 2.0) x = w - 2.0; if (y > h - 2.0) y = h - 2.0; if (x < 0.0) x = 0.0; if (y < 0.0) y = 0.0; int stepSize = 1; double h00 = map[(int)x, (int)y]; double h10 = map[(int)x + stepSize, (int)y]; double h01 = map[(int)x, (int)y + stepSize]; double h11 = map[(int)x + stepSize, (int)y + stepSize]; double h1 = h00; double h2 = h10; double h3 = h01; double h4 = h11; double a00 = h1; double a10 = h2 - h1; double a01 = h3 - h1; double a11 = h1 - h2 - h3 + h4; double partialx = x - (int)x; double partialz = y - (int)y; double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz); return hi; } #region ITerrainPaintableEffect Members public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength) { int x, y; double[,] tweak = new double[map.Width, map.Height]; double area = strength; double step = strength / 4.0; double sum = 0.0; double step2 = 0.0; double avg = 0.0; // compute delta map for (x = 0; x < map.Width; x++) { for (y = 0; y < map.Height; y++) { double z = SphericalFactor(x, y, rx, ry, strength); if (z > 0) // add in non-zero amount { sum += map[x, y] * z; step2 += z; } } } avg = sum / step2; // blend in map for (x = 0; x < map.Width; x++) { for (y = 0; y < map.Height; y++) { double z = SphericalFactor(x, y, rx, ry, strength); if (z > 0) // add in non-zero amount { if (z > 1.0) z = 1.0; map[x, y] = (map[x, y] * (1.0 - z)) + (avg * z); } } } } #endregion } }