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* * Minimized the number of times textures are pulled off the priority queueJohn Hurliman2009-10-141-6/+11
| | | | | | * OnQueueEmpty is still called async, but will not be called for a given category if the previous callback for that category is still running. This is the most balanced behavior I could find, and seems to work well * Added support for the old [ClientStack.LindenUDP] settings (including setting the receive buffer size) and added the new token bucket and global throttle settings * Added the AssetLoaderEnabled config variable to optionally disable loading assets from XML every startup. This gives a dramatic improvement in startup times for those who don't need the functionality every startup
* Formatting cleanup.Jeff Ames2009-10-011-2/+2
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* * Switching IAssetData to follow the new naming schema, removing the ↵Kunnis2009-08-191-5/+5
| | | | separate insert and update methods.
* Add "show digest <id>" console commdn to the ROBUST asset handlerMelanie2009-08-091-0/+75
| | | | | | | | | R.O.B.U.S.T.# show digest b8d3965a-ad78-bf43-699b-bff8eca6c975 Name: Terrain Dirt Description: Type: 0 Content-type: image/jp2 0000: FF-4F-FF-51-00-2F-00-00-00-00-00-80-00-00-00-80
* Fix the AssetServiceBase bug I introduced by reordering configuration loadMelanie Thielker2009-06-231-2/+2
| | | | | | | | order. Thanks, Grumly57, for pointing it out. The point of the original change was to let the more specific setting override the less specific one, actually, I disabled the use of the less specific one.
* Committing the meat of the user server interface and the bones of the ↵Melanie Thielker2009-06-221-10/+12
| | | | service implementation
* Moving these nice HG connectors to their homes.diva2009-06-151-179/+0
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* Heart surgery no.2: the inventory service hooks. diva2009-06-101-9/+25
| | | | | | | Several improvements in the connectors themselves. Several improvements in configurations. Needed to add a hack in IUserService and UserManagerBase, to be removed when that service is refactored.
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-013-3/+3
| | | | LICENSE.txt.
* This should make HG asset transfers work much better. It now uses ↵diva2009-05-231-2/+3
| | | | HGUuidGatherer, which is a subclass of UuidGatherer. Hence, on-line HG asset transfers use exactly the same UUID collection code as save oar/xml. If it doesn't work, it's Justin's fault :D
* Bug fix in HGAssetService. POSTs back home (standalone) should now work.diva2009-05-221-1/+1
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* cleaning out warnings.Dr Scofield2009-05-221-1/+1
| | | | | | NOTE: we currently have a gazillion warnings caused stuff flagged as "obsolete" (OGS1 stuff) --- what's up with that?
* Finished HG Service Store. Not fully functional because of problems with ↵diva2009-05-181-1/+12
| | | | asset.ID insisting on being a UUID string.
* Move the connectors under services for reasons of application logic. RemoveMelanie Thielker2009-05-181-1/+1
| | | | | | the user server skeleton in preparation for introducing a generic server
* Renaming [ServiceConnectors] back to [Modules].diva2009-05-171-4/+11
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* HG asset transfers starting to work -- GETs only for now. diva2009-05-172-13/+68
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* * Resolve bug where save oar would never complete if any assets were missingJustin Clarke Casey2009-05-151-0/+4
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* Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva2009-05-151-1/+1
| | | | | | | | | | | | -- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
* Plumb the HG asset broker. More naming changes to clarify things. Lots moreMelanie Thielker2009-05-112-0/+109
| | | | | | config options.
* Connect up the new asset cache and introduce an asynchronous call pathMelanie Thielker2009-05-101-0/+14
| | | | | | for asset retrieval (full asset only) to ease migration to the new system
* FInish basic asset server functionality on the new asset serverMelanie Thielker2009-05-091-3/+17
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* The new asset server now actually serves existing assetsMelanie Thielker2009-05-081-1/+7
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* More additions to the nextgen reference UGAIMMelanie Thielker2009-05-082-0/+170