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* * Very temporarily put AgentCachedTexturePackets onto the wind rather than ↵Justin Clarke Casey2008-03-111-1/+5
| | | | | | | | | the texture queue * This is in order to identify whether it is these which are somehow causing the massive texture packet bloat, * since this is the only other packet put on to that queue other than the TextureSender ones
* clone off pCampBot to OpenSim.TestSuite, as I'm going to be Sean Dague2008-03-113-0/+556
| | | | | | | making enough breaking changes that I'd rather not mess up people currently using pCampBot effectively.
* * Very minor error message change in GridAssetClientJustin Clarke Casey2008-03-111-3/+1
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* * Applying patch #754 - Fix for Vector Magnitude operation. Thanks cmickeyb!Adam Frisby2008-03-111-2/+2
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* * Applying patch from Mantis #607 - Grid Server crash. Thanks Diva.Adam Frisby2008-03-111-10/+22
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* Eliminated several compiler warning messagesJohan Berntsson2008-03-111-13/+1
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* The plugin loader can now handle plugin dependencies without hardcodingJohan Berntsson2008-03-111-18/+5
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* this fixes up the exponentially growing startup times causedSean Dague2008-03-111-9/+8
| | | | | | | by not deleting the landaccesslist. If this triggers an sqlite error on .NET, we'll need to track that down seperatly.
* * Added Linear Acceleration reporting to the ODEPlugin.Teravus Ovares2008-03-102-3/+22
| | | | | * Added support for LSL llGetOmega (Rotational/Angular Velocity)- ODEPlugin is the only physics plugin that reports it.
* ODEPluginTeravus Ovares2008-03-1011-0/+111
| | | | | | | | | * Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level. * osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE); * By default, prim do not float at the water level. * More work is needed on the floating, but it's a start.
* * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.Teravus Ovares2008-03-1013-12/+259
| | | | | * Added WaterLevel support to the ODEPlugin. More on this later.
* * Fixed a few things and enabling Physical Prim border crossings again.Teravus Ovares2008-03-092-66/+75
| | | | | * Everyone try to push a physical prim across a region border now.
* * Fix for hydraulic erosion brush. Still not working as planned, but getting ↵Adam Frisby2008-03-091-9/+19
| | | | closer. Bugs may be due to the water distribution pattern.
* ODE PluginTeravus Ovares2008-03-092-56/+75
| | | | | | * More cleanup * Less noise
* Update svn properties.Jeff Ames2008-03-091-339/+339
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* * Fix to the OlsenSphere brush to make it more powerful.Adam Frisby2008-03-093-1/+341
| | | | | * W.I.P: Hydraulic Erosion (Spherical) paintbrush - code is all there, but some work is required on the initial parameters to get it to function correctly. Replaces the smooth brush when `newbrushes` is switched on.
* * Fixed the Link + Duplicate + Unlink both = 'ODE Invalid Argument in ↵Teravus Ovares2008-03-092-27/+39
| | | | | | | | | Collision Space Crash' * Added: Console comment: [PHYSICS]: The scene reused a disposed PhysActor! *waves finger*, Don't be evil.
* * Cleaned up some locking on the ODEPlugin to make it more developer friendlyTeravus Ovares2008-03-092-505/+496
| | | | | * Expect the occasional deadlock?
* Update svn properties.Jeff Ames2008-03-091-223/+223
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* * New terrainmodule paint brush "Olsen Erosion"Adam Frisby2008-03-092-0/+224
| | | | | | * Implements the Optimised Erosion routine defined by Jacob Olsen in the paper 'Procedural Terrain Generation' (http://www.oddlabs.com/download/terrain_generation.pdf) * Replaces the 'flatten' brush when 'newbrushes' is enabled.
* * Added a hack-ish routine to add the State column to the primshapes table ↵Teravus Ovares2008-03-091-1/+11
| | | | | | | | if it wasn't already there. * Started OpenSim on SQLite to a mass of red 'unable to load prim' messages. * If you are getting this message, after this update, when you start OpenSimulator, you'll get it one more time and then it'll work again.
* Linux Compile error if Color is compared against null. Documentation for ↵Teravus Ovares2008-03-091-3/+8
| | | | System.Drawing.Color says it returns a Color with all Components as 0 if the String passed isn't a known color, so the null check has been commented out
* Update svn properties.Jeff Ames2008-03-093-378/+378
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* * Small optimisation on Weathering paint brush.Adam Frisby2008-03-082-4/+14
| | | | | * Added "script terrain newbrushes <true|false>" to enable experimental terraforming brushes. Presently the 'revert' brush is replaced with the Weathering brush, when enabled.
* * Applying Mantis #737 - Fix for Terragen loader. Thanks Jonc.Adam Frisby2008-03-081-2/+1
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* Remove two warnings with unused variables.Charles Krinke2008-03-081-2/+0
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* * Added Thermal Weathering paint brush to Terrain Module.Adam Frisby2008-03-081-0/+243
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* Thank you kindly Grumly57 for a patch to solve:Charles Krinke2008-03-082-0/+4
| | | | | Grass type is not persisted. Try to rez some grass several time to have different random grass types around, then immediately move a couple of them. Or restart the sim and logon again. You'll see all grass types reverted to a dull default one :-)
* Thank you very much, Ldviopeng for :Charles Krinke2008-03-081-3/+54
| | | | | | | Patch to implement the following LSL functions: llGetObjectPermMask() llSetObjectPermMask()
* Added new drawing command "PenColour", with format "PenColour <colourname>;" ↵MW2008-03-081-1/+12
| | | | colour name can be any of the predefined .net System.Drawing.Color names.
* * Slight tweak for the above.Adam Frisby2008-03-081-0/+1
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* * By popular demand, implemented "script terrain fill <val>"Adam Frisby2008-03-081-0/+6
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* Added Frist basic version on the VectorRenderModule, that allows scripts to ↵MW2008-03-087-6/+496
| | | | | | | do some basic drawing onto textures. Currently the method the scripts have to use is most likely not the most user friendly, but this should improve soon. And hope to allow SVG files (either loaded from a web site, or even script created) to be used. I will add a page to the wiki tomorrow, until then http://www.pastebin.ca/934425 is a example c# script that can be used to get a bit of a idea. Also added osSetDynamicTextureDataBlend and osSetDynamicTextureURLBlend that will allow the various textures to be blended together, but currently there are still a few bugs in them. So not ready for use yet.
* * Implemented 'Revert' channel in Terrain Module.Adam Frisby2008-03-083-0/+155
| | | | | | * Added Revert Area, flood brush. * Added Revert Sphere, paint brush.
* Thank you kindly, Ldviopeng for:Charles Krinke2008-03-085-6/+151
| | | | | | | Patch to implement the following LSL / OS functions llParcelPrimCount(60%) osSetParcelMediaURL
* * Made a change to the loading mechanism to fix it's operation.Adam Frisby2008-03-081-1/+6
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* * Default terrain is now a little more interesting than a flat 0m plane.Adam Frisby2008-03-081-0/+11
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* More spelling corrections in the spirit of r3771.Jeff Ames2008-03-072-9/+9
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* * Increase inventory description columns from 64 characters to 128Justin Clarke Casey2008-03-072-2/+2
| | | | | | | | As per the suggestions in Mantis 687 (thanks Sakai) to resolve an exception * This won't apply to any existing inventory tables you have, but shouldn't cause any issues with old tables either
* * Applied patch #719 from lvoidpeng.lbsa712008-03-071-2/+3
| | | | | | * Implements llGetOwnerKey Thanks, lvoidpeng!
* * Minor spelling corrections as per mantis 712Justin Clarke Casey2008-03-071-2/+2
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* * Temporary resolution for mantis #711Justin Clarke Casey2008-03-071-10/+19
| | | | | | | * Trying to store items other than textures, sounds and scripts in a prim's inventory should no longer cause an exception. * Temporary solution is to ignore storage requests for these assets - actually implementing this requires changes to TaskInventoryItem, at least
* Make Local back end services warn/error messages explicitly say they are ↵Justin Clarke Casey2008-03-071-3/+3
| | | | from standalone services
* Fix to solve mantis 717 problem. Makes sure the region DB schema is up to ↵Johan Berntsson2008-03-074-11/+36
| | | | date and consistent
* * Fix for exception in landmanager crash.Adam Frisby2008-03-062-4/+15
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* * Disabled ancient TerrainEngine.Adam Frisby2008-03-0616-214/+127
| | | | | | | * Enabled new TerrainModule. (The king is dead, long live the king!) * Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format. * MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
* * Killed 4 more warnings (at 16 now)Teravus Ovares2008-03-062-1/+3
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* * Four more warnings, etc etc.Adam Frisby2008-03-053-25/+5
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* * Three more warnings are a-gone.Adam Frisby2008-03-052-23/+15
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* * Four more warnings bite the dust.Adam Frisby2008-03-052-5/+6
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