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* Update svn properties.Jeff Ames2008-05-094-710/+710
* * Minor: Insert utility function to format raw xml strings into indented xml ...Justin Clarke Casey2008-05-093-5/+42
* * Restoring some initial inventory lookup polling delays in order to deal wit...Justin Clarke Casey2008-05-091-2/+2
* * Fix opensim region server shutdown.Justin Clarke Casey2008-05-096-47/+11
* * Valid Sculpted prim now collide properly.Teravus Ovares2008-05-095-68/+209
* Thank you, Melanie for a patch that helps conversionCharles Krinke2008-05-091-0/+15
* Thank you, Melanie for a patch that:Charles Krinke2008-05-093-129/+129
* * Minor tweak to TerrainChannelAdam Frisby2008-05-092-7/+8
* * Applying Dahlia's Triangular hole in a cube peg patch. Fixes the hollow or...Teravus Ovares2008-05-091-3/+21
* * Wrote a method to get the OpenJpeg data of a sculpt texture asset and save ...Teravus Ovares2008-05-093-2/+253
* * remove 2 warnings.Teravus Ovares2008-05-082-2/+1
* *Added all the permission checks to the sceneexternalchecks and modified perm...mingchen2008-05-0811-207/+658
* * Committing an extra bit of permissions for attaching to ensure that the per...Teravus Ovares2008-05-082-35/+39
* * Removed ODELock message since it wasn't telling us anything important and p...Teravus Ovares2008-05-081-1/+1
* * Proper fix for 1191 - Missing TypeData in ViewerEffectEventHandlerArg.Adam Frisby2008-05-083-2/+3
* * Attempted Fix for 1191 - Crash on ViewerEffectHandler. We are missing typed...Adam Frisby2008-05-081-0/+2
* * Applying patch #1156 - More implementation work on llGetPrimitiveParams (Th...Adam Frisby2008-05-083-5/+179
* * Applying patch #1121 - Fixes for llListen() (Thanks Middlelink!)Adam Frisby2008-05-085-292/+353
* * Commit from Jed Zhu (DeepThink) - Initial implementation of mesh collision...Adam Frisby2008-05-081-3/+172
* From: Michael Osias <mosias@us.ibm.com>Sean Dague2008-05-081-0/+1
* From: Alan M Webb <awebb@vnet.ibm.com>Sean Dague2008-05-081-2/+2
* * You can haz more spring cleaning.Adam Frisby2008-05-089-103/+26
* * Spring cleaning, round 3029Adam Frisby2008-05-0835-3460/+5
* * Fixes Prim ExtraParams Teravus Ovares2008-05-082-13/+358
* * Reduced sleep durations in a number of files.Adam Frisby2008-05-085-18/+6
* * Some refactorings.Adam Frisby2008-05-086-4/+108
* * For no good reason (since there are a hundred million other things to fix),...Justin Clarke Casey2008-05-073-37/+51
* * Change LSL -> C# translated script console output to use the logger (at DEB...Justin Clarke Casey2008-05-071-4/+7
* * Increasing ScenePresences locking to prevent race conditions such as those ...Justin Clarke Casey2008-05-073-83/+125
* * Temporary fix for Mantis 1177.Adam Frisby2008-05-071-1/+2
* *Fixed bug causing Object Duplication to not correctly follow permissionsmingchen2008-05-071-1/+4
* * Doh! scripts that get controls should get controls even when you're sittin...Teravus Ovares2008-05-071-9/+9
* * Fix minor local inventory service log typoJustin Clarke Casey2008-05-071-1/+1
* * Fixed some compiler warningsAdam Frisby2008-05-074-5/+6
* * Added Obsolete() tag to IClientAPI.OutPacket.Adam Frisby2008-05-071-1/+1
* * Removes references to libsecondlife.Packets from IClientAPI. BAD PROGRAMMER...Adam Frisby2008-05-078-45/+232
* enable velocity on our full update, as I think I know why Sean Dague2008-05-071-2/+2
* seriously hope this gives us rotation and rotational velocitySean Dague2008-05-071-1/+1
* * Other then the prim update experiments that are going on now, llTakeControl...Teravus Ovares2008-05-076-4/+48
* check in a new approach to thisSean Dague2008-05-071-1/+7
* ok, reverting the bad packet fill in, going to try this againSean Dague2008-05-071-86/+4
* make prims reliable to see how that effects this update pathSean Dague2008-05-071-0/+1
* this change probably causes an earthshattering kaboom, andSean Dague2008-05-071-4/+85
* get all the right bits to SendPrimitiveToClient so we can actuallySean Dague2008-05-074-25/+33
* * Theoretically, everything is in place for scripted take controls... Theo...Teravus Ovares2008-05-075-8/+143
* while I'm not convinced this is causing my current run awaySean Dague2008-05-071-18/+21
* *Fixed Missing SceneExternalChecks.csmingchen2008-05-071-0/+104
* if we are aborting the client loop we should tell someoneSean Dague2008-05-071-0/+1
* *Added CanRunScript to SceneExternalChecksmingchen2008-05-071-0/+2
* *Added SceneExternalChecks.cs that is used to manage checking the results of ...mingchen2008-05-076-13/+37