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path: root/bin/OpenSimAssetSet.xml (follow)
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* Move OpenSimAssetSet assets file up into assets pending further changesJustin Clarke Casey2007-12-281-478/+0
* * Patch from Melanie. Thanks Melanie!Teravus Ovares2007-12-281-19/+11
* Move hardcoded texture library inventory items out into OpenSimLibrary/xml. ...Justin Clarke Casey2007-12-271-35/+0
* Make xml filename capitalizations consistent with actual capitalizationsJustin Clarke Casey2007-12-211-15/+15
* Fixed that we weren't actually loading in some of the Library assets. Thanks ...Brian McBee2007-12-211-0/+35
* first stab at implementation of CopyInventoryItemJeff Ames2007-11-181-16/+16
* Another try: Fix moon bleeding over into linden grid. Need to clear your cach...Brian McBee2007-11-141-1/+8
* set svn:eol-styleJeff Ames2007-11-111-479/+479
* moonBrian McBee2007-11-111-0/+7
* reformatted OpenSimAssetSet.xml (whitespace only)Jeff Ames2007-11-081-426/+414
* fixed case of name key in OpenSimAssetSet.xmlJeff Ames2007-11-081-19/+19
* * Added 'Jim' and 'Goblin' shapes; not available in inventory yet thoughlbsa712007-10-271-0/+30
* Very early first implementation of grid based assets.Tleiades Hax2007-10-261-7/+123
* * Added time dilation property to SceneAdam Frisby2007-09-241-0/+7
* Here is your ocean back. You will probably need to delete your regionassets.y...Brian McBee2007-08-271-0/+7
* Added texture set for the library. To enable, delete your regionassets.yap. W...Brian McBee2007-08-251-0/+308
* committed a test version of OpenSimAssetSet.xml in last commit, so fixing that.MW2007-08-131-7/+0
* Added Scene.ConvertLocalIDToFullID() method. MW2007-08-131-0/+14
* The startup set of assets in the local asset server can now be set from a xml...MW2007-08-081-0/+9