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authorTedd Hansen2007-08-12 17:37:37 +0000
committerTedd Hansen2007-08-12 17:37:37 +0000
commitfd63c0cd32739f99af0c93ee3115212bb695f063 (patch)
tree5c95d50a2559fcab8815694999b03e12c67d402c /OpenSim/Region
parentScript now compiles unsuccessfully (diff)
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Code comments and cleanup, correct datatypes for key, vector, rotation, (hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs9
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs76
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs11
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands_Interface.cs (renamed from OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/Server_API/LSL_BuiltIn_Commands_Interface.cs)56
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands_TestImplementation.cs (renamed from OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/Server_API/LSL_BuiltIn_Commands_TestImplementation.cs)58
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs2
7 files changed, 99 insertions, 114 deletions
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
index 33be6ec..6eadb0e 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
@@ -16,16 +16,21 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
16 { 16 {
17 17
18 18
19 string OutFile = Path.GetFileNameWithoutExtension(LSOFileName); 19 // Output assembly name
20 string OutFile = Path.GetFileNameWithoutExtension(LSOFileName) + ".dll";
20 21
21 // TODO: Add error handling 22 // TODO: Add error handling
22 string CS_Code = LSL_Converter.Convert(File.ReadAllText(LSOFileName)); 23 string CS_Code = LSL_Converter.Convert(File.ReadAllText(LSOFileName));
23 24
25 // Do actual compile
24 System.CodeDom.Compiler.CompilerParameters parameters = new CompilerParameters(); 26 System.CodeDom.Compiler.CompilerParameters parameters = new CompilerParameters();
25 parameters.GenerateExecutable = true; 27 parameters.IncludeDebugInformation = true;
28 parameters.ReferencedAssemblies.Add("OpenSim.Region.Environment");
29 parameters.GenerateExecutable = false;
26 parameters.OutputAssembly = OutFile; 30 parameters.OutputAssembly = OutFile;
27 CompilerResults results = codeProvider.CompileAssemblyFromSource(parameters, CS_Code); 31 CompilerResults results = codeProvider.CompileAssemblyFromSource(parameters, CS_Code);
28 32
33 // Go through errors
29 // TODO: Return errors to user somehow 34 // TODO: Return errors to user somehow
30 if (results.Errors.Count > 0) 35 if (results.Errors.Count > 0)
31 { 36 {
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
index f058566..d9042b5 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
@@ -18,11 +18,12 @@ namespace LSL2CS.Converter
18 DataTypes.Add("float", "float"); 18 DataTypes.Add("float", "float");
19 DataTypes.Add("string", "string"); 19 DataTypes.Add("string", "string");
20 DataTypes.Add("key", "string"); 20 DataTypes.Add("key", "string");
21 DataTypes.Add("vector", "vector"); 21 DataTypes.Add("vector", "Axiom.Math.Vector3");
22 DataTypes.Add("rotation", "rotation"); 22 DataTypes.Add("rotation", "Axiom.Math.Quaternion");
23 DataTypes.Add("list", "list"); 23 DataTypes.Add("list", "list");
24 DataTypes.Add("null", "null"); 24 DataTypes.Add("null", "null");
25 } 25 }
26
26 27
27 28
28 29
@@ -34,37 +35,14 @@ namespace LSL2CS.Converter
34 // Prepare script for processing 35 // Prepare script for processing
35 // 36 //
36 37
37 // Here we will remove those linebreaks that are allowed in so many languages. 38 // Clean up linebreaks
38 // One hard-ass regex should do the job.
39
40 // Then we will add some linebreaks.
41 Script = Regex.Replace(Script, @"\r\n", "\n"); 39 Script = Regex.Replace(Script, @"\r\n", "\n");
42 Script = Regex.Replace(Script, @"\n", "\r\n"); 40 Script = Regex.Replace(Script, @"\n", "\r\n");
43 //Script = Regex.Replace(Script, @"\n\s*{", @"{");
44 //Script = Regex.Replace(Script, @"[\r\n]", @"");
45
46 // Then we remove unwanted linebreaks
47
48
49 ////
50 //// Split up script to process line by line
51 ////
52 //int count = 0;
53 //string line;
54 //Regex r = new Regex("\r?\n", RegexOptions.Multiline | RegexOptions.Compiled);
55 //string[] lines = r.Split(Script);
56
57 //for (int i = 0; i < lines.Length; i++)
58 //{
59 // // Remove space in front and back
60 // line = lines[i].Trim();
61 // count++;
62 // Return += count + ". " + translate(line) + "\r\n";
63 //}
64 41
65 42
66 // QUOTE REPLACEMENT 43 // QUOTE REPLACEMENT
67 //char[] SA = Script.ToCharArray(); 44 // temporarily replace quotes so we can work our magic on the script without
45 // always considering if we are inside our outside ""'s
68 string _Script = ""; 46 string _Script = "";
69 string C; 47 string C;
70 bool in_quote = false; 48 bool in_quote = false;
@@ -129,8 +107,10 @@ namespace LSL2CS.Converter
129 107
130 108
131 109
132 110 //
133 // PROCESS STATES 111 // PROCESS STATES
112 // Remove state definitions and add state names to start of each event within state
113 //
134 int ilevel = 0; 114 int ilevel = 0;
135 int lastlevel = 0; 115 int lastlevel = 0;
136 string ret = ""; 116 string ret = "";
@@ -190,13 +170,6 @@ namespace LSL2CS.Converter
190 current_statename = ""; 170 current_statename = "";
191 } 171 }
192 172
193 // if we moved from level 0 to level 1 don't add last word + {
194 // if we moved from level 1 to level 0 don't add last }
195 // if level > 0 cache all data so we can run regex on it when going to level 0
196
197
198
199
200 break; 173 break;
201 } 174 }
202 lastlevel = ilevel; 175 lastlevel = ilevel;
@@ -209,17 +182,23 @@ namespace LSL2CS.Converter
209 182
210 183
211 184
212 // Replace CAST - (integer) with (int) 185 foreach (string key in DataTypes.Keys)
213 Script = Regex.Replace(Script, @"\(integer\)", @"(int)", RegexOptions.Compiled | RegexOptions.Multiline); 186 {
214 // Replace return types and function variables - integer a() and f(integer a, integer a) 187 string val;
215 Script = Regex.Replace(Script, @"(^|;|}|[\(,])(\s*int)eger(\s*)", @"$1$2$3", RegexOptions.Compiled | RegexOptions.Multiline); 188 DataTypes.TryGetValue(key, out val);
189
190 // Replace CAST - (integer) with (int)
191 Script = Regex.Replace(Script, @"\(" + key + @"\)", @"(" + val + ")", RegexOptions.Compiled | RegexOptions.Multiline);
192 // Replace return types and function variables - integer a() and f(integer a, integer a)
193 Script = Regex.Replace(Script, @"(^|;|}|[\(,])(\s*)" + key + @"(\s*)", @"$1$2" + val + "$3", RegexOptions.Compiled | RegexOptions.Multiline);
194 }
216 195
217 // Add "void" in front of functions that needs it 196 // Add "void" in front of functions that needs it
218 Script = Regex.Replace(Script, @"^(\s*)((?!if|switch|for)[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)", @"$1void $2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); 197 Script = Regex.Replace(Script, @"^(\s*)((?!if|switch|for)[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)", @"$1void $2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
219 198
220 // Replace <x,y,z> and <x,y,z,r> 199 // Replace <x,y,z> and <x,y,z,r>
221 Script = Regex.Replace(Script, @"<([^,>]*,[^,>]*,[^,>]*,[^,>]*)>", @"Rotation.Parse($1)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); 200 Script = Regex.Replace(Script, @"<([^,>]*,[^,>]*,[^,>]*,[^,>]*)>", @"new Axiom.Math.Quaternion($1)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
222 Script = Regex.Replace(Script, @"<([^,>]*,[^,>]*,[^,>]*)>", @"Vector.Parse($1)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); 201 Script = Regex.Replace(Script, @"<([^,>]*,[^,>]*,[^,>]*)>", @"new Axiom.Math.Vector3($1)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
223 202
224 // Replace List []'s 203 // Replace List []'s
225 Script = Regex.Replace(Script, @"\[([^\]]*)\]", @"List.Parse($1)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); 204 Script = Regex.Replace(Script, @"\[([^\]]*)\]", @"List.Parse($1)", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
@@ -239,6 +218,7 @@ namespace LSL2CS.Converter
239 } 218 }
240 219
241 220
221 // Add namespace, class name and inheritance
242 Return = "namespace SecondLife {" + Environment.NewLine; 222 Return = "namespace SecondLife {" + Environment.NewLine;
243 Return += "public class Script : LSL_BaseClass {" + Environment.NewLine; 223 Return += "public class Script : LSL_BaseClass {" + Environment.NewLine;
244 Return += Script; 224 Return += Script;
@@ -246,18 +226,6 @@ namespace LSL2CS.Converter
246 226
247 return Return; 227 return Return;
248 } 228 }
249 //private string GetWord(char[] SA, int p)
250 //{
251 // string ret = "";
252 // for (int i = p; p < SA.Length; i++)
253 // {
254 // if (!rnw.IsMatch(SA[i].ToString()))
255 // break;
256 // ret += SA[i];
257 // }
258 // return ret;
259 //}
260
261 229
262 230
263 } 231 }
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
index 03d8ba5..a065683 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs
@@ -1,10 +1,21 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler;
4 5
5namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL 6namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
6{ 7{
7 class LSL_BaseClass 8 class LSL_BaseClass
8 { 9 {
10 public UInt32 State = 0;
11 public LSL_BuiltIn_Commands_Interface LSL_Builtins;
12
13 public void Start(LSL_BuiltIn_Commands_Interface LSLBuiltins)
14 {
15 LSL_Builtins = LSLBuiltins;
16 Common.SendToLog("OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass.Start() called");
17
18 return;
19 }
9 } 20 }
10} 21}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass.cs
index 99904d4..0fbb2cf 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/LSL_BaseClass.cs
@@ -2,6 +2,7 @@ using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using System.IO; 4using System.IO;
5using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler;
5 6
6namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO 7namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO
7{ 8{
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/Server_API/LSL_BuiltIn_Commands_Interface.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands_Interface.cs
index 8a5d4b6..d484a05 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/Server_API/LSL_BuiltIn_Commands_Interface.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands_Interface.cs
@@ -30,7 +30,7 @@ using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32 32
33namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO 33namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
34{ 34{
35 public interface LSL_BuiltIn_Commands_Interface 35 public interface LSL_BuiltIn_Commands_Interface
36 { 36 {
@@ -46,54 +46,54 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO
46 UInt32 llFloor(float f); 46 UInt32 llFloor(float f);
47 UInt32 llCeil(float f); 47 UInt32 llCeil(float f);
48 UInt32 llRound(float f); 48 UInt32 llRound(float f);
49 float llVecMag(LSO_Enums.Vector v); 49 float llVecMag(Axiom.Math.Vector3 v);
50 LSO_Enums.Vector llVecNorm(LSO_Enums.Vector v); 50 Axiom.Math.Vector3 llVecNorm(Axiom.Math.Vector3 v);
51 float llVecDist(LSO_Enums.Vector a, LSO_Enums.Vector b); 51 float llVecDist(Axiom.Math.Vector3 a, Axiom.Math.Vector3 b);
52 LSO_Enums.Vector llRot2Euler(LSO_Enums.Rotation r); 52 Axiom.Math.Vector3 llRot2Euler(Axiom.Math.Quaternion r);
53 LSO_Enums.Rotation llEuler2Rot(LSO_Enums.Vector v); 53 Axiom.Math.Quaternion llEuler2Rot(Axiom.Math.Vector3 v);
54 LSO_Enums.Rotation llAxes2Rot(LSO_Enums.Vector fwd, LSO_Enums.Vector left, LSO_Enums.Vector up); 54 Axiom.Math.Quaternion llAxes2Rot(Axiom.Math.Vector3 fwd, Axiom.Math.Vector3 left, Axiom.Math.Vector3 up);
55 LSO_Enums.Vector llRot2Fwd(LSO_Enums.Rotation r); 55 Axiom.Math.Vector3 llRot2Fwd(Axiom.Math.Quaternion r);
56 LSO_Enums.Vector llRot2Left(LSO_Enums.Rotation r); 56 Axiom.Math.Vector3 llRot2Left(Axiom.Math.Quaternion r);
57 LSO_Enums.Vector llRot2Up(LSO_Enums.Rotation r); 57 Axiom.Math.Vector3 llRot2Up(Axiom.Math.Quaternion r);
58 LSO_Enums.Rotation llRotBetween(LSO_Enums.Vector start, LSO_Enums.Vector end); 58 Axiom.Math.Quaternion llRotBetween(Axiom.Math.Vector3 start, Axiom.Math.Vector3 end);
59 void llWhisper(UInt16 channelID, string text); 59 void llWhisper(UInt16 channelID, string text);
60 //void llSay(UInt32 channelID, string text); 60 //void llSay(UInt32 channelID, string text);
61 void llSay(object channelID, object text); 61 void llSay(object channelID, object text);
62 void llShout(UInt16 channelID, string text); 62 void llShout(UInt16 channelID, string text);
63 UInt32 llListen(UInt16 channelID, string name, LSO_Enums.Key ID, string msg); 63 UInt32 llListen(UInt16 channelID, string name, string ID, string msg);
64 void llListenControl(UInt32 number, UInt32 active); 64 void llListenControl(UInt32 number, UInt32 active);
65 void llListenRemove(UInt32 number); 65 void llListenRemove(UInt32 number);
66 void llSensor(string name, LSO_Enums.Key id, UInt32 type, float range, float arc); 66 void llSensor(string name, string id, UInt32 type, float range, float arc);
67 void llSensorRepeat(string name, LSO_Enums.Key id, UInt32 type, float range, float arc, float rate); 67 void llSensorRepeat(string name, string id, UInt32 type, float range, float arc, float rate);
68 void llSensorRemove(); 68 void llSensorRemove();
69 string llDetectedName(UInt32 number); 69 string llDetectedName(UInt32 number);
70 LSO_Enums.Key llDetectedKey(UInt32 number); 70 string llDetectedKey(UInt32 number);
71 LSO_Enums.Key llDetectedOwner(UInt32 number); 71 string llDetectedOwner(UInt32 number);
72 UInt32 llDetectedType(UInt32 number); 72 UInt32 llDetectedType(UInt32 number);
73 LSO_Enums.Vector llDetectedPos(UInt32 number); 73 Axiom.Math.Vector3 llDetectedPos(UInt32 number);
74 LSO_Enums.Vector llDetectedVel(UInt32 number); 74 Axiom.Math.Vector3 llDetectedVel(UInt32 number);
75 LSO_Enums.Vector llDetectedGrab(UInt32 number); 75 Axiom.Math.Vector3 llDetectedGrab(UInt32 number);
76 LSO_Enums.Rotation llDetectedRot(UInt32 number); 76 Axiom.Math.Quaternion llDetectedRot(UInt32 number);
77 UInt32 llDetectedGroup(UInt32 number); 77 UInt32 llDetectedGroup(UInt32 number);
78 UInt32 llDetectedLinkNumber(UInt32 number); 78 UInt32 llDetectedLinkNumber(UInt32 number);
79 void llDie(); 79 void llDie();
80 float llGround(LSO_Enums.Vector offset); 80 float llGround(Axiom.Math.Vector3 offset);
81 float llCloud(LSO_Enums.Vector offset); 81 float llCloud(Axiom.Math.Vector3 offset);
82 LSO_Enums.Vector llWind(LSO_Enums.Vector offset); 82 Axiom.Math.Vector3 llWind(Axiom.Math.Vector3 offset);
83 void llSetStatus(UInt32 status, UInt32 value); 83 void llSetStatus(UInt32 status, UInt32 value);
84 UInt32 llGetStatus(UInt32 status); 84 UInt32 llGetStatus(UInt32 status);
85 void llSetScale(LSO_Enums.Vector scale); 85 void llSetScale(Axiom.Math.Vector3 scale);
86 LSO_Enums.Vector llGetScale(); 86 Axiom.Math.Vector3 llGetScale();
87 void llSetColor(LSO_Enums.Vector color, UInt32 face); 87 void llSetColor(Axiom.Math.Vector3 color, UInt32 face);
88 float llGetAlpha(UInt32 face); 88 float llGetAlpha(UInt32 face);
89 void llSetAlpha(float alpha, UInt32 face); 89 void llSetAlpha(float alpha, UInt32 face);
90 LSO_Enums.Vector llGetColor(UInt32 face); 90 Axiom.Math.Vector3 llGetColor(UInt32 face);
91 void llSetTexture(string texture, UInt32 face); 91 void llSetTexture(string texture, UInt32 face);
92 void llScaleTexture(float u, float v, UInt32 face); 92 void llScaleTexture(float u, float v, UInt32 face);
93 void llOffsetTexture(float u, float v, UInt32 face); 93 void llOffsetTexture(float u, float v, UInt32 face);
94 void llRotateTexture(float rotation, UInt32 face); 94 void llRotateTexture(float rotation, UInt32 face);
95 string llGetTexture(UInt32 face); 95 string llGetTexture(UInt32 face);
96 void llSetPos(LSO_Enums.Vector pos); 96 void llSetPos(Axiom.Math.Vector3 pos);
97 97
98 void llGetPos(); 98 void llGetPos();
99 void llGetLocalPos(); 99 void llGetLocalPos();
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/Server_API/LSL_BuiltIn_Commands_TestImplementation.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands_TestImplementation.cs
index 38adf9f..f107993 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSO/Server_API/LSL_BuiltIn_Commands_TestImplementation.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands_TestImplementation.cs
@@ -1,4 +1,4 @@
1/* 1 /*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
@@ -30,7 +30,7 @@ using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32 32
33namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO 33namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
34{ 34{
35 public class LSL_BuiltIn_Commands_TestImplementation : LSL_BuiltIn_Commands_Interface 35 public class LSL_BuiltIn_Commands_TestImplementation : LSL_BuiltIn_Commands_Interface
36 { 36 {
@@ -52,16 +52,16 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO
52 public UInt32 llFloor(float f) { return 0; } 52 public UInt32 llFloor(float f) { return 0; }
53 public UInt32 llCeil(float f) { return 0; } 53 public UInt32 llCeil(float f) { return 0; }
54 public UInt32 llRound(float f) { return 0; } 54 public UInt32 llRound(float f) { return 0; }
55 public float llVecMag(LSO_Enums.Vector v) { return 0; } 55 public float llVecMag(Axiom.Math.Vector3 v) { return 0; }
56 public LSO_Enums.Vector llVecNorm(LSO_Enums.Vector v) { return new LSO_Enums.Vector(); } 56 public Axiom.Math.Vector3 llVecNorm(Axiom.Math.Vector3 v) { return new Axiom.Math.Vector3(); }
57 public float llVecDist(LSO_Enums.Vector a, LSO_Enums.Vector b) { return 0; } 57 public float llVecDist(Axiom.Math.Vector3 a, Axiom.Math.Vector3 b) { return 0; }
58 public LSO_Enums.Vector llRot2Euler(LSO_Enums.Rotation r) { return new LSO_Enums.Vector(); } 58 public Axiom.Math.Vector3 llRot2Euler(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); }
59 public LSO_Enums.Rotation llEuler2Rot(LSO_Enums.Vector v) { return new LSO_Enums.Rotation(); } 59 public Axiom.Math.Quaternion llEuler2Rot(Axiom.Math.Vector3 v) { return new Axiom.Math.Quaternion(); }
60 public LSO_Enums.Rotation llAxes2Rot(LSO_Enums.Vector fwd, LSO_Enums.Vector left, LSO_Enums.Vector up) { return new LSO_Enums.Rotation(); } 60 public Axiom.Math.Quaternion llAxes2Rot(Axiom.Math.Vector3 fwd, Axiom.Math.Vector3 left, Axiom.Math.Vector3 up) { return new Axiom.Math.Quaternion(); }
61 public LSO_Enums.Vector llRot2Fwd(LSO_Enums.Rotation r) { return new LSO_Enums.Vector(); } 61 public Axiom.Math.Vector3 llRot2Fwd(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); }
62 public LSO_Enums.Vector llRot2Left(LSO_Enums.Rotation r) { return new LSO_Enums.Vector(); } 62 public Axiom.Math.Vector3 llRot2Left(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); }
63 public LSO_Enums.Vector llRot2Up(LSO_Enums.Rotation r) { return new LSO_Enums.Vector(); } 63 public Axiom.Math.Vector3 llRot2Up(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); }
64 public LSO_Enums.Rotation llRotBetween(LSO_Enums.Vector start, LSO_Enums.Vector end) { return new LSO_Enums.Rotation(); } 64 public Axiom.Math.Quaternion llRotBetween(Axiom.Math.Vector3 start, Axiom.Math.Vector3 end) { return new Axiom.Math.Quaternion(); }
65 public void llWhisper(UInt16 channelID, string text) 65 public void llWhisper(UInt16 channelID, string text)
66 { 66 {
67 Common.SendToDebug("INTERNAL FUNCTION llWhisper(" + channelID + ", \"" + text + "\");"); 67 Common.SendToDebug("INTERNAL FUNCTION llWhisper(" + channelID + ", \"" + text + "\");");
@@ -75,40 +75,40 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO
75 Common.SendToLog("llSay Channel " + (UInt32)channelID + ", Text: \"" + (string)text + "\""); 75 Common.SendToLog("llSay Channel " + (UInt32)channelID + ", Text: \"" + (string)text + "\"");
76 } 76 }
77 public void llShout(UInt16 channelID, string text) { return; } 77 public void llShout(UInt16 channelID, string text) { return; }
78 public UInt32 llListen(UInt16 channelID, string name, LSO_Enums.Key ID, string msg) { return 0; } 78 public UInt32 llListen(UInt16 channelID, string name, string ID, string msg) { return 0; }
79 public void llListenControl(UInt32 number, UInt32 active) { return; } 79 public void llListenControl(UInt32 number, UInt32 active) { return; }
80 public void llListenRemove(UInt32 number) { return; } 80 public void llListenRemove(UInt32 number) { return; }
81 public void llSensor(string name, LSO_Enums.Key id, UInt32 type, float range, float arc) { return; } 81 public void llSensor(string name, string id, UInt32 type, float range, float arc) { return; }
82 public void llSensorRepeat(string name, LSO_Enums.Key id, UInt32 type, float range, float arc, float rate) { return; } 82 public void llSensorRepeat(string name, string id, UInt32 type, float range, float arc, float rate) { return; }
83 public void llSensorRemove() { return; } 83 public void llSensorRemove() { return; }
84 public string llDetectedName(UInt32 number) { return ""; } 84 public string llDetectedName(UInt32 number) { return ""; }
85 public LSO_Enums.Key llDetectedKey(UInt32 number) { return new LSO_Enums.Key(); } 85 public string llDetectedKey(UInt32 number) { return ""; }
86 public LSO_Enums.Key llDetectedOwner(UInt32 number) { return new LSO_Enums.Key(); } 86 public string llDetectedOwner(UInt32 number) { return ""; }
87 public UInt32 llDetectedType(UInt32 number) { return 0; } 87 public UInt32 llDetectedType(UInt32 number) { return 0; }
88 public LSO_Enums.Vector llDetectedPos(UInt32 number) { return new LSO_Enums.Vector(); } 88 public Axiom.Math.Vector3 llDetectedPos(UInt32 number) { return new Axiom.Math.Vector3(); }
89 public LSO_Enums.Vector llDetectedVel(UInt32 number) { return new LSO_Enums.Vector(); } 89 public Axiom.Math.Vector3 llDetectedVel(UInt32 number) { return new Axiom.Math.Vector3(); }
90 public LSO_Enums.Vector llDetectedGrab(UInt32 number) { return new LSO_Enums.Vector(); } 90 public Axiom.Math.Vector3 llDetectedGrab(UInt32 number) { return new Axiom.Math.Vector3(); }
91 public LSO_Enums.Rotation llDetectedRot(UInt32 number) { return new LSO_Enums.Rotation(); } 91 public Axiom.Math.Quaternion llDetectedRot(UInt32 number) { return new Axiom.Math.Quaternion(); }
92 public UInt32 llDetectedGroup(UInt32 number) { return 0; } 92 public UInt32 llDetectedGroup(UInt32 number) { return 0; }
93 public UInt32 llDetectedLinkNumber(UInt32 number) { return 0; } 93 public UInt32 llDetectedLinkNumber(UInt32 number) { return 0; }
94 public void llDie() { return; } 94 public void llDie() { return; }
95 public float llGround(LSO_Enums.Vector offset) { return 0; } 95 public float llGround(Axiom.Math.Vector3 offset) { return 0; }
96 public float llCloud(LSO_Enums.Vector offset) { return 0; } 96 public float llCloud(Axiom.Math.Vector3 offset) { return 0; }
97 public LSO_Enums.Vector llWind(LSO_Enums.Vector offset) { return new LSO_Enums.Vector(); } 97 public Axiom.Math.Vector3 llWind(Axiom.Math.Vector3 offset) { return new Axiom.Math.Vector3(); }
98 public void llSetStatus(UInt32 status, UInt32 value) { return; } 98 public void llSetStatus(UInt32 status, UInt32 value) { return; }
99 public UInt32 llGetStatus(UInt32 status) { return 0; } 99 public UInt32 llGetStatus(UInt32 status) { return 0; }
100 public void llSetScale(LSO_Enums.Vector scale) { return; } 100 public void llSetScale(Axiom.Math.Vector3 scale) { return; }
101 public LSO_Enums.Vector llGetScale() { return new LSO_Enums.Vector(); } 101 public Axiom.Math.Vector3 llGetScale() { return new Axiom.Math.Vector3(); }
102 public void llSetColor(LSO_Enums.Vector color, UInt32 face) { return; } 102 public void llSetColor(Axiom.Math.Vector3 color, UInt32 face) { return; }
103 public float llGetAlpha(UInt32 face) { return 0; } 103 public float llGetAlpha(UInt32 face) { return 0; }
104 public void llSetAlpha(float alpha, UInt32 face) { return; } 104 public void llSetAlpha(float alpha, UInt32 face) { return; }
105 public LSO_Enums.Vector llGetColor(UInt32 face) { return new LSO_Enums.Vector(); } 105 public Axiom.Math.Vector3 llGetColor(UInt32 face) { return new Axiom.Math.Vector3(); }
106 public void llSetTexture(string texture, UInt32 face) { return; } 106 public void llSetTexture(string texture, UInt32 face) { return; }
107 public void llScaleTexture(float u, float v, UInt32 face) { return; } 107 public void llScaleTexture(float u, float v, UInt32 face) { return; }
108 public void llOffsetTexture(float u, float v, UInt32 face) { return; } 108 public void llOffsetTexture(float u, float v, UInt32 face) { return; }
109 public void llRotateTexture(float rotation, UInt32 face) { return; } 109 public void llRotateTexture(float rotation, UInt32 face) { return; }
110 public string llGetTexture(UInt32 face) { return ""; } 110 public string llGetTexture(UInt32 face) { return ""; }
111 public void llSetPos(LSO_Enums.Vector pos) { return; } 111 public void llSetPos(Axiom.Math.Vector3 pos) { return; }
112 112
113 113
114 public void llGetPos() { } 114 public void llGetPos() { }
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
index 6d1ecda..328f456 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
@@ -137,7 +137,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
137 SetScript(ObjectID, ScriptID, Script); 137 SetScript(ObjectID, ScriptID, Script);
138 // We need to give (untrusted) assembly a private instance of BuiltIns 138 // We need to give (untrusted) assembly a private instance of BuiltIns
139 // this private copy will contain Read-Only FullScriptID so that it can bring that on to the server whenever needed. 139 // this private copy will contain Read-Only FullScriptID so that it can bring that on to the server whenever needed.
140 OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BuiltIn_Commands_Interface LSLB = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BuiltIn_Commands_TestImplementation(FullScriptID); 140 OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL_BuiltIn_Commands_Interface LSLB = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL_BuiltIn_Commands_TestImplementation(FullScriptID);
141 // Start the script - giving it BuiltIns 141 // Start the script - giving it BuiltIns
142 Common.SendToDebug("ScriptManager initializing script, handing over private builtin command interface"); 142 Common.SendToDebug("ScriptManager initializing script, handing over private builtin command interface");
143 Script.Start(LSLB); 143 Script.Start(LSLB);