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authorCharles Krinke2008-03-08 18:06:10 +0000
committerCharles Krinke2008-03-08 18:06:10 +0000
commit3151e302caa804222206dc85579bb4c2ed9181ac (patch)
tree239b419547331c5843b5023efbe319bb012e395e /OpenSim
parent* Made a change to the loading mechanism to fix it's operation. (diff)
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Thank you kindly, Ldviopeng for:
Patch to implement the following LSL / OS functions llParcelPrimCount(60%) osSetParcelMediaURL
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs16
-rw-r--r--OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs41
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs89
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs3
5 files changed, 151 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 2ede245..cc97988 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -2414,6 +2414,22 @@ namespace OpenSim.Region.Environment.Scenes
2414 } 2414 }
2415 } 2415 }
2416 2416
2417 public void SetLandMediaURL(float x, float y, string url)
2418 {
2419 Land land = LandManager.getLandObject(x, y);
2420
2421 if (land == null)
2422 {
2423 return;
2424 }
2425
2426 else
2427 {
2428 land.landData.mediaURL = url;
2429 return;
2430 }
2431 }
2432
2417 #endregion 2433 #endregion
2418 2434
2419 #region Script Engine 2435 #region Script Engine
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs b/OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs
index b4e2a13..f385106 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs
+++ b/OpenSim/Region/Environment/Scenes/Scripting/IScriptHost.cs
@@ -34,13 +34,15 @@ namespace OpenSim.Region.Environment.Scenes.Scripting
34 public interface IScriptHost 34 public interface IScriptHost
35 { 35 {
36 string Name { get; set; } 36 string Name { get; set; }
37 string SitName { get; set; }
38 string TouchName { get; set; }
39 string Description { get; set; } 37 string Description { get; set; }
38
40 LLUUID UUID { get; } 39 LLUUID UUID { get; }
41 LLUUID ObjectOwner { get; } 40 LLUUID ObjectOwner { get; }
42 LLUUID ObjectCreator { get; } 41 LLUUID ObjectCreator { get; }
43 LLVector3 AbsolutePosition { get; } 42 LLVector3 AbsolutePosition { get; }
43
44 string SitName { get; set; }
45 string TouchName { get; set; }
44 void SetText(string text, Vector3 color, double alpha); 46 void SetText(string text, Vector3 color, double alpha);
45 } 47 }
46} \ No newline at end of file 48}
diff --git a/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs b/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs
index c971707..922b301 100644
--- a/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs
+++ b/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs
@@ -1874,6 +1874,11 @@ namespace OpenSim.Region.ScriptEngine.Common
1874 return m_LSL_Functions.osConsoleCommand(Command); 1874 return m_LSL_Functions.osConsoleCommand(Command);
1875 } 1875 }
1876 1876
1877 public void osSetParcelMediaURL(string url)
1878 {
1879 m_LSL_Functions.osSetParcelMediaURL(url);
1880 }
1881
1877 public double llList2Float(LSL_Types.list src, int index) 1882 public double llList2Float(LSL_Types.list src, int index)
1878 { 1883 {
1879 return m_LSL_Functions.llList2Float(src, index); 1884 return m_LSL_Functions.llList2Float(src, index);
@@ -1882,6 +1887,7 @@ namespace OpenSim.Region.ScriptEngine.Common
1882 // LSL CONSTANTS 1887 // LSL CONSTANTS
1883 public const int TRUE = 1; 1888 public const int TRUE = 1;
1884 public const int FALSE = 0; 1889 public const int FALSE = 0;
1890
1885 public const int STATUS_PHYSICS = 1; 1891 public const int STATUS_PHYSICS = 1;
1886 public const int STATUS_ROTATE_X = 2; 1892 public const int STATUS_ROTATE_X = 2;
1887 public const int STATUS_ROTATE_Y = 4; 1893 public const int STATUS_ROTATE_Y = 4;
@@ -1892,10 +1898,12 @@ namespace OpenSim.Region.ScriptEngine.Common
1892 public const int STATUS_DIE_AT_EDGE = 128; 1898 public const int STATUS_DIE_AT_EDGE = 128;
1893 public const int STATUS_RETURN_AT_EDGE = 256; 1899 public const int STATUS_RETURN_AT_EDGE = 256;
1894 public const int STATUS_CAST_SHADOWS = 512; 1900 public const int STATUS_CAST_SHADOWS = 512;
1901
1895 public const int AGENT = 1; 1902 public const int AGENT = 1;
1896 public const int ACTIVE = 2; 1903 public const int ACTIVE = 2;
1897 public const int PASSIVE = 4; 1904 public const int PASSIVE = 4;
1898 public const int SCRIPTED = 8; 1905 public const int SCRIPTED = 8;
1906
1899 public const int CONTROL_FWD = 1; 1907 public const int CONTROL_FWD = 1;
1900 public const int CONTROL_BACK = 2; 1908 public const int CONTROL_BACK = 2;
1901 public const int CONTROL_LEFT = 4; 1909 public const int CONTROL_LEFT = 4;
@@ -1906,6 +1914,8 @@ namespace OpenSim.Region.ScriptEngine.Common
1906 public const int CONTROL_ROT_RIGHT = 512; 1914 public const int CONTROL_ROT_RIGHT = 512;
1907 public const int CONTROL_LBUTTON = 268435456; 1915 public const int CONTROL_LBUTTON = 268435456;
1908 public const int CONTROL_ML_LBUTTON = 1073741824; 1916 public const int CONTROL_ML_LBUTTON = 1073741824;
1917
1918 //Permissions
1909 public const int PERMISSION_DEBIT = 2; 1919 public const int PERMISSION_DEBIT = 2;
1910 public const int PERMISSION_TAKE_CONTROLS = 4; 1920 public const int PERMISSION_TAKE_CONTROLS = 4;
1911 public const int PERMISSION_REMAP_CONTROLS = 8; 1921 public const int PERMISSION_REMAP_CONTROLS = 8;
@@ -1916,6 +1926,7 @@ namespace OpenSim.Region.ScriptEngine.Common
1916 public const int PERMISSION_CHANGE_JOINTS = 256; 1926 public const int PERMISSION_CHANGE_JOINTS = 256;
1917 public const int PERMISSION_CHANGE_PERMISSIONS = 512; 1927 public const int PERMISSION_CHANGE_PERMISSIONS = 512;
1918 public const int PERMISSION_TRACK_CAMERA = 1024; 1928 public const int PERMISSION_TRACK_CAMERA = 1024;
1929
1919 public const int AGENT_FLYING = 1; 1930 public const int AGENT_FLYING = 1;
1920 public const int AGENT_ATTACHMENTS = 2; 1931 public const int AGENT_ATTACHMENTS = 2;
1921 public const int AGENT_SCRIPTED = 4; 1932 public const int AGENT_SCRIPTED = 4;
@@ -1929,6 +1940,8 @@ namespace OpenSim.Region.ScriptEngine.Common
1929 public const int AGENT_CROUCHING = 1024; 1940 public const int AGENT_CROUCHING = 1024;
1930 public const int AGENT_BUSY = 2048; 1941 public const int AGENT_BUSY = 2048;
1931 public const int AGENT_ALWAYS_RUN = 4096; 1942 public const int AGENT_ALWAYS_RUN = 4096;
1943
1944 //Particle Systems
1932 public const int PSYS_PART_INTERP_COLOR_MASK = 1; 1945 public const int PSYS_PART_INTERP_COLOR_MASK = 1;
1933 public const int PSYS_PART_INTERP_SCALE_MASK = 2; 1946 public const int PSYS_PART_INTERP_SCALE_MASK = 2;
1934 public const int PSYS_PART_BOUNCE_MASK = 4; 1947 public const int PSYS_PART_BOUNCE_MASK = 4;
@@ -1966,6 +1979,7 @@ namespace OpenSim.Region.ScriptEngine.Common
1966 public const int PSYS_SRC_PATTERN_ANGLE = 4; 1979 public const int PSYS_SRC_PATTERN_ANGLE = 4;
1967 public const int PSYS_SRC_PATTERN_ANGLE_CONE = 8; 1980 public const int PSYS_SRC_PATTERN_ANGLE_CONE = 8;
1968 public const int PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY = 16; 1981 public const int PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY = 16;
1982
1969 public const int VEHICLE_TYPE_NONE = 0; 1983 public const int VEHICLE_TYPE_NONE = 0;
1970 public const int VEHICLE_TYPE_SLED = 1; 1984 public const int VEHICLE_TYPE_SLED = 1;
1971 public const int VEHICLE_TYPE_CAR = 2; 1985 public const int VEHICLE_TYPE_CAR = 2;
@@ -2005,6 +2019,7 @@ namespace OpenSim.Region.ScriptEngine.Common
2005 public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128; 2019 public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128;
2006 public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256; 2020 public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256;
2007 public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512; 2021 public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512;
2022
2008 public const int INVENTORY_ALL = -1; 2023 public const int INVENTORY_ALL = -1;
2009 public const int INVENTORY_NONE = -1; 2024 public const int INVENTORY_NONE = -1;
2010 public const int INVENTORY_TEXTURE = 0; 2025 public const int INVENTORY_TEXTURE = 0;
@@ -2017,6 +2032,7 @@ namespace OpenSim.Region.ScriptEngine.Common
2017 public const int INVENTORY_BODYPART = 13; 2032 public const int INVENTORY_BODYPART = 13;
2018 public const int INVENTORY_ANIMATION = 20; 2033 public const int INVENTORY_ANIMATION = 20;
2019 public const int INVENTORY_GESTURE = 21; 2034 public const int INVENTORY_GESTURE = 21;
2035
2020 public const int ATTACH_CHEST = 1; 2036 public const int ATTACH_CHEST = 1;
2021 public const int ATTACH_HEAD = 2; 2037 public const int ATTACH_HEAD = 2;
2022 public const int ATTACH_LSHOULDER = 3; 2038 public const int ATTACH_LSHOULDER = 3;
@@ -2047,6 +2063,7 @@ namespace OpenSim.Region.ScriptEngine.Common
2047 public const int ATTACH_BELLY = 28; 2063 public const int ATTACH_BELLY = 28;
2048 public const int ATTACH_RPEC = 29; 2064 public const int ATTACH_RPEC = 29;
2049 public const int ATTACH_LPEC = 30; 2065 public const int ATTACH_LPEC = 30;
2066
2050 public const int LAND_LEVEL = 0; 2067 public const int LAND_LEVEL = 0;
2051 public const int LAND_RAISE = 1; 2068 public const int LAND_RAISE = 1;
2052 public const int LAND_LOWER = 2; 2069 public const int LAND_LOWER = 2;
@@ -2056,6 +2073,8 @@ namespace OpenSim.Region.ScriptEngine.Common
2056 public const int LAND_SMALL_BRUSH = 1; 2073 public const int LAND_SMALL_BRUSH = 1;
2057 public const int LAND_MEDIUM_BRUSH = 2; 2074 public const int LAND_MEDIUM_BRUSH = 2;
2058 public const int LAND_LARGE_BRUSH = 3; 2075 public const int LAND_LARGE_BRUSH = 3;
2076
2077 //Agent Dataserver
2059 public const int DATA_ONLINE = 1; 2078 public const int DATA_ONLINE = 1;
2060 public const int DATA_NAME = 2; 2079 public const int DATA_NAME = 2;
2061 public const int DATA_BORN = 3; 2080 public const int DATA_BORN = 3;
@@ -2063,6 +2082,7 @@ namespace OpenSim.Region.ScriptEngine.Common
2063 public const int DATA_SIM_POS = 5; 2082 public const int DATA_SIM_POS = 5;
2064 public const int DATA_SIM_STATUS = 6; 2083 public const int DATA_SIM_STATUS = 6;
2065 public const int DATA_SIM_RATING = 7; 2084 public const int DATA_SIM_RATING = 7;
2085
2066 public const int ANIM_ON = 1; 2086 public const int ANIM_ON = 1;
2067 public const int LOOP = 2; 2087 public const int LOOP = 2;
2068 public const int REVERSE = 4; 2088 public const int REVERSE = 4;
@@ -2091,9 +2111,13 @@ namespace OpenSim.Region.ScriptEngine.Common
2091 public const int TYPE_KEY = 4; 2111 public const int TYPE_KEY = 4;
2092 public const int TYPE_VECTOR = 5; 2112 public const int TYPE_VECTOR = 5;
2093 public const int TYPE_ROTATION = 6; 2113 public const int TYPE_ROTATION = 6;
2114
2115 //XML RPC Remote Data Channel
2094 public const int REMOTE_DATA_CHANNEL = 1; 2116 public const int REMOTE_DATA_CHANNEL = 1;
2095 public const int REMOTE_DATA_REQUEST = 2; 2117 public const int REMOTE_DATA_REQUEST = 2;
2096 public const int REMOTE_DATA_REPLY = 3; 2118 public const int REMOTE_DATA_REPLY = 3;
2119
2120 //llHTTPRequest
2097 public const int HTTP_METHOD = 0; 2121 public const int HTTP_METHOD = 0;
2098 public const int HTTP_MIMETYPE = 1; 2122 public const int HTTP_MIMETYPE = 1;
2099 public const int HTTP_BODY_MAXLENGTH = 2; 2123 public const int HTTP_BODY_MAXLENGTH = 2;
@@ -2117,6 +2141,7 @@ namespace OpenSim.Region.ScriptEngine.Common
2117 public const int PRIM_POINT_LIGHT = 23; // Huh? 2141 public const int PRIM_POINT_LIGHT = 23; // Huh?
2118 public const int PRIM_TEXGEN_DEFAULT = 0; 2142 public const int PRIM_TEXGEN_DEFAULT = 0;
2119 public const int PRIM_TEXGEN_PLANAR = 1; 2143 public const int PRIM_TEXGEN_PLANAR = 1;
2144
2120 public const int PRIM_TYPE_BOX = 0; 2145 public const int PRIM_TYPE_BOX = 0;
2121 public const int PRIM_TYPE_CYLINDER = 1; 2146 public const int PRIM_TYPE_CYLINDER = 1;
2122 public const int PRIM_TYPE_PRISM = 2; 2147 public const int PRIM_TYPE_PRISM = 2;
@@ -2125,10 +2150,12 @@ namespace OpenSim.Region.ScriptEngine.Common
2125 public const int PRIM_TYPE_TUBE = 5; 2150 public const int PRIM_TYPE_TUBE = 5;
2126 public const int PRIM_TYPE_RING = 6; 2151 public const int PRIM_TYPE_RING = 6;
2127 public const int PRIM_TYPE_SCULPT = 7; 2152 public const int PRIM_TYPE_SCULPT = 7;
2153
2128 public const int PRIM_HOLE_DEFAULT = 0; 2154 public const int PRIM_HOLE_DEFAULT = 0;
2129 public const int PRIM_HOLE_CIRCLE = 16; 2155 public const int PRIM_HOLE_CIRCLE = 16;
2130 public const int PRIM_HOLE_SQUARE = 32; 2156 public const int PRIM_HOLE_SQUARE = 32;
2131 public const int PRIM_HOLE_TRIANGLE = 48; 2157 public const int PRIM_HOLE_TRIANGLE = 48;
2158
2132 public const int PRIM_MATERIAL_STONE = 0; 2159 public const int PRIM_MATERIAL_STONE = 0;
2133 public const int PRIM_MATERIAL_METAL = 1; 2160 public const int PRIM_MATERIAL_METAL = 1;
2134 public const int PRIM_MATERIAL_GLASS = 2; 2161 public const int PRIM_MATERIAL_GLASS = 2;
@@ -2137,6 +2164,7 @@ namespace OpenSim.Region.ScriptEngine.Common
2137 public const int PRIM_MATERIAL_PLASTIC = 5; 2164 public const int PRIM_MATERIAL_PLASTIC = 5;
2138 public const int PRIM_MATERIAL_RUBBER = 6; 2165 public const int PRIM_MATERIAL_RUBBER = 6;
2139 public const int PRIM_MATERIAL_LIGHT = 7; 2166 public const int PRIM_MATERIAL_LIGHT = 7;
2167
2140 public const int PRIM_SHINY_NONE = 0; 2168 public const int PRIM_SHINY_NONE = 0;
2141 public const int PRIM_SHINY_LOW = 1; 2169 public const int PRIM_SHINY_LOW = 1;
2142 public const int PRIM_SHINY_MEDIUM = 2; 2170 public const int PRIM_SHINY_MEDIUM = 2;
@@ -2170,11 +2198,13 @@ namespace OpenSim.Region.ScriptEngine.Common
2170 public const int MASK_GROUP = 2; 2198 public const int MASK_GROUP = 2;
2171 public const int MASK_EVERYONE = 3; 2199 public const int MASK_EVERYONE = 3;
2172 public const int MASK_NEXT = 4; 2200 public const int MASK_NEXT = 4;
2201
2173 public const int PERM_TRANSFER = 8192; 2202 public const int PERM_TRANSFER = 8192;
2174 public const int PERM_MODIFY = 16384; 2203 public const int PERM_MODIFY = 16384;
2175 public const int PERM_COPY = 32768; 2204 public const int PERM_COPY = 32768;
2176 public const int PERM_MOVE = 524288; 2205 public const int PERM_MOVE = 524288;
2177 public const int PERM_ALL = 2147483647; 2206 public const int PERM_ALL = 2147483647;
2207
2178 public const int PARCEL_MEDIA_COMMAND_STOP = 0; 2208 public const int PARCEL_MEDIA_COMMAND_STOP = 0;
2179 public const int PARCEL_MEDIA_COMMAND_PAUSE = 1; 2209 public const int PARCEL_MEDIA_COMMAND_PAUSE = 1;
2180 public const int PARCEL_MEDIA_COMMAND_PLAY = 2; 2210 public const int PARCEL_MEDIA_COMMAND_PLAY = 2;
@@ -2185,8 +2215,10 @@ namespace OpenSim.Region.ScriptEngine.Common
2185 public const int PARCEL_MEDIA_COMMAND_AGENT = 7; 2215 public const int PARCEL_MEDIA_COMMAND_AGENT = 7;
2186 public const int PARCEL_MEDIA_COMMAND_UNLOAD = 8; 2216 public const int PARCEL_MEDIA_COMMAND_UNLOAD = 8;
2187 public const int PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9; 2217 public const int PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9;
2218
2188 public const int PAY_HIDE = -1; 2219 public const int PAY_HIDE = -1;
2189 public const int PAY_DEFAULT = -2; 2220 public const int PAY_DEFAULT = -2;
2221
2190 public const string NULL_KEY = "00000000-0000-0000-0000-000000000000"; 2222 public const string NULL_KEY = "00000000-0000-0000-0000-000000000000";
2191 public const string EOF = "\n\n\n"; 2223 public const string EOF = "\n\n\n";
2192 public const double PI = 3.14159274f; 2224 public const double PI = 3.14159274f;
@@ -2209,6 +2241,15 @@ namespace OpenSim.Region.ScriptEngine.Common
2209 public const int LIST_STAT_NUM_COUNT = 8; 2241 public const int LIST_STAT_NUM_COUNT = 8;
2210 public const int LIST_STAT_GEOMETRIC_MEAN = 9; 2242 public const int LIST_STAT_GEOMETRIC_MEAN = 9;
2211 public const int LIST_STAT_HARMONIC_MEAN = 100; 2243 public const int LIST_STAT_HARMONIC_MEAN = 100;
2244
2245 //ParcelPrim Categories
2246 public const int PARCEL_COUNT_TOTAL = 0;
2247 public const int PARCEL_COUNT_OWNER = 1;
2248 public const int PARCEL_COUNT_GROUP = 2;
2249 public const int PARCEL_COUNT_OTHER = 3;
2250 public const int PARCEL_COUNT_SELECTED = 4;
2251 public const int PARCEL_COUNT_TEMP = 5;
2252
2212 // Can not be public const? 2253 // Can not be public const?
2213 public vector ZERO_VECTOR = new vector(0.0, 0.0, 0.0); 2254 public vector ZERO_VECTOR = new vector(0.0, 0.0, 0.0);
2214 public rotation ZERO_ROTATION = new rotation(0.0, 0, 0.0, 1.0); 2255 public rotation ZERO_ROTATION = new rotation(0.0, 0, 0.0, 1.0);
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index 7828834..7da47d4 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -1899,6 +1899,7 @@ namespace OpenSim.Region.ScriptEngine.Common
1899 public string llGetScriptName() 1899 public string llGetScriptName()
1900 { 1900 {
1901 m_host.AddScriptLPS(1); 1901 m_host.AddScriptLPS(1);
1902
1902 return String.Empty; 1903 return String.Empty;
1903 } 1904 }
1904 1905
@@ -2942,7 +2943,8 @@ namespace OpenSim.Region.ScriptEngine.Common
2942 public int llGetScriptState(string name) 2943 public int llGetScriptState(string name)
2943 { 2944 {
2944 m_host.AddScriptLPS(1); 2945 m_host.AddScriptLPS(1);
2945 NotImplemented("llGetScriptState"); 2946
2947 //NotImplemented("llGetScriptState");
2946 return 0; 2948 return 0;
2947 } 2949 }
2948 2950
@@ -3096,6 +3098,24 @@ namespace OpenSim.Region.ScriptEngine.Common
3096 World.SetLandMusicURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url); 3098 World.SetLandMusicURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url);
3097 } 3099 }
3098 3100
3101 public void osSetParcelMediaURL(string url)
3102 {
3103 m_host.AddScriptLPS(1);
3104 LLUUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
3105
3106 if(landowner.Equals(null))
3107 {
3108 return;
3109 }
3110
3111 if(landowner != m_host.ObjectOwner)
3112 {
3113 return;
3114 }
3115
3116 World.SetLandMediaURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url);
3117 }
3118
3099 public LSL_Types.Vector3 llGetRootPosition() 3119 public LSL_Types.Vector3 llGetRootPosition()
3100 { 3120 {
3101 m_host.AddScriptLPS(1); 3121 m_host.AddScriptLPS(1);
@@ -3441,6 +3461,7 @@ namespace OpenSim.Region.ScriptEngine.Common
3441 3461
3442 int number = 0; 3462 int number = 0;
3443 int digit; 3463 int digit;
3464 int baddigit = 0;
3444 3465
3445 m_host.AddScriptLPS(1); 3466 m_host.AddScriptLPS(1);
3446 3467
@@ -4004,7 +4025,65 @@ namespace OpenSim.Region.ScriptEngine.Common
4004 public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide) 4025 public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide)
4005 { 4026 {
4006 m_host.AddScriptLPS(1); 4027 m_host.AddScriptLPS(1);
4007 NotImplemented("llGetParcelPrimCount"); 4028
4029 LandData land = World.GetLandData((float)pos.x, (float)pos.y);
4030
4031 if(land == null)
4032 {
4033 return 0;
4034 }
4035
4036 else
4037 {
4038 if(sim_wide == 1)
4039 {
4040 if (category == 0)
4041 {
4042 return land.simwidePrims;
4043 }
4044
4045 else
4046 {
4047 //public int simwideArea = 0;
4048 return 0;
4049 }
4050 }
4051
4052 else
4053 {
4054 if(category == 0)//Total Prims
4055 {
4056 return 0;//land.
4057 }
4058
4059 else if(category == 1)//Owner Prims
4060 {
4061 return land.ownerPrims;
4062 }
4063
4064 else if(category == 2)//Group Prims
4065 {
4066 return land.groupPrims;
4067 }
4068
4069 else if(category == 3)//Other Prims
4070 {
4071 return land.otherPrims;
4072 }
4073
4074 else if(category == 4)//Selected
4075 {
4076 return land.selectedPrims;
4077 }
4078
4079 else if(category == 5)//Temp
4080 {
4081 return 0;//land.
4082 }
4083 }
4084 }
4085
4086 //NotImplemented("llGetParcelPrimCount");
4008 return 0; 4087 return 0;
4009 } 4088 }
4010 4089
@@ -4035,19 +4114,25 @@ namespace OpenSim.Region.ScriptEngine.Common
4035 // Alondria: This currently just is utilizing the normal grid's 0.22 prims/m2 calculation 4114 // Alondria: This currently just is utilizing the normal grid's 0.22 prims/m2 calculation
4036 // Which probably will be irrelevent in OpenSim.... 4115 // Which probably will be irrelevent in OpenSim....
4037 LandData land = World.GetLandData((float)pos.x, (float)pos.y); 4116 LandData land = World.GetLandData((float)pos.x, (float)pos.y);
4117
4038 float bonusfactor = World.RegionInfo.EstateSettings.objectBonusFactor; 4118 float bonusfactor = World.RegionInfo.EstateSettings.objectBonusFactor;
4119
4039 if (land == null) 4120 if (land == null)
4040 { 4121 {
4041 return 0; 4122 return 0;
4042 } 4123 }
4124
4043 if (sim_wide == 1) 4125 if (sim_wide == 1)
4044 { 4126 {
4045 decimal v = land.simwideArea * (decimal)(0.22) * (decimal)bonusfactor; 4127 decimal v = land.simwideArea * (decimal)(0.22) * (decimal)bonusfactor;
4128
4046 return (int)v; 4129 return (int)v;
4047 } 4130 }
4131
4048 else 4132 else
4049 { 4133 {
4050 decimal v = land.area * (decimal)(0.22) * (decimal)bonusfactor; 4134 decimal v = land.area * (decimal)(0.22) * (decimal)bonusfactor;
4135
4051 return (int)v; 4136 return (int)v;
4052 } 4137 }
4053 4138
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs
index 42197a2..c1e178b 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands_Interface.cs
@@ -641,6 +641,7 @@ namespace OpenSim.Region.ScriptEngine.Common
641 int osTerrainSetHeight(int x, int y, double val); 641 int osTerrainSetHeight(int x, int y, double val);
642 int osRegionRestart(double seconds); 642 int osRegionRestart(double seconds);
643 void osRegionNotice(string msg); 643 void osRegionNotice(string msg);
644 bool osConsoleCommand(string Command); 644 bool osConsoleCommand(string Command);
645 void osSetParcelMediaURL(string url);
645 } 646 }
646} 647}