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path: root/OpenSim/Services/AssetService/AssetService.cs (follow)
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* Move asset commands from AssetService to AssetServerConnector so that we can ...Justin Clark-Casey (justincc)2012-01-051-121/+3
* Damaged assets, especially appearance textures, could crash the region server...Snoopy Pfeffer2011-11-061-1/+9
* Fix bug in persisting saved appearances for npcsJustin Clark-Casey (justincc)2011-08-301-2/+7
* In the asset service, check that an asset exists before attempting to store it.Justin Clark-Casey (justincc)2011-08-171-4/+6
* When loading library asset set, only store an asset if it's different from an...Justin Clark-Casey (justincc)2011-07-081-3/+12
* minor: slightly shorten "show digest" printing codeJustin Clark-Casey (justincc)2011-05-061-5/+5
* on asset "show digest" command, print out the asset type name (e.g. texture) ...Justin Clark-Casey (justincc)2011-05-061-1/+1
* Say which filename an asset has been dumped to on a successful dumpJustin Clark-Casey (justincc)2011-05-061-2/+6
* remove the NDesk.Options using since didn't end up needing itJustin Clark-Casey (justincc)2011-05-061-1/+0
* Add "dump asset" command to the asset service for debugging purposes.Justin Clark-Casey (justincc)2011-05-061-0/+43
* Make all the objects in a coalescence reappears after being loaded from an IA...Justin Clark-Casey (justincc)2011-04-151-1/+9
* TypoDiva Canto2011-02-121-1/+1
* WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added ...Diva Canto2010-11-251-33/+40
* * Fixed spamming the assets table with map tiles. The tile image ID is now st...Diva Canto2010-05-091-0/+5
* Implement the "delete" path for assets. Adds a new option to allow remote ass...Melanie2010-05-091-0/+11
* Add a field asset_flags and a corresponding enum to the asset database. ThisMelanie2010-05-091-0/+1
* * Thanks cmickeyb, for a patch that sanity checks if the response from m_Data...John Hurliman2010-04-271-1/+4
* * Adds IAssetService.GetCached() to allow asset fetching from the local cache...John Hurliman2010-04-081-0/+5
* Formatting cleanup.Jeff Ames2010-02-151-2/+2
* Fix http://opensimulator.org/mantis/view.php?id=4224Justin Clark-Casey (justincc)2010-02-121-3/+5
* * Minimized the number of times textures are pulled off the priority queueJohn Hurliman2009-10-141-6/+11
* Formatting cleanup.Jeff Ames2009-10-011-2/+2
* * Switching IAssetData to follow the new naming schema, removing the separate...Kunnis2009-08-191-5/+5
* Add "show digest <id>" console commdn to the ROBUST asset handlerMelanie2009-08-091-0/+75
* Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames2009-06-011-1/+1
* This should make HG asset transfers work much better. It now uses HGUuidGathe...diva2009-05-231-2/+3
* HG asset transfers starting to work -- GETs only for now. diva2009-05-171-0/+1
* * Resolve bug where save oar would never complete if any assets were missingJustin Clarke Casey2009-05-151-0/+4
* Plumb the HG asset broker. More naming changes to clarify things. Lots moreMelanie Thielker2009-05-111-0/+2
* Connect up the new asset cache and introduce an asynchronous call pathMelanie Thielker2009-05-101-0/+14
* FInish basic asset server functionality on the new asset serverMelanie Thielker2009-05-091-3/+17
* The new asset server now actually serves existing assetsMelanie Thielker2009-05-081-1/+7
* More additions to the nextgen reference UGAIMMelanie Thielker2009-05-081-0/+94