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authorJeff Ames2008-03-09 06:39:15 +0000
committerJeff Ames2008-03-09 06:39:15 +0000
commit3e47389f9a707a700089835475481c1fa1711aa0 (patch)
treee1ca9c857feecc5ee48d89452a006321b8bc34ab /OpenSim
parent* Small optimisation on Weathering paint brush. (diff)
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Update svn properties.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/RevertArea.cs120
-rw-r--r--OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/RevertSphere.cs150
-rw-r--r--OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/WeatherSphere.cs486
3 files changed, 378 insertions, 378 deletions
diff --git a/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/RevertArea.cs b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/RevertArea.cs
index 856405a..027c6a1 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/RevertArea.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/FloodBrushes/RevertArea.cs
@@ -1,60 +1,60 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using OpenSim.Region.Environment.Interfaces; 28using OpenSim.Region.Environment.Interfaces;
29 29
30namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes 30namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
31{ 31{
32 public class RevertArea : ITerrainFloodEffect 32 public class RevertArea : ITerrainFloodEffect
33 { 33 {
34 ITerrainChannel m_revertmap; 34 ITerrainChannel m_revertmap;
35 35
36 public RevertArea(ITerrainChannel revertmap) 36 public RevertArea(ITerrainChannel revertmap)
37 { 37 {
38 m_revertmap = revertmap; 38 m_revertmap = revertmap;
39 } 39 }
40 40
41 #region ITerrainFloodEffect Members 41 #region ITerrainFloodEffect Members
42 42
43 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) 43 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
44 { 44 {
45 int x, y; 45 int x, y;
46 for (x = 0; x < map.Width; x++) 46 for (x = 0; x < map.Width; x++)
47 { 47 {
48 for (y = 0; y < map.Height; y++) 48 for (y = 0; y < map.Height; y++)
49 { 49 {
50 if (fillArea[x, y] == true) 50 if (fillArea[x, y] == true)
51 { 51 {
52 map[x, y] = (map[x, y] * (1.0 - strength)) + (m_revertmap[x, y] * strength); 52 map[x, y] = (map[x, y] * (1.0 - strength)) + (m_revertmap[x, y] * strength);
53 } 53 }
54 } 54 }
55 } 55 }
56 } 56 }
57 57
58 #endregion 58 #endregion
59 } 59 }
60} 60}
diff --git a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/RevertSphere.cs b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/RevertSphere.cs
index e7ce68e..9d9c462 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/RevertSphere.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/RevertSphere.cs
@@ -1,75 +1,75 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using OpenSim.Region.Environment.Interfaces; 29using OpenSim.Region.Environment.Interfaces;
30 30
31namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes 31namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
32{ 32{
33 public class RevertSphere : ITerrainPaintableEffect 33 public class RevertSphere : ITerrainPaintableEffect
34 { 34 {
35 ITerrainChannel m_revertmap; 35 ITerrainChannel m_revertmap;
36 36
37 public RevertSphere(ITerrainChannel revertmap) 37 public RevertSphere(ITerrainChannel revertmap)
38 { 38 {
39 m_revertmap = revertmap; 39 m_revertmap = revertmap;
40 } 40 }
41 41
42 #region ITerrainPaintableEffect Members 42 #region ITerrainPaintableEffect Members
43 43
44 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) 44 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration)
45 { 45 {
46 int x, y; 46 int x, y;
47 for (x = 0; x < map.Width; x++) 47 for (x = 0; x < map.Width; x++)
48 { 48 {
49 // Skip everything unlikely to be affected 49 // Skip everything unlikely to be affected
50 if (Math.Abs(x - rx) > strength * 1.1) 50 if (Math.Abs(x - rx) > strength * 1.1)
51 continue; 51 continue;
52 52
53 for (y = 0; y < map.Height; y++) 53 for (y = 0; y < map.Height; y++)
54 { 54 {
55 // Skip everything unlikely to be affected 55 // Skip everything unlikely to be affected
56 if (Math.Abs(y - ry) > strength * 1.1) 56 if (Math.Abs(y - ry) > strength * 1.1)
57 continue; 57 continue;
58 58
59 // Calculate a sphere and add it to the heighmap 59 // Calculate a sphere and add it to the heighmap
60 double z = strength; 60 double z = strength;
61 z *= z; 61 z *= z;
62 z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); 62 z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
63 63
64 if (z > 0.0) 64 if (z > 0.0)
65 { 65 {
66 z *= duration; 66 z *= duration;
67 map[x, y] += (map[x, y] * (1.0 - z)) + (m_revertmap[x, y] * z); 67 map[x, y] += (map[x, y] * (1.0 - z)) + (m_revertmap[x, y] * z);
68 } 68 }
69 } 69 }
70 } 70 }
71 } 71 }
72 72
73 #endregion 73 #endregion
74 } 74 }
75} 75}
diff --git a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/WeatherSphere.cs b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/WeatherSphere.cs
index bede47e..cac3d35 100644
--- a/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/WeatherSphere.cs
+++ b/OpenSim/Region/Environment/Modules/Terrain/PaintBrushes/WeatherSphere.cs
@@ -1,243 +1,243 @@
1/* 1/*
2* Copyright (c) Contributors, http://opensimulator.org/ 2* Copyright (c) Contributors, http://opensimulator.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using OpenSim.Region.Environment.Interfaces; 28using OpenSim.Region.Environment.Interfaces;
29 29
30namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes 30namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
31{ 31{
32 /// <summary> 32 /// <summary>
33 /// Thermal Weathering Paint Brush 33 /// Thermal Weathering Paint Brush
34 /// </summary> 34 /// </summary>
35 public class WeatherSphere : ITerrainPaintableEffect 35 public class WeatherSphere : ITerrainPaintableEffect
36 { 36 {
37 NeighbourSystem type = NeighbourSystem.Moore; // Parameter 37 NeighbourSystem type = NeighbourSystem.Moore; // Parameter
38 double talus = 0.2; // Number of meters max difference before stop eroding. Tweakage required. 38 double talus = 0.2; // Number of meters max difference before stop eroding. Tweakage required.
39 39
40 #region Supporting Functions 40 #region Supporting Functions
41 private enum NeighbourSystem 41 private enum NeighbourSystem
42 { 42 {
43 Moore, 43 Moore,
44 VonNeumann 44 VonNeumann
45 } ; 45 } ;
46 46
47 private int[] Neighbours(NeighbourSystem type, int index) 47 private int[] Neighbours(NeighbourSystem type, int index)
48 { 48 {
49 int[] coord = new int[2]; 49 int[] coord = new int[2];
50 50
51 index++; 51 index++;
52 52
53 switch (type) 53 switch (type)
54 { 54 {
55 case NeighbourSystem.Moore: 55 case NeighbourSystem.Moore:
56 switch (index) 56 switch (index)
57 { 57 {
58 case 1: 58 case 1:
59 coord[0] = -1; 59 coord[0] = -1;
60 coord[1] = -1; 60 coord[1] = -1;
61 break; 61 break;
62 62
63 case 2: 63 case 2:
64 coord[0] = -0; 64 coord[0] = -0;
65 coord[1] = -1; 65 coord[1] = -1;
66 break; 66 break;
67 67
68 case 3: 68 case 3:
69 coord[0] = +1; 69 coord[0] = +1;
70 coord[1] = -1; 70 coord[1] = -1;
71 break; 71 break;
72 72
73 case 4: 73 case 4:
74 coord[0] = -1; 74 coord[0] = -1;
75 coord[1] = -0; 75 coord[1] = -0;
76 break; 76 break;
77 77
78 case 5: 78 case 5:
79 coord[0] = -0; 79 coord[0] = -0;
80 coord[1] = -0; 80 coord[1] = -0;
81 break; 81 break;
82 82
83 case 6: 83 case 6:
84 coord[0] = +1; 84 coord[0] = +1;
85 coord[1] = -0; 85 coord[1] = -0;
86 break; 86 break;
87 87
88 case 7: 88 case 7:
89 coord[0] = -1; 89 coord[0] = -1;
90 coord[1] = +1; 90 coord[1] = +1;
91 break; 91 break;
92 92
93 case 8: 93 case 8:
94 coord[0] = -0; 94 coord[0] = -0;
95 coord[1] = +1; 95 coord[1] = +1;
96 break; 96 break;
97 97
98 case 9: 98 case 9:
99 coord[0] = +1; 99 coord[0] = +1;
100 coord[1] = +1; 100 coord[1] = +1;
101 break; 101 break;
102 102
103 default: 103 default:
104 break; 104 break;
105 } 105 }
106 break; 106 break;
107 107
108 case NeighbourSystem.VonNeumann: 108 case NeighbourSystem.VonNeumann:
109 switch (index) 109 switch (index)
110 { 110 {
111 case 1: 111 case 1:
112 coord[0] = 0; 112 coord[0] = 0;
113 coord[1] = -1; 113 coord[1] = -1;
114 break; 114 break;
115 115
116 case 2: 116 case 2:
117 coord[0] = -1; 117 coord[0] = -1;
118 coord[1] = 0; 118 coord[1] = 0;
119 break; 119 break;
120 120
121 case 3: 121 case 3:
122 coord[0] = +1; 122 coord[0] = +1;
123 coord[1] = 0; 123 coord[1] = 0;
124 break; 124 break;
125 125
126 case 4: 126 case 4:
127 coord[0] = 0; 127 coord[0] = 0;
128 coord[1] = +1; 128 coord[1] = +1;
129 break; 129 break;
130 130
131 case 5: 131 case 5:
132 coord[0] = -0; 132 coord[0] = -0;
133 coord[1] = -0; 133 coord[1] = -0;
134 break; 134 break;
135 135
136 default: 136 default:
137 break; 137 break;
138 } 138 }
139 break; 139 break;
140 } 140 }
141 141
142 return coord; 142 return coord;
143 } 143 }
144 144
145 private double SphericalFactor(double x, double y, double rx, double ry, double size) 145 private double SphericalFactor(double x, double y, double rx, double ry, double size)
146 { 146 {
147 double z = size * size - ((x - rx) * (x - rx) + (y - ry) * (y - ry)); 147 double z = size * size - ((x - rx) * (x - rx) + (y - ry) * (y - ry));
148 return z; 148 return z;
149 } 149 }
150 150
151 private double GetBilinearInterpolate(double x, double y, ITerrainChannel map) 151 private double GetBilinearInterpolate(double x, double y, ITerrainChannel map)
152 { 152 {
153 int w = map.Width; 153 int w = map.Width;
154 int h = map.Height; 154 int h = map.Height;
155 155
156 if (x > w - 2.0) 156 if (x > w - 2.0)
157 x = w - 2.0; 157 x = w - 2.0;
158 if (y > h - 2.0) 158 if (y > h - 2.0)
159 y = h - 2.0; 159 y = h - 2.0;
160 if (x < 0.0) 160 if (x < 0.0)
161 x = 0.0; 161 x = 0.0;
162 if (y < 0.0) 162 if (y < 0.0)
163 y = 0.0; 163 y = 0.0;
164 164
165 int stepSize = 1; 165 int stepSize = 1;
166 double h00 = map[(int)x, (int)y]; 166 double h00 = map[(int)x, (int)y];
167 double h10 = map[(int)x + stepSize, (int)y]; 167 double h10 = map[(int)x + stepSize, (int)y];
168 double h01 = map[(int)x, (int)y + stepSize]; 168 double h01 = map[(int)x, (int)y + stepSize];
169 double h11 = map[(int)x + stepSize, (int)y + stepSize]; 169 double h11 = map[(int)x + stepSize, (int)y + stepSize];
170 double h1 = h00; 170 double h1 = h00;
171 double h2 = h10; 171 double h2 = h10;
172 double h3 = h01; 172 double h3 = h01;
173 double h4 = h11; 173 double h4 = h11;
174 double a00 = h1; 174 double a00 = h1;
175 double a10 = h2 - h1; 175 double a10 = h2 - h1;
176 double a01 = h3 - h1; 176 double a01 = h3 - h1;
177 double a11 = h1 - h2 - h3 + h4; 177 double a11 = h1 - h2 - h3 + h4;
178 double partialx = x - (int)x; 178 double partialx = x - (int)x;
179 double partialz = y - (int)y; 179 double partialz = y - (int)y;
180 double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz); 180 double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz);
181 return hi; 181 return hi;
182 } 182 }
183 183
184 #endregion 184 #endregion
185 185
186 #region ITerrainPaintableEffect Members 186 #region ITerrainPaintableEffect Members
187 187
188 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration) 188 public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration)
189 { 189 {
190 int x, y; 190 int x, y;
191 191
192 for (x = 0; x < map.Width; x++) 192 for (x = 0; x < map.Width; x++)
193 { 193 {
194 for (y = 0; y < map.Height; y++) 194 for (y = 0; y < map.Height; y++)
195 { 195 {
196 double z = SphericalFactor(x, y, rx, ry, strength); 196 double z = SphericalFactor(x, y, rx, ry, strength);
197 197
198 if (z > 0) // add in non-zero amount 198 if (z > 0) // add in non-zero amount
199 { 199 {
200 int NEIGHBOUR_ME = 4; 200 int NEIGHBOUR_ME = 4;
201 201
202 int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5; 202 int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5;
203 203
204 for (int j = 0; j < NEIGHBOUR_MAX; j++) 204 for (int j = 0; j < NEIGHBOUR_MAX; j++)
205 { 205 {
206 if (j != NEIGHBOUR_ME) 206 if (j != NEIGHBOUR_ME)
207 { 207 {
208 int[] coords = Neighbours(type, j); 208 int[] coords = Neighbours(type, j);
209 209
210 coords[0] += x; 210 coords[0] += x;
211 coords[1] += y; 211 coords[1] += y;
212 212
213 if (coords[0] > map.Width - 1) 213 if (coords[0] > map.Width - 1)
214 continue; 214 continue;
215 if (coords[1] > map.Height - 1) 215 if (coords[1] > map.Height - 1)
216 continue; 216 continue;
217 if (coords[0] < 0) 217 if (coords[0] < 0)
218 continue; 218 continue;
219 if (coords[1] < 0) 219 if (coords[1] < 0)
220 continue; 220 continue;
221 221
222 double heightF = map[x, y]; 222 double heightF = map[x, y];
223 double target = map[coords[0], coords[1]]; 223 double target = map[coords[0], coords[1]];
224 224
225 if (target > heightF + talus) 225 if (target > heightF + talus)
226 { 226 {
227 double calc = duration * ((target - heightF) - talus) * z; 227 double calc = duration * ((target - heightF) - talus) * z;
228 heightF += calc; 228 heightF += calc;
229 target -= calc; 229 target -= calc;
230 } 230 }
231 231
232 map[x, y] = heightF; 232 map[x, y] = heightF;
233 map[coords[0], coords[1]] = target; 233 map[coords[0], coords[1]] = target;
234 } 234 }
235 } 235 }
236 } 236 }
237 } 237 }
238 } 238 }
239 } 239 }
240 240
241 #endregion 241 #endregion
242 } 242 }
243} 243}