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* Setting culture for startup thread to invariant. Config now read correctly on...Tedd Hansen2007-08-131-0/+6
* Some more work on SceneObjectGroupMW2007-08-131-5/+10
* krinkec's updates to ll* interface and functionsTedd Hansen2007-08-132-242/+382
* oops , guess I should include the new files next time MW2007-08-132-2/+113
* Separated Login Service from usermanager, which helps to clean up the code a ...MW2007-08-132-105/+10
* Added the SetPartText access method to SceneObjectGroup to set the text of me...MW2007-08-131-17/+35
* The Welcome message /message of the day shown in the client during login, can...MW2007-08-134-12/+24
* Deleted some unused code.MW2007-08-131-27/+0
* Partial Linking of prim groups should work (its partial as currently only the...MW2007-08-134-60/+201
* ScriptEngine successfully compiles script, we are now even further than LSO was.Tedd Hansen2007-08-123-10/+35
* ScriptManager now uses LSL-compiler.Tedd Hansen2007-08-122-19/+21
* LSL_BaseClass now receives scene during initTedd Hansen2007-08-122-24/+6
* LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users won...Tedd Hansen2007-08-123-13/+365
* Code comments and cleanup, correct datatypes for key, vector, rotation, (hope...Tedd Hansen2007-08-127-114/+99
* Script now compiles unsuccessfullyTedd Hansen2007-08-123-30/+146
* LSL ScriptEngine now only needs to inherit from BaseClass and we will be MUCH...Tedd Hansen2007-08-122-0/+47
* Initial LSL to C# converter, not working yet!Tedd Hansen2007-08-121-0/+156
* Added a new column (SceneGroupID) to sqlite3 table (sqlite3-prims.sql) so tha...MW2007-08-113-17/+16
* Applied danx0r 's ODE patch [mantis issue 263]MW2007-08-111-20/+21
* Made account Authentication optional in "sandbox/standalone" mode. Just chang...MW2007-08-114-9/+70
* Few small fixesMW2007-08-107-19/+19
* I'm sorry but it has now became a case of either it goes or I go, so I'm remo...MW2007-08-101-1/+1
* Some cleaning up and removed a few old files no longer in use.MW2007-08-108-75/+41
* Renamed Compiler.LSL to Compiler.LSOTedd Hansen2007-08-1014-32/+40
* Removed a piece of debug codeMW2007-08-101-9/+0
* Fixed a couple of mistakes.MW2007-08-101-1/+1
* Made a few changes so that once we enable the sqlite data store (simple line ...MW2007-08-107-28/+123
* Couldn't leave this one alone. Data is now flowing both ways inSean Dague2007-08-091-72/+79
* comment out load from sqlite as this blows up on object creation right now.Sean Dague2007-08-091-11/+14
* completely untest load prims from db code. Testing shortlySean Dague2007-08-091-0/+16
* utility functions to convert from rows to new objects. untestedSean Dague2007-08-091-0/+87
* Removed 2 warnings. Added pointer comments to where to add hooks and modify f...Tedd Hansen2007-08-094-5/+9
* added GroupPositionSean Dague2007-08-091-1/+13
* build update clauses correctlySean Dague2007-08-091-1/+6
* some more typos about wrong table for shapesSean Dague2007-08-091-3/+3
* use correct table name for shapesSean Dague2007-08-091-1/+1
* SceneObjects should now (hopefully) call datastore.StoreObject().MW2007-08-092-2/+12
* pull out some uneeded attributes, and setup keys on primshapes datasetSean Dague2007-08-091-3/+3
* prim.Shape -> primshapes tableSean Dague2007-08-091-3/+35
* ScriptEngine just needs 2 events hooked up and llSay() implemented to work. S...Tedd Hansen2007-08-095-19/+25
* Deleted old LSLEngine files (those under Scene.Scripting)MW2007-08-0914-2911/+2
* prim object -> prims table codeSean Dague2007-08-091-7/+52
* Removed spaces from directory namesTedd Hansen2007-08-092-0/+0
* make MonoSqliteDataStore compile with new objectsSean Dague2007-08-091-23/+23
* Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into OpenSim.ScriptEngi...Tedd Hansen2007-08-0918-250/+0
* Start of replacing the old SceneObject/Primitive classes with the new versions.MW2007-08-0918-232/+300
* Making sure my local working copy is in sync with svn before I start the job ...MW2007-08-095-19/+21
* Transition between not flying / flying should be smootherBrian McBee2007-08-091-1/+6
* Start defining prim shape definition. Officially bed time nowSean Dague2007-08-091-7/+45
* decrease insanity level significantly by factoring all the columns intoSean Dague2007-08-091-102/+46