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authordiva2009-05-15 05:00:25 +0000
committerdiva2009-05-15 05:00:25 +0000
commit5e4fc6e91e5edffd1dc23af4f583d6294f394a3d (patch)
tree497076db68193be2d14fc3788c1d80c74d8c977d /OpenSim/Services/AssetService
parentsome sculpted prim geometry accuracy and meshing speed improvements (diff)
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Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
Diffstat (limited to 'OpenSim/Services/AssetService')
-rw-r--r--OpenSim/Services/AssetService/HGAssetService.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Services/AssetService/HGAssetService.cs b/OpenSim/Services/AssetService/HGAssetService.cs
index 7415427..87e42fe 100644
--- a/OpenSim/Services/AssetService/HGAssetService.cs
+++ b/OpenSim/Services/AssetService/HGAssetService.cs
@@ -42,7 +42,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Asset
42 42
43 public HGAssetService(IConfigSource source) 43 public HGAssetService(IConfigSource source)
44 { 44 {
45 IConfig moduleConfig = source.Configs["Modules"]; 45 IConfig moduleConfig = source.Configs["ServiceConnectors"];
46 if (moduleConfig != null) 46 if (moduleConfig != null)
47 { 47 {
48 string name = moduleConfig.GetString("AssetServices", ""); 48 string name = moduleConfig.GetString("AssetServices", "");