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| * Change the default standalone asset cache to be the Flotsam asset cache ↵Justin Clark-Casey (justincc)2011-08-162-5/+7
| | | | | | | | | | | | | | (with memory caching not enabled). This matches the GridCommon setting and is the best tested setting. It appears to work fine on standalone. Also, add information that the flotsam asset cache is the recommended cache, since it is most used and actively maintained.
| * minor: Add warning to OpenSim.ini.example about bullet plugins not working ↵Justin Clark-Casey (justincc)2011-08-161-0/+1
| | | | | | | | right now, pending the new plugin
| * Added optional Login Service parameter "Currency" to be able to change the ↵Snoopy Pfeffer2011-08-143-0/+6
| | | | | | | | currency name shown in the viewer.
| * WorldMap: Added map item for Land-for-Sale. Implemented backlist item ↵Snoopy Pfeffer2011-08-141-0/+3
| | | | | | | | timeouts (default 10 minutes; see also new config file setting BlacklistTimeout) and removing backlisted neigboring regions that have been restarted from the blacklist.
* | BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams2011-08-183-0/+0
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* | Merge branch 'master' into bulletsimMic Bowman2011-08-0515-545/+185
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| * correct config comments mistakesJustin Clark-Casey (justincc)2011-08-032-2/+1
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| * Put config to enable disable [NPC] module.Justin Clark-Casey (justincc)2011-08-032-0/+10
| | | | | | | | Default is disabled. You will need to explicitly enable to toy with this.
| * Get osNpcCreate appearance working with avatars that are currently in the scene.Justin Clark-Casey (justincc)2011-08-011-0/+33
| | | | | | | | | | | | Had to stop using AvatarService for now since it doesn't store baked texture IDs (which is why this was failing). Also failing because cloning appearance was also cloning the AvatarApperance.Owner field, which we weren't then changing. Extended TestCreate() to check this.
| * Make it clearer what the save_crashes setting in [Startup] actually does.Justin Clark-Casey (justincc)2011-07-302-0/+6
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| * Change default AllowScriptCrossings config setting to true.Justin Clark-Casey (justincc)2011-07-232-5/+9
| | | | | | | | | | | | When this setting is false and other defaults haven't been changed, scripts entering the simulator from another sim are automatically restarted but their state is not preserved. When this setting is true, state that accompanies the script is reloaded (e.g. if a script had a variable i = 1 when leaving the source region, it will still have i = 1 on the destination region). This setting does not affect crossings when regions are run in the same simulator. In this case, state is already preserved.
| * Fixed serverside_object_permission default value conflictionMakopoppo2011-07-231-2/+2
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| * Remove manually permissions settings on all current library items so that ↵Justin Clark-Casey (justincc)2011-07-2312-538/+126
| | | | | | | | | | | | | | they use the defaults instead. Some items had completely wrong permissions - this is easier than correcting them all. The ability to set permissions in xml is retained since there are use cases for this (e.g. to create no-mod library scripts)
| * Revert "Don't load current/next/everyone/base permissions from the library ↵Justin Clark-Casey (justincc)2011-07-2312-126/+538
| | | | | | | | | | | | | | | | item xml files - always use PermissionMask.All instead (which was the existing default)." There actually are uses for this. I will correct the perms instead since some entries appear to be wrong. This reverts commit 667b54f5a2a04fa5a2859397868d270eab3913f1.
| * Don't load current/next/everyone/base permissions from the library item xml ↵Justin Clark-Casey (justincc)2011-07-2312-538/+126
| | | | | | | | | | | | files - always use PermissionMask.All instead (which was the existing default). Library items always need the same permissions, so it doesn't make sense to load them from the xml files. This just opens the door to permissions mistakes.
* | BulletSim: Parameters settable from ini file. Linksets. Physical property ↵Robert Adams2011-08-054-0/+42
| | | | | | | | value tuning
* | BulletSim: Update dllsRobert Adams2011-07-253-0/+0
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* | BulletSim: fix buoyancy for prims. Start of configurable physics parameters.Robert Adams2011-07-223-0/+0
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* | Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams2011-07-224-0/+6
| | | | | | | | | | Fix folding feet by using collision normals. Add constraint specification.
* | Merge branch 'master' into bulletsimMic Bowman2011-07-224-27/+31
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| * remove the windows debugging symbols for the long protobuf-netJustin Clark-Casey (justincc)2011-07-211-0/+0
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| * remove dead MXP default symbols. The MXP code is long, long gone.Justin Clark-Casey (justincc)2011-07-211-0/+0
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| * make [SMTP] default comment option match actual defaultJustin Clark-Casey (justincc)2011-07-212-10/+10
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| * minor: group all the map tile options togetherJustin Clark-Casey (justincc)2011-07-212-15/+16
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| * remove pointless quotes from GenerateMaptiles option in OpenSimDefaults.iniJustin Clark-Casey (justincc)2011-07-211-1/+4
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| * minor: remove the pointless quotes from the GenerateMaptiles optionJustin Clark-Casey (justincc)2011-07-211-1/+1
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| * make default TextureOnMapTile true for the older map imagerJustin Clark-Casey (justincc)2011-07-212-3/+3
| | | | | | | | Don't know of a good reason not to do this, seems to work fine.
* | Merge branch 'master' into bulletsimDan Lake2011-07-201-18/+18
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| * Add a warning to URI config in GridCommon.ini.example not to add a slash to ↵Justin Clark-Casey (justincc)2011-07-121-18/+18
| | | | | | | | | | | | the end. Tidy up GridCommon.ini.example
* | Merge branch 'master' into bulletsimDan Lake2011-07-115-46/+62
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| * Make MeshUploadFlagModule non-shared rather than shared (since each scene ↵Justin Clark-Casey (justincc)2011-07-071-1/+0
| | | | | | | | needs its own cap)
| * Make it possible to disable the file part of the flotsam asset cacheJustin Clark-Casey (justincc)2011-07-041-1/+4
| | | | | | | | | | | | | | | | This matches the ability to disable the memory part This is controlled through the FileCacheEnabled parameter in FlotsamCache.ini Default is true, so existing installations are not affected. Improved fcache command feedback when various caches are disabled. Re-enabled test for flotsam cache with file caching disabled.
| * Make default serverside_object_permissions = true since this better matches ↵Justin Clark-Casey (justincc)2011-07-011-1/+1
| | | | | | | | | | | | user expectations. It also matches the default setting in the OpenSim.ini.example file
| * improve and tidy up some config file commentsJustin Clark-Casey (justincc)2011-06-302-14/+20
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| * minor: adjust some indentation and spacing in OpenSim.ini.example for ↵Justin Clark-Casey (justincc)2011-06-301-19/+25
| | | | | | | | consistency
| * [PATCH] Changed Wind parameters default value in OpenSim.ini.exampleMakopoppo2011-06-281-2/+2
| | | | | | | | | | | | according to implementation Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
| * Remove the now unused [cms] section from OpenSimDefaults.iniJustin Clark-Casey (justincc)2011-06-251-5/+0
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| * Optionally, don't delete previously compiled scripts on startupOren Hurvitz2011-06-241-0/+6
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| * Tell hypergridders when their teleports fail because of the 4096 limit ↵Justin Clark-Casey (justincc)2011-06-242-3/+4
| | | | | | | | | | | | | | | | | | | | | | rather than just saying "destination not found" Instead of performing the 4096 check when the region is linked (and subsequently removing the link), leave the link in place and perform the check in the entity transfer module This allows us to explicitly tell the hypergridder why the teleport failed (region out of range). It also allows people on regions that are within range (on a large source grid) to teleport. The Check4096 config parameter in the [GridService] section is replaced by a max_distance paramter in a new [EntityTransfer] section in OpenSimDefaults.ini Since the parameter is in OpenSimDefaults.ini no action needs to be taken unless you want to increase this limit. It could also be decreased. The check is being made in the base entity transfer module, since I believe the viewer problem occurs both on extremely large grids and while hypergridding.
* | Checkin 32 bit bulletsim shared library for Linux.Robert Adams2011-07-115-0/+0
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* | For an initial test, add 64 bit shared object bullet libraries built under ↵Justin Clark-Casey (justincc)2011-06-274-0/+0
| | | | | | | | | | | | Linux. These are not yet hooked up. I'm not sure which one you actually need, Robert, so please prune as appropriate. I haven't tested or hooked these up in any way yet.
* | Initial BulletSim.dll commitRobert Adams2011-06-201-0/+0
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* Added missing config var for map image service.Diva Canto2011-06-153-0/+9
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* Added SimulatorFeatures capability. Thanks Aurora devs for the bootstrap on ↵Diva Canto2011-06-131-4/+7
| | | | | | the contents of the response. Changed the experimental capability introduced a couple of commits ago: now sending that extra information as part of the response in the SimulatorFeatures cap.
* V2 map now working in grids too. WARNING: A few visible configuration ↵Diva Canto2011-06-135-5/+29
| | | | variables added in order for this to work. See .ini.example changes
* Added experimental new capability URL called MapImageService meant to work ↵Diva Canto2011-06-131-0/+5
| | | | with Kokua viewer if devs are willing to do it.
* Trailing / in MapTileURL must be there!Diva Canto2011-06-121-1/+1
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* First pass at making the V2 map work. Standalones only for now. There are ↵Diva Canto2011-06-123-2/+19
| | | | some issues with the zoom level -- TBD.
* Align CenomeCache.ini.example values with CenomeCache defaults.Justin Clark-Casey (justincc)2011-06-111-7/+8
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* Make it clear that WaitOnInprogressTimeout is currently a dead setting in ↵Justin Clark-Casey (justincc)2011-06-111-0/+1
| | | | FlotsamCache.ini.example