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path: root/OpenSim/Services/AssetService/AssetService.cs (follow)
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* * Thanks cmickeyb, for a patch that sanity checks if the response from m_Data...John Hurliman2010-04-271-1/+4
* * Adds IAssetService.GetCached() to allow asset fetching from the local cache...John Hurliman2010-04-081-0/+5
* Formatting cleanup.Jeff Ames2010-02-151-2/+2
* Fix http://opensimulator.org/mantis/view.php?id=4224Justin Clark-Casey (justincc)2010-02-121-3/+5
* * Minimized the number of times textures are pulled off the priority queueJohn Hurliman2009-10-141-6/+11
* Formatting cleanup.Jeff Ames2009-10-011-2/+2
* * Switching IAssetData to follow the new naming schema, removing the separate...Kunnis2009-08-191-5/+5
* Add "show digest <id>" console commdn to the ROBUST asset handlerMelanie2009-08-091-0/+75
* Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames2009-06-011-1/+1
* This should make HG asset transfers work much better. It now uses HGUuidGathe...diva2009-05-231-2/+3
* HG asset transfers starting to work -- GETs only for now. diva2009-05-171-0/+1
* * Resolve bug where save oar would never complete if any assets were missingJustin Clarke Casey2009-05-151-0/+4
* Plumb the HG asset broker. More naming changes to clarify things. Lots moreMelanie Thielker2009-05-111-0/+2
* Connect up the new asset cache and introduce an asynchronous call pathMelanie Thielker2009-05-101-0/+14
* FInish basic asset server functionality on the new asset serverMelanie Thielker2009-05-091-3/+17
* The new asset server now actually serves existing assetsMelanie Thielker2009-05-081-1/+7
* More additions to the nextgen reference UGAIMMelanie Thielker2009-05-081-0/+94