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authorJustin Clarke Casey2008-01-31 00:42:31 +0000
committerJustin Clarke Casey2008-01-31 00:42:31 +0000
commita4bf98f4ba6ecc27d1af0092b6e2a1bac36ed44d (patch)
tree3ca82ca3f5b6f3f03e4d9c26b2dc17a5c6247bf8 /prebuild.xml
parent* Add 'asset not found' statistics to grid asset server stats (diff)
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* Add asset/texture cache statistics to region server console
* You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode * Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets rather than textures * But I don't have any reason to believe they aren't broadly accurate. * I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache * This will require a prebuild * DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released. For my part, seeing large cache memory numbers will provoke me to think about doing something about this. * DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers * DEV: Will refactor the other server stats reporters to do this in one of the next commits
Diffstat (limited to 'prebuild.xml')
-rw-r--r--prebuild.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/prebuild.xml b/prebuild.xml
index 4201b96..c4ab41b 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -93,6 +93,7 @@
93 93
94 <ReferencePath>../../../bin/</ReferencePath> 94 <ReferencePath>../../../bin/</ReferencePath>
95 <Reference name="System"/> 95 <Reference name="System"/>
96 <Reference name="OpenSim.Framework"/>
96 97
97 <Files> 98 <Files>
98 <Match pattern="*.cs" recurse="true"/> 99 <Match pattern="*.cs" recurse="true"/>