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author | Robert Adams | 2011-08-05 11:01:27 -0700 |
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committer | Mic Bowman | 2011-08-05 11:01:27 -0700 |
commit | 7640b5abf651e51ae2efd5f79f440768a595dbc9 (patch) | |
tree | 0b96cd6d2749f95888566f3e04f9798e04c21acd /bin | |
parent | BulletSim: Update dlls (diff) | |
download | opensim-SC_OLD-7640b5abf651e51ae2efd5f79f440768a595dbc9.zip opensim-SC_OLD-7640b5abf651e51ae2efd5f79f440768a595dbc9.tar.gz opensim-SC_OLD-7640b5abf651e51ae2efd5f79f440768a595dbc9.tar.bz2 opensim-SC_OLD-7640b5abf651e51ae2efd5f79f440768a595dbc9.tar.xz |
BulletSim: Parameters settable from ini file. Linksets. Physical property value tuning
Diffstat (limited to 'bin')
-rwxr-xr-x | bin/BulletSim-x86_64.dll | bin | 754688 -> 755200 bytes | |||
-rwxr-xr-x | bin/BulletSim.dll | bin | 654336 -> 653824 bytes | |||
-rw-r--r-- | bin/OpenSimDefaults.ini | 42 | ||||
-rwxr-xr-x | bin/libBulletSim.so | bin | 1734658 -> 1734700 bytes |
4 files changed, 42 insertions, 0 deletions
diff --git a/bin/BulletSim-x86_64.dll b/bin/BulletSim-x86_64.dll index bcdea44..750b2f5 100755 --- a/bin/BulletSim-x86_64.dll +++ b/bin/BulletSim-x86_64.dll | |||
Binary files differ | |||
diff --git a/bin/BulletSim.dll b/bin/BulletSim.dll index 5dc51db..d5c76da 100755 --- a/bin/BulletSim.dll +++ b/bin/BulletSim.dll | |||
Binary files differ | |||
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index bf36228..d487ce6 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini | |||
@@ -159,6 +159,7 @@ | |||
159 | ;physics = basicphysics | 159 | ;physics = basicphysics |
160 | ;physics = POS | 160 | ;physics = POS |
161 | ;physics = modified_BulletX | 161 | ;physics = modified_BulletX |
162 | ;physics = BulletSim | ||
162 | 163 | ||
163 | ; ## | 164 | ; ## |
164 | ; ## PERMISSIONS | 165 | ; ## PERMISSIONS |
@@ -725,6 +726,47 @@ | |||
725 | ; true. Note that this will increase memory usage and region startup time. Default is false. | 726 | ; true. Note that this will increase memory usage and region startup time. Default is false. |
726 | ;force_simple_prim_meshing = true | 727 | ;force_simple_prim_meshing = true |
727 | 728 | ||
729 | [BulletSim] | ||
730 | ; World parameters | ||
731 | DefaultFriction = 0.70 | ||
732 | DefaultDensity = 10.000006836 | ||
733 | DefaultRestitution = 0.0 | ||
734 | Gravity = -9.80665 | ||
735 | |||
736 | TerrainFriction = 0.85 | ||
737 | TerrainHitFriction = 0.8 | ||
738 | TerrainRestitution = 0.2 | ||
739 | AvatarFriction = 0.85 | ||
740 | AvatarDensity = 60.0 | ||
741 | AvatarCapsuleRadius = 0.37 | ||
742 | AvatarCapsuleHeight = 1.5 | ||
743 | |||
744 | MaxObjectMass = 10000.01 | ||
745 | |||
746 | ; Dynamic parameters | ||
747 | LinearDamping = 0.0 | ||
748 | AngularDamping = 0.0 | ||
749 | DeactivationTime = 0.2 | ||
750 | LinearSleepingThreshold = 0.8 | ||
751 | AngularSleepingThreshold = 1.0 | ||
752 | CcdMotionThreshold = 0.5 | ||
753 | CcdSweptSphereRadius = 0.2 | ||
754 | |||
755 | ; Whether to mesh sculpties | ||
756 | MeshSculptedPrim = true | ||
757 | |||
758 | ; If 'true', force simple prims (box and sphere) to be meshed | ||
759 | ForceSimplePrimMeshing = false | ||
760 | |||
761 | ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies | ||
762 | MeshLevelOfDetail = 32 | ||
763 | |||
764 | ; Bullet step parameters | ||
765 | MaxSubSteps = 10; | ||
766 | FixedTimeStep = .01667 | ||
767 | |||
768 | MaxCollisionsPerFrame = 2048 | ||
769 | MaxUpdatesPerFrame = 2048 | ||
728 | 770 | ||
729 | [RemoteAdmin] | 771 | [RemoteAdmin] |
730 | enabled = false | 772 | enabled = false |
diff --git a/bin/libBulletSim.so b/bin/libBulletSim.so index 82d3b34..275355d 100755 --- a/bin/libBulletSim.so +++ b/bin/libBulletSim.so | |||
Binary files differ | |||