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* set svn:eol-styleJeff Ames2007-11-171-1015/+1015
* minor cleanup of some dodgy bitsJeff Ames2007-11-173-34/+16
* added some POS gravityJeff Ames2007-11-171-22/+17
* catch exceptions when loading malformed xml filesJeff Ames2007-11-173-24/+44
* * ODEPlugin Thinned the avatar out to average SL thin-ness. There's more wor...Teravus Ovares2007-11-171-2/+4
* * ODEPlugin - fixed issue where resizing prim causes the prim's collision box...Teravus Ovares2007-11-171-2/+18
* * Resolved the situation where prim is loaded from storage and when pushed ne...Teravus Ovares2007-11-164-23/+45
* *Added the TimeDilation property to Scenemingchen2007-11-161-0/+5
* * Trying a space/collision optimization technique in ODE. Let me know if you...Teravus Ovares2007-11-162-17/+41
* More cleaning up when deleting regions from a instance. NOTE: IGridServices.D...MW2007-11-168-17/+29
* fixed some AssemblyInfo filesJeff Ames2007-11-162-4/+4
* added dummy POS physics pluginJeff Ames2007-11-162-0/+359
* * ODE step two on the way to separate dynamic space allocation ( One more to ...Teravus Ovares2007-11-163-56/+176
* * Fixed object edit movements causing full object updates instead of terse ob...Teravus Ovares2007-11-161-1/+7
* *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM OpenSim...lbsa712007-11-159-53/+34
* make Stopped a bit sloppier which should help address any float round off issuesSean Dague2007-11-151-6/+7
* * ODE - Started the refactoring process to allow breaking up the scene into s...Teravus Ovares2007-11-151-97/+146
* * Added MySQLDataStore (adapted from MonoSqlitelbsa712007-11-154-10/+1052
* * Implemented the little friendly pop tooltip messages that appear when you h...Teravus Ovares2007-11-158-5/+115
* added first attempt at storing stopped physical objectsSean Dague2007-11-141-1/+17
* Added "show regions" console command that displays the list of regions in tha...MW2007-11-141-3/+10
* clean up most of my mess on terrain. Someone on .NET please test and makeSean Dague2007-11-141-21/+19
* managed to produce and kill the same exception on mono as on .net. Hopefully Sean Dague2007-11-141-0/+5
* bury connect creation deeper down in case this is what .NET hatesSean Dague2007-11-141-0/+1
* random shot in the darkSean Dague2007-11-141-3/+4
* * ODE removes an unnecessary lock.Teravus Ovares2007-11-141-3/+2
* * Removes the console enumeration errors on sim start.Teravus Ovares2007-11-141-10/+20
* remove limit stanza, see if this helps.Sean Dague2007-11-141-1/+1
* get rid of parametrized query, in case this is the .NET issue (I hope not)Sean Dague2007-11-141-5/+5
* further adventures in .NET workaroundsSean Dague2007-11-141-1/+4
* no, this probably won't work either, but I'm going to at least make sure it w...Sean Dague2007-11-141-2/+2
* more attempted voodoo around .NETSean Dague2007-11-141-3/+2
* attempt to resolve Sqlite not working on .NET for terrainSean Dague2007-11-141-21/+24
* * Copied objects are now owned by the object copier (Next Owner) (however nex...Teravus Ovares2007-11-146-14/+49
* * moved outer tool dir into inner tool dirlbsa712007-11-143-0/+309
* Another try: Fix moon bleeding over into linden grid. Need to clear your cach...Brian McBee2007-11-141-2/+2
* * Should help avatar climb steps betterTeravus Ovares2007-11-141-22/+54
* * Possibly resolved the excess sim lag. Teravus Ovares2007-11-141-1/+2
* * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, m...Teravus Ovares2007-11-1323-11/+413
* first pass on unlinking of objects. From Jay Clarke (IBM)Sean Dague2007-11-138-14/+194
* Added "remove-region <region name>" console command that "should" remove the ...MW2007-11-132-5/+16
* working now. Needs cleanup, but I'll have to do that after the next meetingSean Dague2007-11-131-7/+16
* some changes to reduce memory significantly by not keeping allSean Dague2007-11-131-24/+36
* replaced exception when sitting and typing with rather amusing getting up and...Jeff Ames2007-11-131-0/+12
* Some work on cleanly removing Regions.MW2007-11-137-30/+87
* Some work on being able to set/send a users Buddylist info. (added handling c...MW2007-11-132-1/+67
* * Fixed the walk vs fall animation.Teravus Ovares2007-11-132-7/+71
* * Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence Teravus Ovares2007-11-132-24/+59
* added IDs for all built-in animationsJeff Ames2007-11-131-1/+1
* * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares2007-11-1210-6/+80