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* move region comands out of LocalGridServiceConnector where they do not belongUbitUmarov2016-09-102-74/+66
* mantis 8021: fix show regionsinview help textUbitUmarov2016-09-071-1/+1
* ubMeshmerizer: add a few more try{} guards in file operations, etcUbitUmarov2016-09-052-46/+50
* in show regionsinview display the name of the config option (MaxRegionViewDis...UbitUmarov2016-09-051-1/+1
* add console comand show regionsinview lists the regions that can be seen fro...UbitUmarov2016-09-051-1/+46
* fix console comand Show Neighbours and enable itUbitUmarov2016-09-051-19/+28
* suspend httpdos on mapimge, fix image not been updated after first Get till r...UbitUmarov2016-09-052-12/+24
* Fix some wrong handling of booleans for SeeAVs, AnyAVSounds and GroupAVSounds...tglion2016-09-051-0/+3
* try to reduce the amount of assets created editing materialsUbitUmarov2016-09-041-23/+167
* make sure materials are cached. Split POST and PUT handlers for better readab...UbitUmarov2016-09-041-125/+156
* tests making sure evering thing is coerently wrong..UbitUmarov2016-09-031-1/+1
* <0,0,0,0> is not a rotationUbitUmarov2016-09-032-4/+4
* ConvexDecomposition remove a copy of vertices not needed for ubOdeUbitUmarov2016-09-022-6/+92
* ConvexDecomposition fix some incorrect convexhull mesh generation for ubOdeUbitUmarov2016-09-021-13/+27
* Xengine only do GC.Collect if logins disabledUbitUmarov2016-09-011-1/+3
* remove some MegaRegions code from ubOdeUbitUmarov2016-09-011-124/+66
* remove some MegaRegions code from physicsUbitUmarov2016-09-014-78/+0
* Xengine: and fix line count againUbitUmarov2016-08-312-9/+5
* Xengine: put back a newline on scripts preamble, and the ugly filename prefix...UbitUmarov2016-08-311-3/+3
* Xengine: if option AppDomainLoading = true, create script domains for each SO...UbitUmarov2016-08-311-3/+4
* Xengine: coment out tests too dependent on precise characters and lines gener...UbitUmarov2016-08-311-2/+5
* Xengine: also missed a few newlines accountUbitUmarov2016-08-312-3/+7
* Xengine: forgot to do the indent on map tooUbitUmarov2016-08-311-0/+3
* Xengine: fix intermediate csharpe source identation. Not sure why i care, com...UbitUmarov2016-08-311-1/+2
* Xengine: try to reduce memory pressure of scripts compile. Still ugly code, p...UbitUmarov2016-08-315-356/+337
* Xengine: remove a no thread safe locking, don't allocate a few objects only n...UbitUmarov2016-08-301-21/+16
* mantis 8013: change attachment group to active group on attach from inventoryUbitUmarov2016-08-291-3/+5
* ubOde add a missing decimal dot :)UbitUmarov2016-08-291-2/+2
* ubOde mouse look steer with some MOUSELOOK_BANK actionUbitUmarov2016-08-291-18/+51
* change my previus fix, change xengine to expect SOG and not attachments modul...UbitUmarov2016-08-292-14/+11
* mantis 8006: AttachmentModule triggered OnAttach by SOG xengine expects by SOPUbitUmarov2016-08-291-4/+12
* disable AttachmentModule tests again :(UbitUmarov2016-08-291-1/+2
* allow AttachmentModule tests, some may now workUbitUmarov2016-08-291-3/+2
* mantis: 8006 restrict the suspention of Trigger OnAttach to the problematic c...UbitUmarov2016-08-291-4/+4
* disable AttacmentsModule tests because they depend on OnAttach event currentl...UbitUmarov2016-08-281-2/+4
* mantis: rotate avatar to lookAt o login/teleports. Some cases may still be wrongUbitUmarov2016-08-282-2/+36
* mantis: 8006 remove duplication of attach script events. This is a temporary ...UbitUmarov2016-08-281-2/+7
* mantis: 8008 unscripted child prim collisions didn't trigger scripted root pr...UbitUmarov2016-08-286-7/+32
* let mouse steer work on crossings; some cleanupUbitUmarov2016-08-283-13/+8
* missing fileUbitUmarov2016-08-281-0/+1
* my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)UbitUmarov2016-08-285-43/+141
* reduce math on use of camerarotation (need to add a lock there). Fix a bug o...UbitUmarov2016-08-271-8/+14
* remove excess dataUbitUmarov2016-08-272-7/+1
* Import plumbing from Halcyon for camera data to physics engine.Vegaslon2016-08-272-7/+70
* experimental function. Results still too volatile to be usefullUbitUmarov2016-08-274-2/+33
* stack overflow is (not)funny :)UbitUmarov2016-08-271-1/+7
* llCollisionSound(,value) back to disable all sounds. new osCollisionSound(..)...UbitUmarov2016-08-274-9/+46
* send selected objects Proprieties udp part outside update queues and as a ph...UbitUmarov2016-08-254-11/+53
* suspend the use of SelectedObjects list. It is not threadSafe and is not in ...UbitUmarov2016-08-251-4/+0
* first step changing Object Select codeUbitUmarov2016-08-252-107/+61