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authorTeravus Ovares2007-11-13 05:10:14 +0000
committerTeravus Ovares2007-11-13 05:10:14 +0000
commit10b41ba4554e3a13796cc3b55663e373f12af2cb (patch)
treec6b77dba10f877ff21f629a60f22e521602de156 /OpenSim
parent* Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence (diff)
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* Fixed the walk vs fall animation.
* Tweaked a few things
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs10
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs68
2 files changed, 71 insertions, 7 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 69bf05a..48f3ef0 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -458,7 +458,7 @@ namespace OpenSim.Region.Environment.Scenes
458 + (((float)m_visualParams[125] / 255.0f) / 1.5f); 458 + (((float)m_visualParams[125] / 255.0f) / 1.5f);
459 if (PhysicsActor != null) 459 if (PhysicsActor != null)
460 { 460 {
461 PhysicsVector SetSize = new PhysicsVector(0, 0, m_avHeight); 461 PhysicsVector SetSize = new PhysicsVector(0.45f, 0.6f, m_avHeight);
462 PhysicsActor.Size = SetSize; 462 PhysicsActor.Size = SetSize;
463 } 463 }
464 //OpenSim.Framework.Console.MainLog.Instance.Verbose("CLIENT", "Set Avatar Height to: " + (1.50856f + (((float)m_visualParams[25] / 255.0f) * (2.525506f - 1.50856f))).ToString() + "m" + " Leglength: " + ((float)m_visualParams[125]).ToString() + ":" + (((float)m_visualParams[125] / 255.0f)).ToString() + "m"); 464 //OpenSim.Framework.Console.MainLog.Instance.Verbose("CLIENT", "Set Avatar Height to: " + (1.50856f + (((float)m_visualParams[25] / 255.0f) * (2.525506f - 1.50856f))).ToString() + "m" + " Leglength: " + ((float)m_visualParams[125]).ToString() + ":" + (((float)m_visualParams[125] / 255.0f)).ToString() + "m");
@@ -681,11 +681,11 @@ namespace OpenSim.Region.Environment.Scenes
681 } 681 }
682 else 682 else
683 { 683 {
684 if (!PhysicsActor.IsColliding && m_physicsActor.Velocity.Z > 6) 684 if (!PhysicsActor.IsColliding && m_physicsActor.Velocity.Z < -6)
685 { 685 {
686 SendAnimPack(Animations.AnimsLLUUID["FALLDOWN"], 1); 686 SendAnimPack(Animations.AnimsLLUUID["FALLDOWN"], 1);
687 } 687 }
688 else if (!PhysicsActor.IsColliding && Velocity.Z > 0) 688 else if (!PhysicsActor.IsColliding && Velocity.Z > 0 && (m_movementflag & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS) != 0)
689 { 689 {
690 SendAnimPack(Animations.AnimsLLUUID["JUMP"], 1); 690 SendAnimPack(Animations.AnimsLLUUID["JUMP"], 1);
691 } 691 }
@@ -716,11 +716,11 @@ namespace OpenSim.Region.Environment.Scenes
716 } 716 }
717 else 717 else
718 { 718 {
719 if (!PhysicsActor.IsColliding && m_physicsActor.Velocity.Z > 6 && !m_physicsActor.Flying) 719 if (!PhysicsActor.IsColliding && m_physicsActor.Velocity.Z < -6 && !m_physicsActor.Flying)
720 { 720 {
721 SendAnimPack(Animations.AnimsLLUUID["FALLDOWN"], 1); 721 SendAnimPack(Animations.AnimsLLUUID["FALLDOWN"], 1);
722 } 722 }
723 else if (!PhysicsActor.IsColliding && Velocity.Z > 0 && !m_physicsActor.Flying) 723 else if (!PhysicsActor.IsColliding && Velocity.Z > 0 && !m_physicsActor.Flying && (m_movementflag & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS) != 0)
724 { 724 {
725 SendAnimPack(Animations.AnimsLLUUID["JUMP"], 1); 725 SendAnimPack(Animations.AnimsLLUUID["JUMP"], 1);
726 } 726 }
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index a397467..7eca7ed 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -659,11 +659,17 @@ namespace OpenSim.Region.Physics.OdePlugin
659 public float CAPSULE_LENGTH = 0.79f; 659 public float CAPSULE_LENGTH = 0.79f;
660 private bool flying = false; 660 private bool flying = false;
661 private bool m_iscolliding = false; 661 private bool m_iscolliding = false;
662 private bool m_iscollidingGround = false;
662 private bool m_wascolliding = false; 663 private bool m_wascolliding = false;
664 private bool m_wascollidingGround = false;
663 private bool m_alwaysRun = false; 665 private bool m_alwaysRun = false;
666 private bool m_hackSentFall = false;
667 private bool m_hackSentFly = false;
664 private string m_name = ""; 668 private string m_name = "";
665 669
666 private bool[] m_colliderarr = new bool[11]; 670 private bool[] m_colliderarr = new bool[11];
671 private bool[] m_colliderGroundarr = new bool[11];
672
667 673
668 private bool jumping = false; 674 private bool jumping = false;
669 //private float gravityAccel; 675 //private float gravityAccel;
@@ -775,8 +781,50 @@ namespace OpenSim.Region.Physics.OdePlugin
775 } 781 }
776 public override bool CollidingGround 782 public override bool CollidingGround
777 { 783 {
778 get { return false; } 784 get { return m_iscollidingGround; }
779 set { return; } 785 set
786 {
787 int i;
788 int truecount = 0;
789 int falsecount = 0;
790
791 if (m_colliderGroundarr.Length >= 10)
792 {
793 for (i = 0; i < 10; i++)
794 {
795 m_colliderGroundarr[i] = m_colliderGroundarr[i + 1];
796 }
797 }
798 m_colliderGroundarr[10] = value;
799
800 for (i = 0; i < 11; i++)
801 {
802 if (m_colliderGroundarr[i])
803 {
804 truecount++;
805 }
806 else
807 {
808 falsecount++;
809 }
810 }
811
812 // Equal truecounts and false counts means we're colliding with something.
813
814 if (falsecount > 1.2 * truecount)
815 {
816 m_iscollidingGround = false;
817 }
818 else
819 {
820 m_iscollidingGround = true;
821 }
822 if (m_wascollidingGround != m_iscollidingGround)
823 {
824 //base.SendCollisionUpdate(new CollisionEventUpdate());
825 }
826 m_wascollidingGround = m_iscollidingGround;
827 }
780 } 828 }
781 public override bool CollidingObj 829 public override bool CollidingObj
782 { 830 {
@@ -1017,7 +1065,23 @@ namespace OpenSim.Region.Physics.OdePlugin
1017 vec = d.BodyGetLinearVel(Body); 1065 vec = d.BodyGetLinearVel(Body);
1018 _velocity.X = (vec.X); 1066 _velocity.X = (vec.X);
1019 _velocity.Y = (vec.Y); 1067 _velocity.Y = (vec.Y);
1068
1020 _velocity.Z = (vec.Z); 1069 _velocity.Z = (vec.Z);
1070 if (_velocity.Z < -6 && !m_hackSentFall)
1071 {
1072 m_hackSentFall = true;
1073 base.SendCollisionUpdate(new CollisionEventUpdate());
1074 }
1075 else if (flying && !m_hackSentFly)
1076 {
1077 //m_hackSentFly = true;
1078 //base.SendCollisionUpdate(new CollisionEventUpdate());
1079 }
1080 else
1081 {
1082 m_hackSentFly = false;
1083 m_hackSentFall = false;
1084 }
1021 } 1085 }
1022 } 1086 }
1023 1087