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* First part of avatar persistence, currently only really works in standalone ↵MW2008-02-041-0/+2
| | | | | | | | | mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed. To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure). This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database. But the work to move the code to one of the grid servers shouldn't be too much.
* Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run ↵Tedd Hansen2008-02-021-0/+1
| | | | | | | OpenSim in 32-bit mode. Fixed ScriptEngine.Common startup problems.
* Moved iniFilePath to a static and put it in OpenSim.Application.iniFilePath.Tedd Hansen2008-02-011-1/+2
| | | | | | Refreshing config based on this. Temporarily disabled feature to refresh config file while running.
* * Add asset/texture cache statistics to region server consoleJustin Clarke Casey2008-01-311-0/+1
| | | | | | | | | | | | | | | * You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode * Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets rather than textures * But I don't have any reason to believe they aren't broadly accurate. * I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache * This will require a prebuild * DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released. For my part, seeing large cache memory numbers will provoke me to think about doing something about this. * DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers * DEV: Will refactor the other server stats reporters to do this in one of the next commits
* * Add total logouts (and total logins) to server side user statsJustin Clarke Casey2008-01-281-0/+1
| | | | | | | * Passing the stats collector through object chains is not ideal - this will change when more stats come in * This change will need a prebuild
* * Move AssetStatsReporter to Framework.StatisticsJustin Clarke Casey2008-01-281-0/+1
| | | | | | | * The hooks are still plugged in too high at the asset server, but then next layer down is the database and this may be refactored soon. * This change will requires a prebuild
* Ugly workaround for mono-1.2.6 compile failure in TribalMedia code.Jeff Ames2008-01-261-2/+0
| | | | | | Future versions of mono should not need this. Please revert if this makes you cry.
* * Add statistics reference to the opensim app and the example appJustin Clarke Casey2008-01-251-0/+2
| | | | | | | | * Interestingly, OpenSim builds fine on mono under nant without these references (as nulls are passed in instead of the objects) * But it appears other systems (at least VS2008) complain if the references aren't present * Many thanks to Grumly57 for catching this!
* * Add very basic initial login stats to the user serverJustin Clarke Casey2008-01-251-4/+26
| | | | | | | | * Typing 'stats' on the command line will given total number of successful logins today and yesterday * A little bit more to come, probably * Refactoring will follow next
* * Stubbed out beginnings of a user server stress testJustin Clarke Casey2008-01-251-11/+19
| | | | | | * Does absolutely nothing at the moment
* using embedded resources is a lot easier if you actuallySean Dague2008-01-221-0/+1
| | | | | | build them in the first place. :)
* * Fix accidental commenting out of OpenSim.Framework.DataJustin Clarke Casey2008-01-211-1/+2
| | | | | | * This should fix the current DB4o build break (which is the first symptom)
* comment out use of the TribalMedia data mapper layerSean Dague2008-01-211-2/+3
| | | | | | | | for now. It doesn't build on new mono at the moment, and isn't currently used. Please make sure this functions on mono 1.2.6 prior to adding it back in for the main tree.
* * vs croaked on strong name keylbsa712008-01-151-1/+3
| | | | | * updated disclaimer
* * Added specialization of DatabaseMapper, DataReader and ObjectFieldMapper ↵lbsa712008-01-141-0/+2
| | | | | | | | | to support LLVector3, LLQuaternion and LLUUID * Added PrimitiveBaseShapeTableMapper to show how it's done NOTE: Nothing actually works yet - this code should be considered more of educational value until it's all wired together
* * Added ThirdParty node for external library sources that are shipped with ↵lbsa712008-01-131-0/+20
| | | | | | | | | the solution. * Added conceptual TribalMedia.Framework.Data library; this is meant as a generic database layer abstraction library, that should be specialized into OpenSim.Framework.Data * OpenSim.Framework.Data should subclass FieldMappers to extend LLVector3 and LLQuaternions
* Welcome back LSO.Tedd Hansen2008-01-121-0/+33
| | | | | Added old LSO code, will use it as base to create new LSO VM.
* Major reorganizing of DotNetEngine. Moved common script engine parts to ↵Tedd Hansen2008-01-121-3/+7
| | | | | | | | ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
* Added references for last commitTedd Hansen2008-01-121-2/+6
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* ScriptServer communication protocol (v1), primitive RPC-like TCP client/serverTedd Hansen2008-01-121-0/+1
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* moving Region store for SQLite into the OpenSim.Framework.Data.SQLiteSean Dague2008-01-091-28/+1
| | | | | | | | namespace to mirror what is done with MySQL. This will require a configuration change for people using SQLite for prims which is given as an example in OpenSim.ini.example
* * Adding More to the MessageServer classes.Teravus Ovares2008-01-071-0/+1
| | | | | * Don't forget to prebuild
* Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen2008-01-051-19/+7
| | | | | Some debug info for startup added to find bugs. ++
* * Added shell Messaging Server. Don't run the MessagingServer yet or you ↵Teravus Ovares2008-01-051-0/+28
| | | | might end up with problems later.
* Put warning codes explaining why some explicit bin/ScriptEngines paths were ↵Justin Clarke Casey2008-01-021-0/+13
| | | | added to prebuild.xml
* prebuild.xml back to 2901 because of bug in prebuild on nantTedd Hansen2008-01-011-2/+3
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* Minor changes. Changed Prebuild.xml to avoid first-time-compile error ↵Tedd Hansen2008-01-011-2/+2
| | | | because of dependencies. Made some changes to new LSLString.
* Fix up prebuild.xml so it compiles on Linux. Needs to be retested on Windows.Justin Clarke Casey2007-12-311-30/+29
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* * Fixed References in Prebuild so the project compilesTeravus Ovares2007-12-301-0/+6
| | | | | | * Added Friends List methods to IUserData interface * Created Stub friendslist Database Methods
* Added ScriptEngine.RemoteServer moduleTedd Hansen2007-12-301-0/+33
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* Add System.Xml back into AssetServer and into AssetLoader for the first ↵Justin Clarke Casey2007-12-281-0/+2
| | | | | | | | time. Prebuild generation ran fine on my Linux box without these, so I presume this is a Windows related problem if these are missing
* Factor out common asset loading from AssetServerBase and Grid/AssetServer/MainJustin Clarke Casey2007-12-281-5/+31
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* * Added osTerrainSetHeight(int x, int y, double val) to LSL commandsAdam Frisby2007-12-271-0/+1
| | | | | * Added osTerrainGetHeight(int x, int y) to LSL commands
* start to pull in config for OpenSim exportSean Dague2007-12-141-0/+1
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* stubbing in OpenSimExport program. This does nothingSean Dague2007-12-141-0/+40
| | | | | | yet except compiles a shell
* * Applied MSSQL Patch from akokko, Thanks! akokkoTeravus Ovares2007-12-051-0/+33
| | | | | * This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
* * Moved XMLRPC Controller to a Application Plugin. Requires testing.Adam Frisby2007-12-031-0/+30
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* remove the .dll from System.Data, this breaks monodevelop buildsSean Dague2007-11-271-1/+1
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* added dummy POS physics pluginJeff Ames2007-11-161-0/+22
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* * Added MySQLDataStore (adapted from MonoSqlitelbsa712007-11-151-0/+2
| | | | | | * Made startup a little bit more forgiving on dll load * Minor renamings and musings
* * Moves the Meshmerizer to a separate pluginTeravus Ovares2007-11-101-4/+33
| | | | | | * Experimental. Linux Prebuild needs testing. * One more update after this to remove the ODEMeshing directory....
* added ODE back to prebuilddan miller2007-11-051-2/+0
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* * Reverted local xsd copylbsa712007-11-051-1/+1
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* * prebuild now creates .exe references in NAntTargetlbsa712007-11-051-1/+1
| | | | | * prebuild now uses local copy of schema (for future expansions)
* disable ODE as it is breaking the buildSean Dague2007-11-051-0/+2
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* Added forgotten ApplicationPlugins directory and moved the load region code ↵MW2007-11-041-3/+6
| | | | | | | | out to a plugin. To make opensim search for the new plugin, you will need to delete the "addin-db-000" and "addins" sub directories in bin if you have them.
* forgot change in prebuild.xmlMW2007-11-041-2/+2
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* trying to fix the problem of Mono not liking to work with Mono.Addins, but ↵MW2007-11-041-2/+2
| | | | MS .net is fine with it.
* Added support for OpenSim application plugins (as requested by Adam), which ↵MW2007-11-041-1/+26
| | | | | | | use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management. A little bit more refactoring of Scene.
* *Fixed prebuild.xml...againmingchen2007-11-031-1/+1
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