diff options
author | tglion | 2016-09-05 07:58:22 +0200 |
---|---|---|
committer | UbitUmarov | 2016-09-05 08:39:16 +0100 |
commit | 0e68742afcb65d087ecbe5a7286e55950511966f (patch) | |
tree | 1ffe550e26be6646d2d49882457664e7c0a44c18 /OpenSim/Region | |
parent | try to reduce the amount of assets created editing materials (diff) | |
download | opensim-SC_OLD-0e68742afcb65d087ecbe5a7286e55950511966f.zip opensim-SC_OLD-0e68742afcb65d087ecbe5a7286e55950511966f.tar.gz opensim-SC_OLD-0e68742afcb65d087ecbe5a7286e55950511966f.tar.bz2 opensim-SC_OLD-0e68742afcb65d087ecbe5a7286e55950511966f.tar.xz |
Fix some wrong handling of booleans for SeeAVs, AnyAVSounds and GroupAVSounds fields in sqlite3-database
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
Diffstat (limited to 'OpenSim/Region')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 4324ddc..68c9c97 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -1435,6 +1435,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1435 | land.LandData.IsGroupOwned = false; | 1435 | land.LandData.IsGroupOwned = false; |
1436 | land.LandData.SalePrice = 0; | 1436 | land.LandData.SalePrice = 0; |
1437 | land.LandData.AuthBuyerID = UUID.Zero; | 1437 | land.LandData.AuthBuyerID = UUID.Zero; |
1438 | land.LandData.SeeAVs = true; | ||
1439 | land.LandData.AnyAVSounds = true; | ||
1440 | land.LandData.GroupAVSounds = true; | ||
1438 | land.LandData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory); | 1441 | land.LandData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory); |
1439 | m_scene.ForEachClient(SendParcelOverlay); | 1442 | m_scene.ForEachClient(SendParcelOverlay); |
1440 | land.SendLandUpdateToClient(true, remote_client); | 1443 | land.SendLandUpdateToClient(true, remote_client); |