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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
*
Remove setter from SP.OffsetPosition, since all sets should flow through SP.A...
Justin Clark-Casey (justincc)
2011-09-16
2
-5
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+23
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-09-16
1
-1
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+2
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*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
justincc
2011-09-16
1
-1
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+4
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*
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Fix build errors on Windows by adding missing OpenSim.Services.Base reference
justincc
2011-09-16
1
-1
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+2
*
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Updated some variables to be closer to the coding standards (and easier to un...
Kevin Houlihan
2011-09-16
1
-91
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+88
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Passwords could be revealed in console by pressing backspace.
Kevin Houlihan
2011-09-16
1
-1
/
+4
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*
MSSQL Bug fix in user account retrieval, plus migrations for FriendsStore and...
Chris Hart
2011-09-16
3
-7
/
+71
*
Reattaching a region was failing if the estate name had not changed (issue 50...
Kevin Houlihan
2011-09-16
8
-146
/
+267
*
Pass any region scope through to the CreateUser() method
Justin Clark-Casey (justincc)
2011-09-16
2
-4
/
+14
*
refactor: move estate owner setup code into separate method
Justin Clark-Casey (justincc)
2011-09-16
2
-45
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+52
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Correctly create a freshly created estate owner's default items and avatar en...
Justin Clark-Casey (justincc)
2011-09-16
4
-94
/
+68
*
Write code to create minimum necessary body parts/clothing and avatar entries...
Justin Clark-Casey (justincc)
2011-09-15
3
-8
/
+147
*
refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to refle...
Justin Clark-Casey (justincc)
2011-09-15
8
-43
/
+43
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Only bother to create an inventory xfer file if there are any items in a prim...
Justin Clark-Casey (justincc)
2011-09-15
1
-2
/
+2
*
Shuffle order of code in invnetory connector GetFolderContent() calls to avoi...
Justin Clark-Casey (justincc)
2011-09-15
3
-13
/
+19
*
If a prim inventory becomes empty through deletion, send an empty xfer file n...
Justin Clark-Casey (justincc)
2011-09-15
1
-20
/
+43
*
Don't try and delete attachments for child agent close
Justin Clark-Casey (justincc)
2011-09-13
2
-1
/
+34
*
Remove code from DetachSingleAttachmentToInv() that sets group changed on all...
Justin Clark-Casey (justincc)
2011-09-13
1
-11
/
+0
*
remove redunant itemID and agentID arguments from UpdateKnownItem().
Justin Clark-Casey (justincc)
2011-09-13
1
-6
/
+4
*
Remove UpdateKnownItem() from IAttachmentsModule.
Justin Clark-Casey (justincc)
2011-09-13
2
-10
/
+1
*
minor: remove redundant grp != null check from AM.UpdateKnownItem()
Justin Clark-Casey (justincc)
2011-09-13
1
-36
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+33
*
Stop attempts to rewear already worn items from removing and reattaching.
Justin Clark-Casey (justincc)
2011-09-13
4
-44
/
+97
*
Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ...
Justin Clark-Casey (justincc)
2011-09-13
3
-13
/
+47
*
stop the duplicate remove of the root part ids from the full part and local p...
Justin Clark-Casey (justincc)
2011-09-13
2
-3
/
+1
*
extend TestGetSceneObjectByPartLocalId() to test state after scene object del...
Justin Clark-Casey (justincc)
2011-09-13
1
-0
/
+6
*
In SG.AddSceneObject(), stop unnecessarily adding the root part to object ind...
Justin Clark-Casey (justincc)
2011-09-13
1
-7
/
+5
*
Add new TestGetSceneObjectByPartLocalId() for retrieving a scene object via t...
Justin Clark-Casey (justincc)
2011-09-13
1
-0
/
+27
*
improve TestAddSceneObject() to test a multi-part object rather than a single...
Justin Clark-Casey (justincc)
2011-09-13
1
-11
/
+14
*
In an object return message, send a null-terminated empty string in binary bu...
Justin Clark-Casey (justincc)
2011-09-13
2
-3
/
+43
*
eliminate redundant SP.m_regionInfo since it always has the scene.
Justin Clark-Casey (justincc)
2011-09-12
1
-8
/
+6
*
remove the unused SP.initializeScenePresence()
Justin Clark-Casey (justincc)
2011-09-12
1
-23
/
+2
*
stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is...
Justin Clark-Casey (justincc)
2011-09-12
3
-10
/
+7
*
minor: if the script engine fails to find a prim for a script, also print out...
Justin Clark-Casey (justincc)
2011-09-12
2
-1
/
+5
*
comment out some recent terrain texture logging
Justin Clark-Casey (justincc)
2011-09-12
2
-5
/
+5
*
Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...
Justin Clark-Casey (justincc)
2011-09-12
4
-175
/
+228
*
lock AvatarAppearance.m_attachments when we use it
Justin Clark-Casey (justincc)
2011-09-12
1
-33
/
+58
*
When creating an OAR, optionally exclude objects according to their permissions
Oren Hurvitz
2011-09-12
5
-44
/
+216
*
minor: put <remarks> tags around some method doc
Justin Clark-Casey (justincc)
2011-09-12
1
-5
/
+6
*
lock attachments when enumerating through them in ScenePresence.CopyTo().
Justin Clark-Casey (justincc)
2011-09-10
2
-21
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+24
*
Add extra log information when attachments fail validation
Justin Clark-Casey (justincc)
2011-09-10
2
-6
/
+20
*
reinstate the validation logging on teleport. A 'fail' of validation still d...
Justin Clark-Casey (justincc)
2011-09-10
1
-0
/
+2
*
Stop the UserManagementModule logging every user it adds for now
Justin Clark-Casey (justincc)
2011-09-10
1
-3
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+3
*
Delay loading scripts until the scene has finished loading
Oren Hurvitz
2011-09-09
4
-2
/
+32
*
Added a check to the CreateRegion method of the RemoteAdmin module that the s...
Kevin Houlihan
2011-09-09
1
-0
/
+13
*
llSetPrimitiveParams Prim type params precision errors
Micheil Merlin
2011-09-09
2
-44
/
+90
*
Comment out the part of the load oar code that zeroes out prim sit target ori...
Justin Clark-Casey (justincc)
2011-09-09
2
-2
/
+8
*
Use a copy of the inventory items list to register users in the thread starte...
Justin Clark-Casey (justincc)
2011-09-09
2
-2
/
+8
*
Fix unit tests from RegionSettings commit
Justin Clark-Casey (justincc)
2011-09-09
2
-0
/
+8
*
Save the default terrain texture UUIDs for a new region instead of leaving th...
Justin Clark-Casey (justincc)
2011-09-09
4
-5
/
+43
*
Fix test failure. Oversight in setting up the tests themselves.
Justin Clark-Casey (justincc)
2011-09-08
1
-1
/
+2
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