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authorJustin Clark-Casey (justincc)2011-09-09 22:50:54 +0100
committerJustin Clark-Casey (justincc)2011-09-09 22:50:54 +0100
commitbea2e0f32bfd49d4ea92dd59c508327354f9c93f (patch)
tree1e9a01b0bd0c12214fdfb05d6023e6318ba0de8d /OpenSim
parentUse a copy of the inventory items list to register users in the thread starte... (diff)
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Comment out the part of the load oar code that zeroes out prim sit target orientations and positions.
The warning about these causing problems is very old and may no longer apply. Hopes to fix http://opensimulator.org/mantis/view.php?id=5680
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs6
2 files changed, 8 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 48130e7..587d260 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -284,8 +284,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
284 part.LastOwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 284 part.LastOwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
285 285
286 // And zap any troublesome sit target information 286 // And zap any troublesome sit target information
287 part.SitTargetOrientation = new Quaternion(0, 0, 0, 1); 287// part.SitTargetOrientation = new Quaternion(0, 0, 0, 1);
288 part.SitTargetPosition = new Vector3(0, 0, 0); 288// part.SitTargetPosition = new Vector3(0, 0, 0);
289 289
290 // Fix ownership/creator of inventory items 290 // Fix ownership/creator of inventory items
291 // Not doing so results in inventory items 291 // Not doing so results in inventory items
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
index b185d9b..e798e5e 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
@@ -318,6 +318,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
318 new ArchiveWriteRequestPreparation(null, (Stream)null, Guid.Empty).CreateControlFile(new Dictionary<string, Object>())); 318 new ArchiveWriteRequestPreparation(null, (Stream)null, Guid.Empty).CreateControlFile(new Dictionary<string, Object>()));
319 319
320 SceneObjectPart part1 = CreateSceneObjectPart1(); 320 SceneObjectPart part1 = CreateSceneObjectPart1();
321
322 part1.SitTargetOrientation = new Quaternion(0.2f, 0.3f, 0.4f, 0.5f);
323 part1.SitTargetPosition = new Vector3(1, 2, 3);
324
321 SceneObjectGroup object1 = new SceneObjectGroup(part1); 325 SceneObjectGroup object1 = new SceneObjectGroup(part1);
322 326
323 // Let's put some inventory items into our object 327 // Let's put some inventory items into our object
@@ -390,6 +394,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
390 object1PartLoaded.RotationOffset, Is.EqualTo(part1.RotationOffset), "object1 rotation offset not equal"); 394 object1PartLoaded.RotationOffset, Is.EqualTo(part1.RotationOffset), "object1 rotation offset not equal");
391 Assert.That( 395 Assert.That(
392 object1PartLoaded.OffsetPosition, Is.EqualTo(part1.OffsetPosition), "object1 offset position not equal"); 396 object1PartLoaded.OffsetPosition, Is.EqualTo(part1.OffsetPosition), "object1 offset position not equal");
397 Assert.That(object1PartLoaded.SitTargetOrientation, Is.EqualTo(part1.SitTargetOrientation));
398 Assert.That(object1PartLoaded.SitTargetPosition, Is.EqualTo(part1.SitTargetPosition));
393 399
394 TaskInventoryItem loadedSoundItem = object1PartLoaded.Inventory.GetInventoryItems(soundItemName)[0]; 400 TaskInventoryItem loadedSoundItem = object1PartLoaded.Inventory.GetInventoryItems(soundItemName)[0];
395 Assert.That(loadedSoundItem, Is.Not.Null, "loaded sound item was null"); 401 Assert.That(loadedSoundItem, Is.Not.Null, "loaded sound item was null");