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* reduce ping filter time constantUbitUmarov2014-08-141-1/+1
* add a estimator of client ping time, and painfully make it visible in showUbitUmarov2014-08-146-6/+48
* try external bakedModule when local cache is invalid and not just at loginUbitUmarov2014-08-141-9/+13
* dont mess with Throttles in code also used to send to main regions. UseUbitUmarov2014-08-141-2/+6
* reduced debug msgsUbitUmarov2014-08-141-3/+7
* only try external baked texture module on loginUbitUmarov2014-08-141-26/+36
* *DANGER* dont send baked textures assets to Neighbours. Possible we couldUbitUmarov2014-08-141-2/+6
* *DANGER* make baked textures cross and make use of it * UNTESTED *UbitUmarov2014-08-141-95/+92
* put back baked textures debug msgs at start of validatebaked...UbitUmarov2014-08-131-0/+12
* remove creative hack and try to fixUbitUmarov2014-08-131-100/+92
* Merge branch 'master' into ubitworkmasterUbitUmarov2014-08-133-20/+31
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| * Merge branch 'ubitworkmaster'Melanie Thielker2014-08-132-63/+68
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| * | Revert "make HandlerRegionHandshakeReply processing async and delay it a bit....Melanie Thielker2014-08-131-6/+2
| * | Merge branch 'ubitworkmaster'Melanie Thielker2014-08-122-50/+73
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| * \ \ Merge branch 'ubitworkmaster'Melanie Thielker2014-08-116-95/+112
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| * | | | Fix a condition checkMelanie Thielker2014-08-111-1/+1
| * | | | Make texture anims work right on singuMelanie Thielker2014-08-111-12/+19
| * | | | LSL llListFindList fix: check types as well as content. Items must be same typeMelanie Thielker2014-08-101-2/+10
* | | | | remove the region where we are root from the list of Neighbours andUbitUmarov2014-08-131-0/+12
* | | | | reverted last change since it did nothing usefullUbitUmarov2014-08-131-3/+0
* | | | | TEST do a Animator.UpdateMovementAnimations() when making root ( inUbitUmarov2014-08-131-1/+5
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* | | | remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If weUbitUmarov2014-08-132-11/+17
* | | | process AgentUpdates in order with rest of packets. Only give higher priority...UbitUmarov2014-08-131-2/+4
* | | | take agentUpdate checks out of llUDPserver (disabling useless debug) andUbitUmarov2014-08-122-43/+35
* | | | do the significance test invalidation at MoveAgentToRegionUbitUmarov2014-08-121-4/+3
* | | | no need to go from cos into squared sin when just abs of cos is as goodUbitUmarov2014-08-121-5/+7
* | | | force AgentUpdate after CompleteAgentMovement to pass by significance testUbitUmarov2014-08-121-5/+9
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* | | use Vector3.normalize in place of util.GetNormalizeUbitUmarov2014-08-121-6/+3
* | | try no send current LookAt, remove redundant incomplete position heightUbitUmarov2014-08-121-9/+13
* | | fix VS creative indentationUbitUmarov2014-08-121-136/+136
* | | change XMLIrpgGroups attach to events, using the more correctUbitUmarov2014-08-122-158/+180
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* | remove a land.SendLandUpdateToClient() since its now done for all cases inUbitUmarov2014-08-111-2/+2
* | dont do ParcelCrossCheck() on child avatarsUbitUmarov2014-08-111-0/+3
* | remove confusing defonly controlUbitUmarov2014-08-111-14/+4
* | ... one day..UbitUmarov2014-08-111-1/+2
* | will get there..UbitUmarov2014-08-111-4/+3
* | validatebaked still not okUbitUmarov2014-08-111-5/+4
* | make sensors detect sitting avatars also by the distance to the root primUbitUmarov2014-08-101-1/+10
* | TEST move parcelRegionCross to EntityTransferModule cross so it works onUbitUmarov2014-08-102-8/+14
* | actually let delay match throttles as original designUbitUmarov2014-08-101-11/+9
* | OutgoingPacketHandler can not be paced by hits on SendPacket()UbitUmarov2014-08-101-4/+8
* | also on other caseUbitUmarov2014-08-091-0/+11
* | return even zero costs ( prims on other regions )UbitUmarov2014-08-091-1/+1
* | move from RegisterInventoryServiceHandlers toUbitUmarov2014-08-091-9/+14
* | dont do for children what is for growups ( root agents) ( needs check)UbitUmarov2014-08-091-47/+39
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* of course.. bug..UbitUmarov2014-08-081-1/+2
* lock set appearence during ValidateBakedTextureCache there seems to be aUbitUmarov2014-08-081-93/+97
* Merge branch 'master' into ubitworkmasterUbitUmarov2014-08-081-1/+1
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| * Reduce delay time on regin handshake reply to speed up terrain sending.Melanie Thielker2014-08-071-1/+1
* | bugUbitUmarov2014-08-071-1/+2