Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | * Refactored some internals in Grid Server Main | lbsa71 | 2008-03-12 | 1 | -24/+21 | |
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* | * Refactored out creation of LoginResponse | lbsa71 | 2008-03-12 | 1 | -114/+121 | |
| | | | | | * Refactored out ErrorResponse | |||||
* | * Extracted RegionProfileData from Request | lbsa71 | 2008-03-12 | 2 | -131/+141 | |
| | | | | | * Introduced ValidateNewRegion and ValidateOverwrite | |||||
* | * minor refactoring | lbsa71 | 2008-03-12 | 1 | -84/+82 | |
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* | better fix for 551, not sure why I missed this earlier | Sean Dague | 2008-03-12 | 1 | -12/+10 | |
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* | Refactor out some duplicate code. | Jeff Ames | 2008-03-11 | 2 | -5/+5 | |
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* | Ensure resolution of mantis 113 | Sean Dague | 2008-03-11 | 1 | -1/+3 | |
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* | get rid of artificial InventoryLock object in favor of | Sean Dague | 2008-03-11 | 1 | -18/+13 | |
| | | | | | | | locking on the DataSet. This doesn't change any functionality and leaves us with one less object. | |||||
* | added early readme | Sean Dague | 2008-03-11 | 1 | -0/+25 | |
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* | Attempted fix for http://opensimulator.org/mantis/view.php?id=551 | Sean Dague | 2008-03-11 | 1 | -3/+0 | |
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* | moving everything into OpenSim.TestSuite namespace | Sean Dague | 2008-03-11 | 4 | -21/+68 | |
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* | * Temporarily disabling sending of ImageNotInDatabasePacket when a texture ↵ | Justin Clarke Casey | 2008-03-11 | 1 | -1/+4 | |
| | | | | isn't found, since this appears to be crashing Linden client 1.19.0(5) | |||||
* | * Very temporarily put AgentCachedTexturePackets onto the wind rather than ↵ | Justin Clarke Casey | 2008-03-11 | 1 | -1/+5 | |
| | | | | | | | | | the texture queue * This is in order to identify whether it is these which are somehow causing the massive texture packet bloat, * since this is the only other packet put on to that queue other than the TextureSender ones | |||||
* | clone off pCampBot to OpenSim.TestSuite, as I'm going to be | Sean Dague | 2008-03-11 | 3 | -0/+556 | |
| | | | | | | | making enough breaking changes that I'd rather not mess up people currently using pCampBot effectively. | |||||
* | * Very minor error message change in GridAssetClient | Justin Clarke Casey | 2008-03-11 | 1 | -3/+1 | |
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* | * Applying patch #754 - Fix for Vector Magnitude operation. Thanks cmickeyb! | Adam Frisby | 2008-03-11 | 1 | -2/+2 | |
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* | * Applying patch from Mantis #607 - Grid Server crash. Thanks Diva. | Adam Frisby | 2008-03-11 | 1 | -10/+22 | |
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* | Eliminated several compiler warning messages | Johan Berntsson | 2008-03-11 | 1 | -13/+1 | |
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* | The plugin loader can now handle plugin dependencies without hardcoding | Johan Berntsson | 2008-03-11 | 1 | -18/+5 | |
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* | this fixes up the exponentially growing startup times caused | Sean Dague | 2008-03-11 | 1 | -9/+8 | |
| | | | | | | | by not deleting the landaccesslist. If this triggers an sqlite error on .NET, we'll need to track that down seperatly. | |||||
* | * Added Linear Acceleration reporting to the ODEPlugin. | Teravus Ovares | 2008-03-10 | 2 | -3/+22 | |
| | | | | | * Added support for LSL llGetOmega (Rotational/Angular Velocity)- ODEPlugin is the only physics plugin that reports it. | |||||
* | ODEPlugin | Teravus Ovares | 2008-03-10 | 11 | -0/+111 | |
| | | | | | | | | | * Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level. * osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE); * By default, prim do not float at the water level. * More work is needed on the floating, but it's a start. | |||||
* | * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim. | Teravus Ovares | 2008-03-10 | 13 | -12/+259 | |
| | | | | | * Added WaterLevel support to the ODEPlugin. More on this later. | |||||
* | * Fixed a few things and enabling Physical Prim border crossings again. | Teravus Ovares | 2008-03-09 | 2 | -66/+75 | |
| | | | | | * Everyone try to push a physical prim across a region border now. | |||||
* | * Fix for hydraulic erosion brush. Still not working as planned, but getting ↵ | Adam Frisby | 2008-03-09 | 1 | -9/+19 | |
| | | | | closer. Bugs may be due to the water distribution pattern. | |||||
* | ODE Plugin | Teravus Ovares | 2008-03-09 | 2 | -56/+75 | |
| | | | | | | * More cleanup * Less noise | |||||
* | Update svn properties. | Jeff Ames | 2008-03-09 | 1 | -339/+339 | |
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* | * Fix to the OlsenSphere brush to make it more powerful. | Adam Frisby | 2008-03-09 | 3 | -1/+341 | |
| | | | | | * W.I.P: Hydraulic Erosion (Spherical) paintbrush - code is all there, but some work is required on the initial parameters to get it to function correctly. Replaces the smooth brush when `newbrushes` is switched on. | |||||
* | * Fixed the Link + Duplicate + Unlink both = 'ODE Invalid Argument in ↵ | Teravus Ovares | 2008-03-09 | 2 | -27/+39 | |
| | | | | | | | | | Collision Space Crash' * Added: Console comment: [PHYSICS]: The scene reused a disposed PhysActor! *waves finger*, Don't be evil. | |||||
* | * Cleaned up some locking on the ODEPlugin to make it more developer friendly | Teravus Ovares | 2008-03-09 | 2 | -505/+496 | |
| | | | | | * Expect the occasional deadlock? | |||||
* | Update svn properties. | Jeff Ames | 2008-03-09 | 1 | -223/+223 | |
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* | * New terrainmodule paint brush "Olsen Erosion" | Adam Frisby | 2008-03-09 | 2 | -0/+224 | |
| | | | | | | * Implements the Optimised Erosion routine defined by Jacob Olsen in the paper 'Procedural Terrain Generation' (http://www.oddlabs.com/download/terrain_generation.pdf) * Replaces the 'flatten' brush when 'newbrushes' is enabled. | |||||
* | * Added a hack-ish routine to add the State column to the primshapes table ↵ | Teravus Ovares | 2008-03-09 | 1 | -1/+11 | |
| | | | | | | | | if it wasn't already there. * Started OpenSim on SQLite to a mass of red 'unable to load prim' messages. * If you are getting this message, after this update, when you start OpenSimulator, you'll get it one more time and then it'll work again. | |||||
* | Linux Compile error if Color is compared against null. Documentation for ↵ | Teravus Ovares | 2008-03-09 | 1 | -3/+8 | |
| | | | | System.Drawing.Color says it returns a Color with all Components as 0 if the String passed isn't a known color, so the null check has been commented out | |||||
* | Update svn properties. | Jeff Ames | 2008-03-09 | 3 | -378/+378 | |
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* | * Small optimisation on Weathering paint brush. | Adam Frisby | 2008-03-08 | 2 | -4/+14 | |
| | | | | | * Added "script terrain newbrushes <true|false>" to enable experimental terraforming brushes. Presently the 'revert' brush is replaced with the Weathering brush, when enabled. | |||||
* | * Applying Mantis #737 - Fix for Terragen loader. Thanks Jonc. | Adam Frisby | 2008-03-08 | 1 | -2/+1 | |
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* | Remove two warnings with unused variables. | Charles Krinke | 2008-03-08 | 1 | -2/+0 | |
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* | * Added Thermal Weathering paint brush to Terrain Module. | Adam Frisby | 2008-03-08 | 1 | -0/+243 | |
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* | Thank you kindly Grumly57 for a patch to solve: | Charles Krinke | 2008-03-08 | 2 | -0/+4 | |
| | | | | | Grass type is not persisted. Try to rez some grass several time to have different random grass types around, then immediately move a couple of them. Or restart the sim and logon again. You'll see all grass types reverted to a dull default one :-) | |||||
* | Thank you very much, Ldviopeng for : | Charles Krinke | 2008-03-08 | 1 | -3/+54 | |
| | | | | | | | Patch to implement the following LSL functions: llGetObjectPermMask() llSetObjectPermMask() | |||||
* | Added new drawing command "PenColour", with format "PenColour <colourname>;" ↵ | MW | 2008-03-08 | 1 | -1/+12 | |
| | | | | colour name can be any of the predefined .net System.Drawing.Color names. | |||||
* | * Slight tweak for the above. | Adam Frisby | 2008-03-08 | 1 | -0/+1 | |
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* | * By popular demand, implemented "script terrain fill <val>" | Adam Frisby | 2008-03-08 | 1 | -0/+6 | |
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* | Added Frist basic version on the VectorRenderModule, that allows scripts to ↵ | MW | 2008-03-08 | 7 | -6/+496 | |
| | | | | | | | do some basic drawing onto textures. Currently the method the scripts have to use is most likely not the most user friendly, but this should improve soon. And hope to allow SVG files (either loaded from a web site, or even script created) to be used. I will add a page to the wiki tomorrow, until then http://www.pastebin.ca/934425 is a example c# script that can be used to get a bit of a idea. Also added osSetDynamicTextureDataBlend and osSetDynamicTextureURLBlend that will allow the various textures to be blended together, but currently there are still a few bugs in them. So not ready for use yet. | |||||
* | * Implemented 'Revert' channel in Terrain Module. | Adam Frisby | 2008-03-08 | 3 | -0/+155 | |
| | | | | | | * Added Revert Area, flood brush. * Added Revert Sphere, paint brush. | |||||
* | Thank you kindly, Ldviopeng for: | Charles Krinke | 2008-03-08 | 5 | -6/+151 | |
| | | | | | | | Patch to implement the following LSL / OS functions llParcelPrimCount(60%) osSetParcelMediaURL | |||||
* | * Made a change to the loading mechanism to fix it's operation. | Adam Frisby | 2008-03-08 | 1 | -1/+6 | |
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* | * Default terrain is now a little more interesting than a flat 0m plane. | Adam Frisby | 2008-03-08 | 1 | -0/+11 | |
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* | More spelling corrections in the spirit of r3771. | Jeff Ames | 2008-03-07 | 2 | -9/+9 | |
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