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authorJohn Hurliman2010-04-08 12:31:44 -0700
committerJohn Hurliman2010-04-08 12:31:44 -0700
commit3f6c4c150e3910e79ee3dc94f9304c16265512c0 (patch)
treeca83d44c56ab70535dfe04f068f5d0bfd1abb7da /OpenSim/Services/AssetService/AssetService.cs
parent* Fixing incorrect documentation for the continuation passing style IAssetSer... (diff)
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* Adds IAssetService.GetCached() to allow asset fetching from the local cache only
* Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer * Sanity check for null reference in LLClientView.RefreshGroupMembership()
Diffstat (limited to 'OpenSim/Services/AssetService/AssetService.cs')
-rw-r--r--OpenSim/Services/AssetService/AssetService.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Services/AssetService/AssetService.cs b/OpenSim/Services/AssetService/AssetService.cs
index b9723a8..ed87f3f 100644
--- a/OpenSim/Services/AssetService/AssetService.cs
+++ b/OpenSim/Services/AssetService/AssetService.cs
@@ -93,6 +93,11 @@ namespace OpenSim.Services.AssetService
93 return m_Database.GetAsset(assetID); 93 return m_Database.GetAsset(assetID);
94 } 94 }
95 95
96 public AssetBase GetCached(string id)
97 {
98 return Get(id);
99 }
100
96 public AssetMetadata GetMetadata(string id) 101 public AssetMetadata GetMetadata(string id)
97 { 102 {
98 UUID assetID; 103 UUID assetID;